Commit graph

400 commits

Author SHA1 Message Date
Magnus Norddahl
1bb8408b75 Create the output framebuffer 2022-07-02 01:36:28 +02:00
Magnus Norddahl
582cd7f7c0 RunAsync serves no purpose anymore as it now doesn't actually do anything in the main thread 2022-07-02 01:35:52 +02:00
nashmuhandes
496b1cb783 Print the hex representation of the sun color, too (might be useful for user's reference) 2022-07-01 14:46:02 +08:00
nashmuhandes
e2ff176e3a Use integer for the sun color. UDB's color picker actually stores the color as an int when you save the map (despite exposing it in the UI as XXRRGGBB). 2022-07-01 14:34:55 +08:00
Magnus Norddahl
71c6552258 Prepare the vertex shader to draw without a vertex buffer 2022-06-30 23:59:37 +02:00
Magnus Norddahl
8ec576c3bd Begin work on a new GPU raytracer that uses ray queries instead of the raytracing pipeline 2022-06-30 23:26:31 +02:00
RaveYard
04d8aabc92 Fix ambient occlusion pass not considering sky as a miss 2022-06-30 15:55:44 +02:00
RaveYard
443d447fcb Remove unused indirect samples buffer 2022-06-30 12:31:28 +02:00
Magnus Norddahl
44b1d90968 Fix missing ShInitialize call 2022-06-30 10:42:10 +02:00
Magnus Norddahl
d88c2ef41c Update builders to use the new form also used by the gzd backend 2022-06-29 20:12:36 +02:00
nashmuhandes
29d38a2969 Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property 2022-06-29 15:04:52 +08:00
nashmuhandes
18e291c13a Update documentation (per surface sampling distance) 2022-06-29 14:56:19 +08:00
RaveYard
023d75f879 Add line_horizont support 2022-06-24 22:39:29 +02:00
RaveYard
4d40108906 Fix top side textures not counting towards sky
I checked how GZDoom and chocolate Doom behave and it turns out that the top texture is irrelevant
but the bottom one is relevant
2022-06-24 22:36:42 +02:00
Magnus Norddahl
f87e952373
Merge pull request #40 from MrRaveYard/pr_mesh_export
Add --dump-mesh option and improve LevelMesh::Export
2022-06-24 21:07:48 +02:00
RaveYard
ce3060708d Add --dump-mesh option and improve LevelMesh::Export 2022-06-24 20:53:44 +02:00
Magnus Norddahl
bbf4a71c1f
Merge pull request #39 from MrRaveYard/pr_minor_refactoring
Support sunlight from sky on the floor + fix warnings
2022-06-24 18:16:49 +02:00
RaveYard
867af9edcc Update CheckSkySectors to consider floors 2022-06-24 16:24:03 +02:00
RaveYard
3e701313dc Fix printf and conversion warnings 2022-06-24 14:00:15 +02:00
Magnus Norddahl
0e3340b807
Merge pull request #38 from MrRaveYard/pr_fix_slopes
Initial support for most common slope types
2022-06-23 00:53:22 +02:00
RaveYard
114b5c68d2 Fix certain broken normals 2022-06-22 14:30:56 +02:00
RaveYard
038259a590 Add support for most common slope types
Certain actors used to make slopes aren't still supported
2022-06-22 14:30:51 +02:00
Magnus Norddahl
fd3c6bbb9e
Merge pull request #37 from MrRaveYard/pr_percentage_progress
Display percentage progress instead of dots
2022-06-17 02:00:33 +02:00
RaveYard
152b5092b9 Display percentage progress instead of dots 2022-06-16 22:43:07 +02:00
Magnus Norddahl
cc273c5f38
Merge pull request #36 from MrRaveYard/pr_per_surface_sample_size
Customizable sampling distance per surface
2022-06-16 19:45:53 +02:00
RaveYard
0479d4fce3 Support customizable sampling distance per surface
- Fix sampleDistance UDMF

- Refactoring code

- Handle 3D floors sides via lm_sampledist_mid per each wall in the
  applied sector
2022-06-16 15:33:28 +02:00
nashmuhandes
e822dc36e3 Fix documentation for lm_suncolor 2022-06-16 00:31:10 +08:00
nashmuhandes
4107176f0d Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix. 2022-06-15 23:32:26 +08:00
nashmuhandes
5124788013 Strip quotes from the sun color string 2022-06-15 19:24:43 +08:00
nashmuhandes
e0b8335937 Remove light bounce from the readme 2022-06-15 16:19:31 +08:00
nashmuhandes
b2b4dd4cfc - Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
2022-06-15 15:28:40 +08:00
nashmuhandes
3a1cf7fc43 Temporarily disable surface lights too. Same reason as previous commit 2022-06-15 14:52:08 +08:00
nashmuhandes
5bb277ff31 Disable light bounces for now, after some internal discussion pertaining to future improvements 2022-06-15 14:42:02 +08:00
Magnus Norddahl
27a8ef3855
Merge pull request #35 from MrRaveYard/pr_defaults
Add default auto probe grid size
2022-06-15 00:27:02 +02:00
RaveYard
f4479a17d5 Add default auto probe grid size 2022-06-14 19:51:05 +02:00
nashmuhandes
a0935ba604 If arg0str is used for a spotlight's color, convert that string to an int and pass that value as the light color. UDB's color picker interface uses the arg0str field for spotlight color. 2022-06-03 02:55:52 +08:00
nashmuhandes
bfb23302ef - Report sun vector
- Various styling fixes to the messages
2022-02-20 08:42:30 +08:00
nashmuhandes
25345c2477 Replace Thing UDMF keys for the ZDRayInfo with args instead 2022-02-20 04:46:19 +08:00
nashmuhandes
05eed4d4a2 Add "line" suffix to the surface light keywords to clearly label their intended usage 2022-02-20 04:28:28 +08:00
nashmuhandes
957d8391b3 Remove Thing lightintensity keys from the README 2022-02-20 04:19:30 +08:00
nashmuhandes
f38995889d Remove 'lightintensity' UDMF key from Things, replaced it with the Thing's alpha instead 2022-02-20 04:17:45 +08:00
nashmuhandes
20cd01ebad Remove sun direction keys from ZDRayInfo (the angle and pitch now determines the sun direction) 2022-02-16 07:04:13 +08:00
nashmuhandes
1bd8385b7c Merge branch 'master' of https://github.com/dpjudas/ZDRay 2022-02-16 06:43:04 +08:00
nashmuhandes
7f822dd250 Use ZDRayInfo's angle and pitch to determine the sun direction 2022-02-16 06:42:33 +08:00
Nash Muhandes
4b59673415
Update README.md
Remove the now-unused keys from the static light things
2022-02-16 04:23:51 +08:00
Magnus Norddahl
b42d771e17
Merge pull request #29 from nashmuhandes/ThingKeysToArgs
For static light things, have ZDRay use args instead of UDMF keys. Th…
2022-02-15 21:00:44 +01:00
Magnus Norddahl
fda2cef8cc
Merge pull request #28 from nashmuhandes/ReadmeUpdate1
Update readme with more information about GPU and CPU baking, and als…
2022-02-15 21:00:29 +01:00
nashmuhandes
3f191651aa For static light things, have ZDRay use args instead of UDMF keys. This aligns them with dynamic lights, and will help with UDB integration.
Only 'lightintensity' remains as a UDMF key, because there is no more free arg slots for it.

Also made constants for the various thing types to reduce coding mistakes.
2022-02-16 02:14:21 +08:00
nashmuhandes
a0b90d554f Update readme with more information about GPU and CPU baking, and also to clearly distinguish the static point and spotlight types. 2022-02-16 00:30:37 +08:00
Magnus Norddahl
6151efa762
Merge pull request #10 from nashmuhandes/ThingTypeRestrict
Only create lights for the actual static light things
2022-02-15 15:30:12 +01:00