dhewm3/neo/sys
dhewg 1afe61cc8d Get rid of dead render thread code
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
osx Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
posix Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
scons Unify CPUID_FTZ and CPUID_DAZ 2011-12-22 10:38:40 +01:00
stub Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
win32 Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
cpu.cpp New define IDSTR_NO_REDIRECT 2011-12-22 11:21:55 +01:00
platform.h Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
sys_local.cpp Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00