Christoph Oelckers
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b9906ad5ce
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- grate stuff
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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574a24aded
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- some simple stuff
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2022-10-14 20:31:54 +02:00 |
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Christoph Oelckers
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c7c9ab52ce
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6b06d37d14
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- the last uses of the int_Actor functions.
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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562ac2461d
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- InitSkelSpell
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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d815d0dfeb
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- two more functions
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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6a9972938e
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- position in InitZillaRail
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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bd54c4e8e2
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- floatified WeaponHitscanShootFeet
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2022-10-14 20:31:53 +02:00 |
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Christoph Oelckers
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12d182db6d
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- floatify InitEnemyUzi.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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91a89cd0f5
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- more SetZVelFromTarget.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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c6d69da727
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- serpent stuff
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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453c45e0dc
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- floatified InitVulcanBoulder
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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43a108bfb6
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- consolidated and floatified 4 occurences of the same formula.
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2022-10-14 20:31:52 +02:00 |
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Christoph Oelckers
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09b31afd40
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- movieplayer update from GZDoom.
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2022-10-14 20:20:06 +02:00 |
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Christoph Oelckers
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5a580c145e
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- Backend update from GZDoom.
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2022-10-14 20:19:48 +02:00 |
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Christoph Oelckers
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972df67d92
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- sound system update from GZDoom.
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2022-10-14 19:58:39 +02:00 |
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Mitchell Richters
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03bb820944
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- Removed unused variable CamRoll from TRotator<> class.
* Residual value left behind in be9b25e760 .
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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d63fb33dd0
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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9e93b417b7
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- Blood: Some missed MaxSmoothRatio changes.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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e57ef59900
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- Minor consistency fix with Duke and SW's automap code.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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5407de6924
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- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
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Christoph Oelckers
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463e1a8047
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- account for stupid GCC limitation.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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04d20a52c3
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- Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition.
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2022-10-14 18:19:03 +02:00 |
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Mitchell Richters
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681bd640ed
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- Make drawlinergb() use twod->AddThickLine() for when am_linethickness is greater than 1, not 2.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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0baaad7c23
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- Blood: Add seemingly forgotten call to MarkSectorSeen() .
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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d427fc3e02
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- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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a4ac9afa2f
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- SW: Floatify automap draw code (same math as Duke's, fortunately).
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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ca27a2e47f
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- floatified SpawnGrenadeExp
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2022-10-14 18:19:02 +02:00 |
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Christoph Oelckers
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02ad203a79
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- floatified SpawnCoolieExp
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
|
9d35e3efd4
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- fix compiler warning
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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99b8457eb4
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- FindDistance in DoExpDamageTest
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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e2fdb5fc02
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- vneartag in ActorTrackDecide
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
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91355e4b04
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- floatified ActorDrop
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
|
cef65c4ba4
|
- very simple replacements
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2022-10-14 18:19:01 +02:00 |
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Christoph Oelckers
|
9a2929a9c6
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- floatified BuildNearTagList calls
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
958ec46cbb
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- floatified InitRipper2Hang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
984dfb9889
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- floatified InitRipperHang
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
975e08666c
|
- floatified 2 updatesectorz calls.
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
138e200510
|
- floatified UpdatePlayerUnderSprite
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
19f5eac518
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- SpawnActor in SpawnShell
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2022-10-14 18:19:00 +02:00 |
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Christoph Oelckers
|
dd171cd158
|
- floatified GetRepeatFromHeight's input.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
49b9863e42
|
- handle parts of CameraView
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
c6bb8cea89
|
- some simple replacements.
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
933e5eb35a
|
- floatified WeaponAutoAimZVel
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
1bf6170fc1
|
- two one-liners
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
|
8a23a5d16b
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- floatified VectorWormSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
07f2039095
|
- floatified most of WeaponAutoAim
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
cbf929fc50
|
- floatified VectorMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
|
c2064fc5c0
|
- floatified ComboMissileSeek
|
2022-10-14 18:18:58 +02:00 |
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