nashmuhandes
29d38a2969
Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property
2022-06-29 15:04:52 +08:00
nashmuhandes
18e291c13a
Update documentation (per surface sampling distance)
2022-06-29 14:56:19 +08:00
RaveYard
023d75f879
Add line_horizont support
2022-06-24 22:39:29 +02:00
RaveYard
4d40108906
Fix top side textures not counting towards sky
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I checked how GZDoom and chocolate Doom behave and it turns out that the top texture is irrelevant
but the bottom one is relevant
2022-06-24 22:36:42 +02:00
Magnus Norddahl
f87e952373
Merge pull request #40 from MrRaveYard/pr_mesh_export
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Add --dump-mesh option and improve LevelMesh::Export
2022-06-24 21:07:48 +02:00
RaveYard
ce3060708d
Add --dump-mesh option and improve LevelMesh::Export
2022-06-24 20:53:44 +02:00
Magnus Norddahl
bbf4a71c1f
Merge pull request #39 from MrRaveYard/pr_minor_refactoring
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Support sunlight from sky on the floor + fix warnings
2022-06-24 18:16:49 +02:00
RaveYard
867af9edcc
Update CheckSkySectors to consider floors
2022-06-24 16:24:03 +02:00
RaveYard
3e701313dc
Fix printf and conversion warnings
2022-06-24 14:00:15 +02:00
Magnus Norddahl
0e3340b807
Merge pull request #38 from MrRaveYard/pr_fix_slopes
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Initial support for most common slope types
2022-06-23 00:53:22 +02:00
RaveYard
114b5c68d2
Fix certain broken normals
2022-06-22 14:30:56 +02:00
RaveYard
038259a590
Add support for most common slope types
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Certain actors used to make slopes aren't still supported
2022-06-22 14:30:51 +02:00
Magnus Norddahl
fd3c6bbb9e
Merge pull request #37 from MrRaveYard/pr_percentage_progress
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Display percentage progress instead of dots
2022-06-17 02:00:33 +02:00
RaveYard
152b5092b9
Display percentage progress instead of dots
2022-06-16 22:43:07 +02:00
Magnus Norddahl
cc273c5f38
Merge pull request #36 from MrRaveYard/pr_per_surface_sample_size
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Customizable sampling distance per surface
2022-06-16 19:45:53 +02:00
RaveYard
0479d4fce3
Support customizable sampling distance per surface
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- Fix sampleDistance UDMF
- Refactoring code
- Handle 3D floors sides via lm_sampledist_mid per each wall in the
applied sector
2022-06-16 15:33:28 +02:00
nashmuhandes
e822dc36e3
Fix documentation for lm_suncolor
2022-06-16 00:31:10 +08:00
nashmuhandes
4107176f0d
Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix.
2022-06-15 23:32:26 +08:00
nashmuhandes
5124788013
Strip quotes from the sun color string
2022-06-15 19:24:43 +08:00
nashmuhandes
e0b8335937
Remove light bounce from the readme
2022-06-15 16:19:31 +08:00
nashmuhandes
b2b4dd4cfc
- Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
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- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
2022-06-15 15:28:40 +08:00
nashmuhandes
3a1cf7fc43
Temporarily disable surface lights too. Same reason as previous commit
2022-06-15 14:52:08 +08:00
nashmuhandes
5bb277ff31
Disable light bounces for now, after some internal discussion pertaining to future improvements
2022-06-15 14:42:02 +08:00
Magnus Norddahl
27a8ef3855
Merge pull request #35 from MrRaveYard/pr_defaults
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Add default auto probe grid size
2022-06-15 00:27:02 +02:00
RaveYard
f4479a17d5
Add default auto probe grid size
2022-06-14 19:51:05 +02:00
nashmuhandes
a0935ba604
If arg0str is used for a spotlight's color, convert that string to an int and pass that value as the light color. UDB's color picker interface uses the arg0str field for spotlight color.
2022-06-03 02:55:52 +08:00
nashmuhandes
bfb23302ef
- Report sun vector
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- Various styling fixes to the messages
2022-02-20 08:42:30 +08:00
nashmuhandes
25345c2477
Replace Thing UDMF keys for the ZDRayInfo with args instead
2022-02-20 04:46:19 +08:00
nashmuhandes
05eed4d4a2
Add "line" suffix to the surface light keywords to clearly label their intended usage
2022-02-20 04:28:28 +08:00
nashmuhandes
957d8391b3
Remove Thing lightintensity keys from the README
2022-02-20 04:19:30 +08:00
nashmuhandes
f38995889d
Remove 'lightintensity' UDMF key from Things, replaced it with the Thing's alpha instead
2022-02-20 04:17:45 +08:00
nashmuhandes
20cd01ebad
Remove sun direction keys from ZDRayInfo (the angle and pitch now determines the sun direction)
2022-02-16 07:04:13 +08:00
nashmuhandes
1bd8385b7c
Merge branch 'master' of https://github.com/dpjudas/ZDRay
2022-02-16 06:43:04 +08:00
nashmuhandes
7f822dd250
Use ZDRayInfo's angle and pitch to determine the sun direction
2022-02-16 06:42:33 +08:00
Nash Muhandes
4b59673415
Update README.md
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Remove the now-unused keys from the static light things
2022-02-16 04:23:51 +08:00
Magnus Norddahl
b42d771e17
Merge pull request #29 from nashmuhandes/ThingKeysToArgs
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For static light things, have ZDRay use args instead of UDMF keys. Th…
2022-02-15 21:00:44 +01:00
Magnus Norddahl
fda2cef8cc
Merge pull request #28 from nashmuhandes/ReadmeUpdate1
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Update readme with more information about GPU and CPU baking, and als…
2022-02-15 21:00:29 +01:00
nashmuhandes
3f191651aa
For static light things, have ZDRay use args instead of UDMF keys. This aligns them with dynamic lights, and will help with UDB integration.
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Only 'lightintensity' remains as a UDMF key, because there is no more free arg slots for it.
Also made constants for the various thing types to reduce coding mistakes.
2022-02-16 02:14:21 +08:00
nashmuhandes
a0b90d554f
Update readme with more information about GPU and CPU baking, and also to clearly distinguish the static point and spotlight types.
2022-02-16 00:30:37 +08:00
Magnus Norddahl
6151efa762
Merge pull request #10 from nashmuhandes/ThingTypeRestrict
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Only create lights for the actual static light things
2022-02-15 15:30:12 +01:00
nashmuhandes
15b31f0526
Only create lights for the actual static light things
2022-02-15 22:10:32 +08:00
Magnus Norddahl
c5d09682a0
Fix threadIndex mistakenly getting captured by reference
2022-02-15 14:35:32 +01:00
Magnus Norddahl
6729561354
Merge pull request #9 from Talon1024/master
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Fix GCC compilation errors
2022-01-25 16:48:42 +01:00
Kevin Caccamo
9ae145358f
Fix GCC compilation errors
2022-01-25 10:19:17 -05:00
Magnus Norddahl
0772f148c4
Improve the AO pass
2021-11-25 01:13:53 +01:00
Magnus Norddahl
bde4c60f82
Add an ambient occlusion pass
2021-11-24 03:37:46 +01:00
Magnus Norddahl
583f720007
Limit the number of lights per trace to 50
2021-11-16 02:15:14 +01:00
Magnus Norddahl
95232aedf4
Add progress dots for CPU tracer and streamline how they look
2021-11-16 00:57:06 +01:00
Magnus Norddahl
4cb0f59f66
Minor file structure cleanup
2021-11-16 00:30:54 +01:00
Magnus Norddahl
8b26826cee
Replace zlib with miniz as that is much easier to link with and removes a linker warning
2021-11-16 00:04:05 +01:00