raze/source/core
2023-10-01 18:54:10 +02:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
r_data
rendering - fixed flat debug helper. 2023-09-23 14:03:59 +02:00
textures - fix altered virtuals and gave them an override qualifier. 2023-08-23 21:26:42 +02:00
actorinfo.cpp - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
actorinfo.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
ct_chat.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
d_net.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
d_protocol.h
d_ticcmd.h
defparser.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
g_mapinfo.cpp move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp Blood: cleanup of INI loading 2023-09-30 22:34:09 +02:00
gamecontrol.h - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
gamecvars.cpp - Exhumed: Set up cl_viewbob so its disabled by default since the game never had it. 2023-09-28 22:16:30 +10:00
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Remove some debug leftovers. 2023-05-21 20:01:17 +10:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Move I_GetEvent() call into GameInput::getInput(). 2023-09-28 22:16:31 +10:00
gameinput.h - Do a memset() in PlayerAngles::initialize() instead of value initialisation. 2023-09-29 08:31:48 +10:00
gamestruct.h get rid of the GetStats interface function. 2023-10-01 11:48:32 +02:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp - consider swvoxfil.txt a known name for SW mods. 2023-09-23 14:51:18 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h
mainloop.cpp - Move I_GetEvent() call into GameInput::getInput(). 2023-09-28 22:16:31 +10:00
maphack.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
mapinfo.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
mapinfo.h retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
maploader.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
maptypes.h wrapped all remaining access to type. 2023-10-01 14:06:59 +02:00
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h
packet.h - Move crouch toggling back into the backend so the toggle key can be used as a swim key. 2023-09-24 14:15:49 +10:00
palette.cpp - fix incomplete palette generation for paletted rendering. 2023-09-22 21:26:40 +02:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp - more HUD refactoring and fixed issues with badly named textures crashing the precacher. 2023-04-29 09:08:42 +02:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
raze_music.h
raze_sound.cpp code cleanup 2023-09-26 23:30:38 +02:00
raze_sound.h code cleanup 2023-09-26 23:30:38 +02:00
razefont.cpp - fixed compilation error 2023-02-21 10:30:44 +02:00
razefont.h
rts.cpp - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp get rid of the GetStats interface function. 2023-10-01 11:48:32 +02:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
serializer_raze.cpp - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h - sprite init code. 2023-06-01 22:08:42 +02:00
statistics.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
thingdef_properties.cpp - remove DCoreActor::picnum's script export. 2023-05-21 07:54:16 +02:00
uiinput.h
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - Update version.h. 2023-04-02 20:11:51 +10:00
vmexports.cpp exported the game specific sector/wall properties. 2023-10-01 18:54:10 +02:00
zcc_compile_raze.cpp - move the action default propeerties into FActorInfo 2023-04-30 08:07:10 +02:00
zcc_compile_raze.h
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00