dhewm3/neo/sys
dhewg e5ec63ce06 Move the game include directory to the build system
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Get rid of all idAudioHardware implementations 2011-12-14 18:37:03 +01:00
osx Delete redundant files 2011-12-15 17:51:36 +01:00
posix Remove Sys_LoadOpenAL() and Sys_FreeOpenAL() 2011-12-14 18:23:49 +01:00
scons Move the game include directory to the build system 2011-12-19 20:05:20 +01:00
stub Move the OpenAL stub to sys/stub/ 2011-12-11 14:44:30 +01:00
win32 Get rid of all idAudioHardware implementations 2011-12-14 18:37:03 +01:00
sys_local.cpp Remove the unused and useless CallStack code 2011-12-14 02:39:42 +01:00
sys_local.h Remove the unused and useless CallStack code 2011-12-14 02:39:42 +01:00
sys_public.h Remove Sys_LoadOpenAL() and Sys_FreeOpenAL() 2011-12-14 18:23:49 +01:00