mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-22 12:01:09 +00:00
Minor file structure cleanup
This commit is contained in:
parent
8b26826cee
commit
4cb0f59f66
9 changed files with 93 additions and 82 deletions
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@ -124,27 +124,46 @@ set( SOURCES
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src/main.cpp
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src/commandline/getopt.c
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src/commandline/getopt1.c
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src/commandline/getopt.h
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src/framework/halffloat.cpp
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src/framework/binfile.cpp
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src/framework/zstring.cpp
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src/framework/zstrformat.cpp
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src/framework/utf8.cpp
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src/framework/utf8.h
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src/framework/tarray.h
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src/framework/templates.h
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src/framework/zdray.h
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src/framework/xs_Float.h
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src/framework/halffloat.h
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src/framework/binfile.h
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src/blockmapbuilder/blockmapbuilder.cpp
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src/blockmapbuilder/blockmapbuilder.h
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src/level/level.cpp
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src/level/level_udmf.cpp
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src/level/level_light.cpp
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src/level/doomdata.h
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src/level/level.h
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src/level/workdata.h
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src/parse/sc_man.cpp
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src/parse/sc_man.h
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src/wad/wad.cpp
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src/wad/wad.h
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src/nodebuilder/nodebuild.cpp
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src/nodebuilder/nodebuild_events.cpp
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src/nodebuilder/nodebuild_extract.cpp
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src/nodebuilder/nodebuild_gl.cpp
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src/nodebuilder/nodebuild_utility.cpp
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src/nodebuilder/nodebuild_classify_nosse2.cpp
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src/nodebuilder/nodebuild.h
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src/lightmap/pngwriter.cpp
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src/lightmap/surfaces.cpp
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src/lightmap/pngwriter.h
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src/lightmap/levelmesh.cpp
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src/lightmap/levelmesh.h
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src/lightmap/lightmaptexture.cpp
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src/lightmap/lightmaptexture.h
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src/lightmap/collision.cpp
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src/lightmap/collision.h
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src/lightmap/delauneytriangulator.cpp
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src/lightmap/delauneytriangulator.h
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src/lightmap/vulkandevice.cpp
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@ -171,6 +190,10 @@ set( SOURCES
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src/math/angle.cpp
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src/math/bounds.cpp
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src/math/mathlib.cpp
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src/math/mat.h
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src/math/quaternion.h
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src/math/vec.h
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src/math/mathlib.h
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src/models/model.cpp
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src/models/model.h
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src/models/model_md2.h
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@ -183,31 +206,7 @@ set( SOURCES
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src/models/models_obj.cpp
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src/models/models_ue1.cpp
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src/models/tab_anorms.h
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)
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set( HEADERS
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src/commandline/getopt.h
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src/blockmapbuilder/blockmapbuilder.h
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src/nodebuilder/nodebuild.h
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src/level/doomdata.h
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src/level/level.h
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src/level/workdata.h
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src/parse/sc_man.h
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src/wad/wad.h
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src/platform/windows/resource.h
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src/framework/tarray.h
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src/framework/templates.h
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src/framework/zdray.h
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src/framework/xs_Float.h
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src/framework/halffloat.h
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src/framework/binfile.h
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src/lightmap/pngwriter.h
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src/lightmap/surfaces.h
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src/lightmap/collision.h
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src/math/mat.h
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src/math/quaternion.h
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src/math/vec.h
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src/math/mathlib.h
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)
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set(THIRDPARTY_SOURCES
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@ -412,7 +411,7 @@ set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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add_executable( zdray ${SOURCES} ${HEADERS} ${THIRDPARTY_SOURCES} )
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add_executable( zdray ${SOURCES} ${THIRDPARTY_SOURCES} )
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target_link_libraries( zdray ${ZDRAY_LIBS} ${PROF_LIB} ${PLATFORM_LIB} )
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include_directories( src "${CMAKE_CURRENT_SOURCE_DIR}/thirdparty" )
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@ -7,7 +7,7 @@
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#include "framework/tarray.h"
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#include "nodebuilder/nodebuild.h"
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#include "blockmapbuilder/blockmapbuilder.h"
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#include "lightmap/surfaces.h"
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#include "lightmap/levelmesh.h"
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#include <miniz/miniz.h>
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#define DEFINE_SPECIAL(name, num, min, max, map) name = num,
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@ -1,6 +1,6 @@
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#include "math/mathlib.h"
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#include "surfaces.h"
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#include "levelmesh.h"
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#include "level/level.h"
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#include "cpuraytracer.h"
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#include "framework/binfile.h"
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@ -2,6 +2,7 @@
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#pragma once
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#include <functional>
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#include "collision.h"
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class LevelMesh;
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@ -1,6 +1,6 @@
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#include "math/mathlib.h"
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#include "surfaces.h"
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#include "levelmesh.h"
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#include "level/level.h"
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#include "gpuraytracer.h"
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#include "framework/binfile.h"
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@ -30,7 +30,7 @@
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#include "framework/halffloat.h"
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#include "framework/binfile.h"
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#include "level/level.h"
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#include "surfaces.h"
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#include "levelmesh.h"
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#include "pngwriter.h"
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#include <map>
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@ -34,7 +34,7 @@
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#include "framework/tarray.h"
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#include "framework/halffloat.h"
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#include "lightmap/collision.h"
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#include "lightmaptexture.h"
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struct MapSubsectorEx;
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struct IntSector;
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@ -75,57 +75,6 @@ struct Surface
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std::string material;
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};
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class LightmapTexture
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{
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public:
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LightmapTexture(int width, int height) : textureWidth(width), textureHeight(height)
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{
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#ifdef _DEBUG
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mPixels.resize(width * height * 3, floatToHalf(0.5f));
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#else
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mPixels.resize(width * height * 3, 0);
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#endif
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allocBlocks.resize(width);
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}
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bool MakeRoomForBlock(const int width, const int height, int* x, int* y)
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{
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int startY = 0;
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int startX = 0;
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for (int i = 0; i < textureHeight; i++)
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{
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startX = std::max(startX, allocBlocks[i]);
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int available = textureWidth - startX;
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if (available < width)
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{
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startY = i + 1;
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startX = 0;
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}
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else if (i - startY + 1 == height)
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{
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for (int yy = 0; yy < height; yy++)
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{
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allocBlocks[startY + yy] = startX + width;
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}
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*x = startX;
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*y = startY;
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return true;
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}
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}
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return false;
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}
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int Width() const { return textureWidth; }
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int Height() const { return textureHeight; }
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uint16_t* Pixels() { return mPixels.data(); }
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private:
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int textureWidth;
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int textureHeight;
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std::vector<uint16_t> mPixels;
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std::vector<int> allocBlocks;
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};
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class LightProbeSample
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{
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public:
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40
src/lightmap/lightmaptexture.cpp
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40
src/lightmap/lightmaptexture.cpp
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@ -0,0 +1,40 @@
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#include "lightmaptexture.h"
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#include <algorithm>
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LightmapTexture::LightmapTexture(int width, int height) : textureWidth(width), textureHeight(height)
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{
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#ifdef _DEBUG
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mPixels.resize(width * height * 3, floatToHalf(0.5f));
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#else
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mPixels.resize(width * height * 3, 0);
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#endif
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allocBlocks.resize(width);
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}
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bool LightmapTexture::MakeRoomForBlock(const int width, const int height, int* x, int* y)
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{
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int startY = 0;
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int startX = 0;
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for (int i = 0; i < textureHeight; i++)
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{
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startX = std::max(startX, allocBlocks[i]);
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int available = textureWidth - startX;
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if (available < width)
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{
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startY = i + 1;
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startX = 0;
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}
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else if (i - startY + 1 == height)
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{
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for (int yy = 0; yy < height; yy++)
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{
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allocBlocks[startY + yy] = startX + width;
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}
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*x = startX;
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*y = startY;
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return true;
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}
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}
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return false;
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}
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22
src/lightmap/lightmaptexture.h
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22
src/lightmap/lightmaptexture.h
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@ -0,0 +1,22 @@
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#pragma once
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#include <vector>
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class LightmapTexture
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{
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public:
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LightmapTexture(int width, int height);
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bool MakeRoomForBlock(const int width, const int height, int* x, int* y);
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int Width() const { return textureWidth; }
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int Height() const { return textureHeight; }
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uint16_t* Pixels() { return mPixels.data(); }
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private:
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int textureWidth;
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int textureHeight;
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std::vector<uint16_t> mPixels;
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std::vector<int> allocBlocks;
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};
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