Christoph Oelckers
ede7a7ac12
- float version of clipmove's floor sprite collector.
2023-11-12 14:45:23 +01:00
Christoph Oelckers
3ea993140b
- new floating point version of clipmove's wall sprite checker.
2023-11-12 14:45:23 +01:00
Christoph Oelckers
4acbfef1dc
- float version of face sprite collector.
2023-11-12 14:45:23 +01:00
Christoph Oelckers
3e3df527d2
- rewrote the remaining parts of clipmove's wall collector.
2023-11-12 14:45:22 +01:00
Christoph Oelckers
c2a2743872
- removed the old wall checker code and all dependencies.
2023-11-12 14:45:22 +01:00
Christoph Oelckers
9b8252e2da
- reimplemented the wall collision check for clipmove.
2023-11-12 14:45:22 +01:00
Christoph Oelckers
aed69bd4c2
we're past 1.8 now
2023-11-12 14:44:43 +01:00
Christoph Oelckers
207a917275
build script added.
2023-11-12 14:43:28 +01:00
Christoph Oelckers
29499753a6
text update
2023-11-12 13:20:54 +01:00
Christoph Oelckers
82472d0109
bump savegame version.
2023-11-12 12:32:12 +01:00
Christoph Oelckers
6984b7d6db
Exhumed: do raw serialization of FreeListArray.
...
This is for robustness reasons, there were occurences where this did not properly restore everything as intended.
2023-11-12 12:04:08 +01:00
Christoph Oelckers
c62418006c
SW: fixed coolie death animation.
2023-11-12 08:59:55 +01:00
Christoph Oelckers
b7ed7824d9
Blood: fix ammo count for 2 items.
2023-11-12 08:41:39 +01:00
Christoph Oelckers
f4e479d39d
move M_Calloc out of the #ifndef BSD etc... block.
2023-11-11 22:46:53 +01:00
Mitchell Richters
f399caa69d
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-11-12 08:42:25 +11:00
Christoph Oelckers
34129e8484
- Don't inline M_Calloc()
calls because GCC is shit.
...
* Fixes #1009 .
2023-11-12 08:41:51 +11:00
Christoph Oelckers
13d57cdbd6
use symbolic constant in two places close to the last commit.
2023-11-11 09:51:30 +01:00
Christoph Oelckers
2cf474bddc
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-11-11 09:45:19 +01:00
Mitchell Richters
f4fee750d5
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-11-10 12:00:50 +11:00
Mitchell Richters
7dbd38c84a
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-11-10 12:00:50 +11:00
Mitchell Richters
669a6e8ac0
- Duke: Tidy up return setup in checkp()
.
2023-11-10 12:00:50 +11:00
Mitchell Richters
d034d20cd1
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-11-10 12:00:50 +11:00
Mitchell Richters
fd394cddad
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-11-10 12:00:49 +11:00
Mitchell Richters
489e535992
- Blood: Clean up player vel code following InputPacket
changes.
2023-11-10 12:00:49 +11:00
Christoph Oelckers
7a5d89c851
use FTranslationID in the 2D drawer.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
752b67c5a7
use FTranslationID in the model code.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
c19fd602d5
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
990cf3eafc
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
91eaa5411a
updated base.zs
2023-11-09 23:19:47 +01:00
Mitchell Richters
3496d5cac5
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-11-08 15:34:40 +11:00
Mitchell Richters
6c70211238
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-11-08 15:07:14 +11:00
Christoph Oelckers
c6e5ade0b3
Backend update from GZDoom.
2023-11-07 18:35:11 +01:00
Christoph Oelckers
0bcfd5ca92
fixed potentially undefined behavior with bool parameters in direct native functions.
2023-11-06 22:58:06 +01:00
Christoph Oelckers
47a77fc8f1
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-11-06 17:05:12 +01:00
Mitchell Richters
5d68927e21
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-11-06 14:29:11 +11:00
Mitchell Richters
6f7a07dca1
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-11-06 14:29:00 +11:00
Christoph Oelckers
3066df54e0
Exhumed: fixed a few more bad velocities in queen code.
2023-11-05 23:51:02 +01:00
Christoph Oelckers
c039882dcc
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-11-05 14:42:41 +01:00
Christoph Oelckers
40265e649f
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-11-05 14:39:49 +01:00
Christoph Oelckers
ff0cb2f580
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-11-05 13:37:34 +01:00
Mitchell Richters
8148ef1458
- Blood: Fix GCC fallthrough warning.
2023-11-05 20:56:46 +11:00
Mitchell Richters
9e1ce2b970
- Clean up some GCC const warnings.
2023-11-05 20:54:17 +11:00
Mitchell Richters
85bbf80dba
- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
2023-11-05 17:38:11 +11:00
Mitchell Richters
4d7094b63b
- Move gi->getCrouchState()
into DCorePlayer
.
2023-11-05 17:38:10 +11:00
Mitchell Richters
8705afc223
- Fix bad indentation in searchpaths.cpp
.
2023-11-05 17:38:01 +11:00
Mitchell Richters
5220a57f78
- statFPS()
doesn't need to be in GameInterface
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
2797919f2c
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-11-05 17:38:00 +11:00
Mitchell Richters
da81b63256
- Clean up some leftover floats in the input code.
2023-11-05 17:38:00 +11:00
Mitchell Richters
ef20d9a48a
- Duke: Slight cleanup in drawoverlays()
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
44be58184b
- Repair issue where opening the menu cancels player's pitch returning to centre.
2023-11-05 17:37:58 +11:00