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Fix some more compile errors
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parent
e54477cb93
commit
2a91f530c9
2 changed files with 3 additions and 2 deletions
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@ -257,7 +257,7 @@ void CPURaytracer::RunLightTrace(CPUTraceState& state)
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for (uint32_t i = 0; i < state.SampleCount; i++)
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{
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Vec2 offset = (Hammersley(i, state.SampleCount) - 0.5) * state.SampleDistance;
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Vec2 offset = (Hammersley(i, state.SampleCount) - 0.5f) * state.SampleDistance;
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Vec3 origin2 = origin + e0 * offset.x + e1 * offset.y;
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Vec3 start = origin2;
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@ -313,7 +313,7 @@ void CPURaytracer::RunLightTrace(CPUTraceState& state)
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e0 = Vec3::Cross(normal, e1);
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for (uint32_t i = 0; i < state.SampleCount; i++)
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{
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Vec2 offset = (Hammersley(i, state.SampleCount) - 0.5) * state.SampleDistance;
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Vec2 offset = (Hammersley(i, state.SampleCount) - 0.5f) * state.SampleDistance;
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Vec3 origin2 = origin + e0 * offset.x + e1 * offset.y;
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LevelTraceHit hit = Trace(origin2, light.Origin);
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@ -11,6 +11,7 @@
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <limits>
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#include <zlib.h>
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#include "glsl_rgen_bounce.h"
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#include "glsl_rgen_light.h"
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