mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-10 06:41:37 +00:00
Fix build folder path problem
This commit is contained in:
parent
60e4077209
commit
59abd6dd53
1 changed files with 119 additions and 119 deletions
238
CMakeLists.txt
238
CMakeLists.txt
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@ -225,131 +225,131 @@ set( HEADERS
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)
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set(THIRDPARTY_SOURCES
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../thirdparty/vk_mem_alloc/vk_mem_alloc.h
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../thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
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../thirdparty/volk/volk.c
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../thirdparty/volk/volk.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/PoolAlloc.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Intermediate.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/gl_types.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/parseVersions.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/LiveTraverser.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/intermOut.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/linkValidate.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/InfoSink.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Constant.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/IntermTraverse.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/ShaderLang.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/Pp.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpAtom.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpScanner.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/localintermediate.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/parseConst.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/limits.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseContextBase.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.cpp
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/ScanContext.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/pch.h
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../thirdparty/ShaderCompiler/glslang/MachineIndependent/SpirvIntrinsics.cpp
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../thirdparty/ShaderCompiler/glslang/OSDependent/osinclude.h
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../thirdparty/ShaderCompiler/glslang/GenericCodeGen/Link.cpp
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../thirdparty/ShaderCompiler/glslang/GenericCodeGen/CodeGen.cpp
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../thirdparty/ShaderCompiler/glslang/Public/ShaderLang.h
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../thirdparty/ShaderCompiler/glslang/Include/ConstantUnion.h
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../thirdparty/ShaderCompiler/glslang/Include/InitializeGlobals.h
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../thirdparty/ShaderCompiler/glslang/Include/Common.h
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../thirdparty/ShaderCompiler/glslang/Include/PoolAlloc.h
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../thirdparty/ShaderCompiler/glslang/Include/arrays.h
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../thirdparty/ShaderCompiler/glslang/Include/ShHandle.h
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../thirdparty/ShaderCompiler/glslang/Include/InfoSink.h
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../thirdparty/ShaderCompiler/glslang/Include/ResourceLimits.h
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../thirdparty/ShaderCompiler/glslang/Include/Types.h
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../thirdparty/ShaderCompiler/glslang/Include/BaseTypes.h
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../thirdparty/ShaderCompiler/glslang/Include/intermediate.h
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../thirdparty/ShaderCompiler/glslang/Include/SpirvIntrinsics.h
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../thirdparty/ShaderCompiler/spirv/Logger.h
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../thirdparty/ShaderCompiler/spirv/GlslangToSpv.cpp
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../thirdparty/ShaderCompiler/spirv/SPVRemapper.h
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../thirdparty/ShaderCompiler/spirv/GLSL.ext.EXT.h
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../thirdparty/ShaderCompiler/spirv/hex_float.h
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../thirdparty/ShaderCompiler/spirv/doc.cpp
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../thirdparty/ShaderCompiler/spirv/disassemble.cpp
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../thirdparty/ShaderCompiler/spirv/SpvPostProcess.cpp
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../thirdparty/ShaderCompiler/spirv/bitutils.h
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../thirdparty/ShaderCompiler/spirv/InReadableOrder.cpp
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../thirdparty/ShaderCompiler/spirv/GLSL.ext.AMD.h
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../thirdparty/ShaderCompiler/spirv/GLSL.ext.NV.h
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../thirdparty/ShaderCompiler/spirv/SPVRemapper.cpp
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../thirdparty/ShaderCompiler/spirv/SpvBuilder.h
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../thirdparty/ShaderCompiler/spirv/GLSL.ext.KHR.h
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../thirdparty/ShaderCompiler/spirv/disassemble.h
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../thirdparty/ShaderCompiler/spirv/SpvBuilder.cpp
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../thirdparty/ShaderCompiler/spirv/GlslangToSpv.h
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../thirdparty/ShaderCompiler/spirv/doc.h
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../thirdparty/ShaderCompiler/spirv/SpvTools.cpp
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../thirdparty/ShaderCompiler/spirv/spvIR.h
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../thirdparty/ShaderCompiler/spirv/Logger.cpp
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../thirdparty/ShaderCompiler/spirv/SpvTools.h
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../thirdparty/ShaderCompiler/spirv/GLSL.std.450.h
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../thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.cpp
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../thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.h
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../thirdparty/vulkan/vk_sdk_platform.h
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../thirdparty/vulkan/vulkan_fuchsia.h
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../thirdparty/vulkan/vulkan_win32.h
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../thirdparty/vulkan/vulkan_ios.h
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../thirdparty/vulkan/vk_icd.h
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../thirdparty/vulkan/vk_layer.h
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../thirdparty/vulkan/vulkan_xcb.h
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../thirdparty/vulkan/vulkan_macos.h
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../thirdparty/vulkan/vk_layer_dispatch_table.h
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../thirdparty/vulkan/vulkan_ggp.h
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../thirdparty/vulkan/vulkan_core.h
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../thirdparty/vulkan/vulkan_wayland.h
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../thirdparty/vulkan/vulkan_metal.h
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../thirdparty/vulkan/vulkan_android.h
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../thirdparty/vulkan/vulkan_vi.h
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../thirdparty/vulkan/vulkan.h
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../thirdparty/vulkan/vk_platform.h
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../thirdparty/vulkan/vulkan_mir.h
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../thirdparty/vulkan/vulkan_xlib_xrandr.h
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../thirdparty/vulkan/vulkan_xlib.h
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../thirdparty/vulkan/vk_enum_string_helper.h
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../thirdparty/vulkan/vulkan_beta.h
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../thirdparty/vulkan/vulkan_directfb.h
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../thirdparty/vulkan/vulkan_screen.h
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${CMAKE_SOURCE_DIR}/thirdparty/vk_mem_alloc/vk_mem_alloc.h
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${CMAKE_SOURCE_DIR}/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/volk/volk.c
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${CMAKE_SOURCE_DIR}/thirdparty/volk/volk.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/PoolAlloc.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Intermediate.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/gl_types.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/parseVersions.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/SymbolTable.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/LiveTraverser.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/iomapper.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/intermOut.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Versions.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/linkValidate.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/InfoSink.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Constant.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/IntermTraverse.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/propagateNoContraction.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/glslang_tab.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/ShaderLang.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/Pp.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpAtom.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpTokens.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpScanner.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/preprocessor/PpContext.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/attribute.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/localintermediate.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/parseConst.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Initialize.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/limits.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseContextBase.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/RemoveTree.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/ParseHelper.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/Scan.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/reflection.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/ScanContext.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/pch.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/MachineIndependent/SpirvIntrinsics.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/OSDependent/osinclude.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/GenericCodeGen/Link.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/GenericCodeGen/CodeGen.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Public/ShaderLang.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/ConstantUnion.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/InitializeGlobals.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/Common.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/PoolAlloc.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/arrays.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/ShHandle.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/InfoSink.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/ResourceLimits.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/Types.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/BaseTypes.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/intermediate.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/Include/SpirvIntrinsics.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/Logger.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GlslangToSpv.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SPVRemapper.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GLSL.ext.EXT.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/hex_float.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/doc.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/disassemble.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SpvPostProcess.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/bitutils.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/InReadableOrder.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GLSL.ext.AMD.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GLSL.ext.NV.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SPVRemapper.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SpvBuilder.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GLSL.ext.KHR.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/disassemble.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SpvBuilder.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GlslangToSpv.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/doc.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SpvTools.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/spvIR.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/Logger.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/SpvTools.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/spirv/GLSL.std.450.h
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/OGLCompilersDLL/InitializeDll.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_sdk_platform.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_fuchsia.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_win32.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_ios.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_icd.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_layer.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_xcb.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_macos.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_layer_dispatch_table.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_ggp.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_core.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_wayland.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_metal.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_android.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_vi.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_platform.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_mir.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_xlib_xrandr.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_xlib.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vk_enum_string_helper.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_beta.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_directfb.h
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${CMAKE_SOURCE_DIR}/thirdparty/vulkan/vulkan_screen.h
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)
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set(THIRDPARTY_WIN32_SOURCES
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../thirdparty/ShaderCompiler/glslang/OSDependent/Windows/ossource.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/OSDependent/Windows/ossource.cpp
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)
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set(THIRDPARTY_UNIX_SOURCES
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../thirdparty/ShaderCompiler/glslang/OSDependent/Unix/ossource.cpp
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${CMAKE_SOURCE_DIR}/thirdparty/ShaderCompiler/glslang/OSDependent/Unix/ossource.cpp
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)
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if( SSE_MATTERS )
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