Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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f5dda2909a
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- Remove now-unused interpolation methods from DCoreActor class.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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06e772b44b
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- Rename interpolatedvalue() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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f0fe6463a4
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- fixed duplicate savegame key.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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dea34609cd
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- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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48c2b5d89a
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- Exhumed: nCameraa -> nCameraang .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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312bc369ef
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- floatified move_scan's return position
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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1a9e255265
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- the angle in aiChooseDirection must be precisely what it was in Build.
60° may only be 1/3 Build angle unit off, but it is already too much.
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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a739928d29
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- Blood: Fix lost accounting of target sprite angle in actCheckFlares() .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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a8f7b3f6fe
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- Blood: Fix bad angle direction in aiChooseDirection() .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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2b5422cc53
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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9df7c55040
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- rename USER::goalAng
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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057d2a565a
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- floatified Blood's velFloor and velCeil
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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38bb103cdd
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- renamed velFloor and velCeil.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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1833e7de7e
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- math cleanup of the rest of track.cpp.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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ac998da374
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- floatified SO bobbing
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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92379863f1
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- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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86c557653b
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- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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973c9b89a9
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- floatified sop->z_tgt
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2022-10-15 13:31:59 +02:00 |
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Christoph Oelckers
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5d551fcda9
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- floatified sop->zorig_floor
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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0794663601
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- math cleanup of the first third of track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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3bb0ee69a1
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- initialize SOP angles to 0.
The memset to -1 turns them into NANs.
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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176afdc00a
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- seventh batch of migrations in track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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4341578267
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- sixth batch of migrations in track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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a37fb3aded
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- fifth batch of migrations in track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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7920e0e629
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- fourth batch of migrations in track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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ddb6ec68a1
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- third batch of migrations in track.cpp
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2022-10-15 13:31:58 +02:00 |
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Christoph Oelckers
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6c82f9be22
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- second batch of migrations in track.cpp
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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398e66f359
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- migrated all uses outside of track.cpp.
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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2148dba3a6
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- floatified the angle variables.
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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d35785f1ee
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- added wrappers, part 7 and final
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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329a912041
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- added wrappers, part 6
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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76b733b80d
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- added wrappers, part 5
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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8d3f95f101
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- added wrappers, part 4
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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45bf11a341
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- added wrappers, part 3
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2022-10-15 13:31:57 +02:00 |
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Christoph Oelckers
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a3521c0b7e
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- added wrappers, part 2
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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d4a0972733
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- added wrappers, part 1
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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d2253a3aec
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- renamed angle stuff.
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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8a320f6fa7
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- OperateSectorObject
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9df83edd10
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- DoPlayerTurnVehicle
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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079fbd340f
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- floatified sop->floor_loz and floor_hiz
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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9aaae82de0
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- variable renaming again
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2022-10-15 13:31:56 +02:00 |
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Christoph Oelckers
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3a861e168c
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- floatified more movement code.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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d0422ae1b5
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- floatified scale_point stuff.
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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aa88eb49e0
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- renamed another set of variables
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2022-10-15 13:31:55 +02:00 |
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Christoph Oelckers
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85be297a2d
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- part of RefreshPoints
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2022-10-15 13:31:55 +02:00 |
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