Magnus Norddahl
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fda2cef8cc
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Merge pull request #28 from nashmuhandes/ReadmeUpdate1
Update readme with more information about GPU and CPU baking, and als…
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2022-02-15 21:00:29 +01:00 |
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nashmuhandes
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a0b90d554f
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Update readme with more information about GPU and CPU baking, and also to clearly distinguish the static point and spotlight types.
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2022-02-16 00:30:37 +08:00 |
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Magnus Norddahl
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6151efa762
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Merge pull request #10 from nashmuhandes/ThingTypeRestrict
Only create lights for the actual static light things
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2022-02-15 15:30:12 +01:00 |
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nashmuhandes
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15b31f0526
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Only create lights for the actual static light things
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2022-02-15 22:10:32 +08:00 |
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Magnus Norddahl
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c5d09682a0
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Fix threadIndex mistakenly getting captured by reference
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2022-02-15 14:35:32 +01:00 |
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Magnus Norddahl
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6729561354
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Merge pull request #9 from Talon1024/master
Fix GCC compilation errors
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2022-01-25 16:48:42 +01:00 |
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Kevin Caccamo
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9ae145358f
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Fix GCC compilation errors
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2022-01-25 10:19:17 -05:00 |
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Magnus Norddahl
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0772f148c4
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Improve the AO pass
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2021-11-25 01:13:53 +01:00 |
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Magnus Norddahl
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bde4c60f82
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Add an ambient occlusion pass
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2021-11-24 03:37:46 +01:00 |
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Magnus Norddahl
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583f720007
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Limit the number of lights per trace to 50
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2021-11-16 02:15:14 +01:00 |
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Magnus Norddahl
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95232aedf4
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Add progress dots for CPU tracer and streamline how they look
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2021-11-16 00:57:06 +01:00 |
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Magnus Norddahl
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4cb0f59f66
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Minor file structure cleanup
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2021-11-16 00:30:54 +01:00 |
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Magnus Norddahl
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8b26826cee
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Replace zlib with miniz as that is much easier to link with and removes a linker warning
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2021-11-16 00:04:05 +01:00 |
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Magnus Norddahl
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955632f1f8
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Remove worker class
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2021-11-15 23:36:29 +01:00 |
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Magnus Norddahl
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e61f10af24
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Flip surface sort order for better lightmap packing and add some border between the surfaces
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2021-11-14 19:54:44 +01:00 |
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Magnus Norddahl
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346f71e60a
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Improve lightmap atlas and add some more error checks
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2021-11-13 04:52:13 +01:00 |
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Magnus Norddahl
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5d0fe12221
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Align the uniforms as the Nvidia 10 series requires that
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2021-11-13 01:06:36 +01:00 |
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Magnus Norddahl
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fc56a552fd
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Remove the KHR_RAY_QUERY requirement as it isn't being used anyway
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2021-11-13 00:43:53 +01:00 |
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Magnus Norddahl
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50120b420c
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Fix pthread thing, hopefully
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2021-11-13 00:20:45 +01:00 |
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Magnus Norddahl
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59abd6dd53
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Fix build folder path problem
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2021-11-13 00:17:59 +01:00 |
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Magnus Norddahl
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60e4077209
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Fix missing pthread for clang
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2021-11-13 00:14:07 +01:00 |
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Magnus Norddahl
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cb42f82bfc
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
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Magnus Norddahl
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6b4fef6a2b
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Fix missing normalization of the first plane vector after cross product
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2021-11-12 17:00:07 +01:00 |
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Magnus Norddahl
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2a91f530c9
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Fix some more compile errors
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2021-11-12 16:24:27 +01:00 |
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Magnus Norddahl
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e54477cb93
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
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Magnus Norddahl
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edc22ed06f
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Fix the include error
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2021-11-12 16:49:11 +01:00 |
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Magnus Norddahl
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581b87a745
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-11-12 16:17:52 +01:00 |
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Magnus Norddahl
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04b01426e6
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Add automatic fallback to CPU ray tracing if no vulkan device supports the ray tracing extension
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2021-11-12 16:17:44 +01:00 |
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dpjudas
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d407d73c36
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Remove unused code
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2021-11-12 05:11:19 +01:00 |
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dpjudas
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f44e73d8d0
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Fix error when baking a map with no lights in it
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2021-11-12 05:07:57 +01:00 |
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Magnus Norddahl
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9b6cd720dd
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Update README.md
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2021-11-11 05:58:48 +01:00 |
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Magnus Norddahl
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d6b9ed2e66
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Update README.md
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2021-11-11 05:56:15 +01:00 |
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Magnus Norddahl
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5035f3671f
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Adjust usage print slightly
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2021-11-11 05:52:40 +01:00 |
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Magnus Norddahl
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031dc4a4db
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Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals
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2021-11-11 05:51:00 +01:00 |
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Magnus Norddahl
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cd3563759c
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
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Magnus Norddahl
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96b31d8a69
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Implement light probe tracing on the GPU
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2021-11-10 02:25:03 +01:00 |
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Magnus Norddahl
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43bdb1cbca
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Improve performance by tracing all lights in one shader
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2021-11-10 00:37:56 +01:00 |
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Magnus Norddahl
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be1a94931b
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Improve tracing times and remove the map size limitation
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2021-11-09 19:53:45 +01:00 |
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Magnus Norddahl
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0c4199b281
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
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Magnus Norddahl
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8df36944eb
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
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Magnus Norddahl
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9ce4c027bd
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Remove unused SurfaceLight class
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2021-11-06 03:03:07 +01:00 |
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Magnus Norddahl
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ca5c48836f
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Trace sunlight on the GPU
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2021-11-06 02:51:36 +01:00 |
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Magnus Norddahl
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b12f31f182
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Minor code clean up
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2021-11-05 23:50:19 +01:00 |
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Magnus Norddahl
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9ebe31ee72
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
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Magnus Norddahl
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c7b220c2ba
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Add surface and sunlight to the new CPU ray tracer
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2021-11-05 23:31:23 +01:00 |
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Magnus Norddahl
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75798fae9b
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
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Magnus Norddahl
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973a5b28b7
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Improve direct light sampling quality
Fix command line argument bug
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2021-11-05 03:17:06 +01:00 |
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Magnus Norddahl
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2efd031fa2
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Raytrace direct light sources on the GPU
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2021-11-05 00:19:38 +01:00 |
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Magnus Norddahl
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178c918af6
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Fix closest hit and miss shaders not working
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2021-11-04 20:24:38 +01:00 |
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Magnus Norddahl
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ef4b67ea04
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Setup images for ray tracing and hook up renderdoc
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2021-11-04 18:38:33 +01:00 |
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