Commit graph

25 commits

Author SHA1 Message Date
nashmuhandes
c68e56ada0 Update README to include per-sidedef sample distance properties 2023-09-11 08:36:17 +08:00
Magnus Norddahl
e225118e8e Remove light probes
Remove emissive surface code
Change default sample count to 16
2022-08-31 08:48:10 +02:00
nashmuhandes
29d38a2969 Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property 2022-06-29 15:04:52 +08:00
nashmuhandes
18e291c13a Update documentation (per surface sampling distance) 2022-06-29 14:56:19 +08:00
nashmuhandes
e822dc36e3 Fix documentation for lm_suncolor 2022-06-16 00:31:10 +08:00
nashmuhandes
4107176f0d Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix. 2022-06-15 23:32:26 +08:00
nashmuhandes
e0b8335937 Remove light bounce from the readme 2022-06-15 16:19:31 +08:00
nashmuhandes
b2b4dd4cfc - Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
2022-06-15 15:28:40 +08:00
nashmuhandes
3a1cf7fc43 Temporarily disable surface lights too. Same reason as previous commit 2022-06-15 14:52:08 +08:00
nashmuhandes
25345c2477 Replace Thing UDMF keys for the ZDRayInfo with args instead 2022-02-20 04:46:19 +08:00
nashmuhandes
05eed4d4a2 Add "line" suffix to the surface light keywords to clearly label their intended usage 2022-02-20 04:28:28 +08:00
nashmuhandes
957d8391b3 Remove Thing lightintensity keys from the README 2022-02-20 04:19:30 +08:00
nashmuhandes
20cd01ebad Remove sun direction keys from ZDRayInfo (the angle and pitch now determines the sun direction) 2022-02-16 07:04:13 +08:00
Nash Muhandes
4b59673415
Update README.md
Remove the now-unused keys from the static light things
2022-02-16 04:23:51 +08:00
nashmuhandes
a0b90d554f Update readme with more information about GPU and CPU baking, and also to clearly distinguish the static point and spotlight types. 2022-02-16 00:30:37 +08:00
Magnus Norddahl
9b6cd720dd
Update README.md 2021-11-11 05:58:48 +01:00
Magnus Norddahl
d6b9ed2e66
Update README.md 2021-11-11 05:56:15 +01:00
Magnus Norddahl
031dc4a4db Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals 2021-11-11 05:51:00 +01:00
nashmuhandes
6fa8bf706e Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic 2021-10-05 13:11:12 +08:00
Magnus Norddahl
2f7b97854a Update docs 2021-10-04 23:56:55 +02:00
Magnus Norddahl
5e21857b4a - update README.md 2018-10-31 20:37:26 +01:00
Magnus Norddahl
ca2f4df032 - updated readme 2018-10-30 19:24:45 +01:00
Magnus Norddahl
96080982e4 - fix readme formatting 2018-10-30 19:17:03 +01:00
Magnus Norddahl
b0f846e200 - remove the dlight config file and switch to using UDMF properties on lines, sectors and things 2018-10-30 19:10:50 +01:00
Magnus Norddahl
ddd769c695 Initial commit 2017-08-03 20:23:44 +02:00