dhewg
8fbc629be6
Add support for spanish keyboard layouts
...
There is no keyNum_t for º or ª; catch unmapped console keys.
2012-01-05 00:21:43 +01:00
dhewg
bf30c8216a
Get rid of GetExceptionCodeInfo()
...
Unused function is the Windows backend.
2012-01-03 18:14:20 +01:00
dhewg
f7915a5ffa
Get rid of dead code in the Windows backend
...
Not used by anything.
2012-01-02 20:00:11 +01:00
dhewg
1af6da6fdd
Make the printf() family on Windows print to stdout
...
SDL logs this into stdout.txt for us.
2012-01-02 15:44:41 -05:00
dhewg
b83868090c
Use SDL GLimp and input implementations on Windows
...
The DirectX SDK is not required anymore.
2012-01-02 15:44:40 -05:00
dhewg
95233c470b
Use BufferCommandText() in win_syscon.cpp
...
Get rid of the dependency of the local event queue.
2012-01-02 15:44:36 -05:00
dhewg
44b35ccf13
Make Sys_GetScanTable() only available on Windows
...
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2012-01-02 15:44:35 -05:00
dhewg
29013ff57d
Use SDL for r_swapInterval
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Enables vsync support for more platforms than just Windows.
2012-01-02 15:44:28 -05:00
dhewg
cd1561ac57
Implement alt+tab for toggling fullscreen mode
2012-01-02 15:44:22 -05:00
dhewg
ba3ae581ab
Implement SDL_QUIT event
...
Shut down gracefully upon WM quit event.
2012-01-02 15:44:19 -05:00
dhewg
79aea4082f
Port Linux events to SDL
...
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
5d69699edf
Rename Posix_ConsoleInput() to Sys_ConsoleInput()
...
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2
Port Linux GLimp to SDL
...
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
1ecf98416c
Get rid of GLW_WM_CREATE
...
Another stub.
2012-01-02 15:44:05 -05:00
dhewg
73779eca39
Get rid of unused GLW_InitExtensions()
...
Unused forward declaration.
2012-01-02 15:44:02 -05:00
dhewg
32530bf7a2
Get rid of GLimp_EnableLogging
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Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
3be7fae15c
Always link the Windows binaries against OpenGL
...
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb
Move wgl* function pointers
...
Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
dhewg
e6d8509752
Remove wglGetExtensionsStringARB from win_local.h
...
It's only used in win_glimp.cpp
2012-01-02 15:43:50 -05:00
dhewg
1afe61cc8d
Get rid of dead render thread code
...
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
spiral
1507a657d4
Add ID_GAME_API for dllexport/attribute(visibility)
...
Delete obsolete Game.def exports files
2011-12-23 13:24:47 +01:00
spiral
13bab7a7e5
Remove MWERKS stuff
2011-12-23 13:04:21 +01:00
dhewg
cdf6fa3702
New define IDSTR_NO_REDIRECT
...
The defines in idlib/Str.h won't be set to redirect the low
level c string functions to idStr when IDSTR_NO_REDIRECT is
set.
Fixes compilation for MSVC:
error C2761: 'Cmp' : member function redeclaration not allowed
Reported by spiral.
2011-12-22 11:21:55 +01:00
spiral
7e5795dd56
Add missing includes for MSVC
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- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2011-12-22 11:07:01 +01:00
dhewg
ca04dd36d8
Get rid of the unused Sys_FPU_ClearStack
2011-12-22 11:07:01 +01:00
dhewg
6e0c766d14
Unify all Sys_GetProcessorId()
...
Use SDL functions whenever possible.
2011-12-22 11:07:00 +01:00
dhewg
d4281b56bf
Get rid of Sys_GetProcessorString()
...
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
dhewg
4150029322
Unify CPUID_FTZ and CPUID_DAZ
...
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2011-12-22 10:38:40 +01:00
dhewg
acfe2489e4
Get rid of unused CPUID flags
2011-12-22 10:38:40 +01:00
dhewg
e2b46a5a34
Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
...
Now unused.
2011-12-22 10:38:39 +01:00
dhewg
280c95b52c
Use idSys::GetMilliseconds() for idTimer
...
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2011-12-22 10:38:39 +01:00
dhewg
a99971f44c
Add GetMilliseconds to idSys
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To be used for the overhauled idTimer in idlib/.
2011-12-22 10:38:38 +01:00
dhewg
c994974ffc
Port Sys_Milliseconds() to SDL
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Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2011-12-22 10:38:38 +01:00
dhewg
317e63887c
Port Sys_Sleep() to SDL
2011-12-22 10:38:38 +01:00
dhewg
e7482b4957
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7
Port the async thread to a SDL timer
...
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f
Move MAX_THREADS as define to BuildDefines.h
2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0
Port critical sections and events to SDL
...
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
0f3c2ebf52
Use SDL for everything endian
2011-12-21 17:40:38 +01:00
dhewg
005677494f
Initial SDL setup
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Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
efc71124b1
TypeInfoGen is standalone, don't compile/link it
...
Same change for scons as 8ca99602
for CMake.
2011-12-21 17:39:01 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
da60a2a631
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
966a380793
Move BuildDefines.h include to platform.h
2011-12-19 20:33:09 +01:00
dhewg
5d8d3b726e
Include cstddef for ptrdiff_t in platform.h
2011-12-19 20:33:09 +01:00
dhewg
90a53d0977
Move idlib typedefs to platform.h
2011-12-19 20:33:03 +01:00
dhewg
cf57db42e9
Move common includes from precompiled.h to platform.h
2011-12-19 20:31:32 +01:00
dhewg
96ef0754e2
Split platform specific code from precompiled.h
...
New header sys/platform.h.
2011-12-19 20:31:28 +01:00
dhewg
e5ec63ce06
Move the game include directory to the build system
...
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
dhewg
76939c6de7
Delete redundant files
2011-12-15 17:51:36 +01:00