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https://github.com/ZDoom/Raze.git
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use FTranslationID in the 2D drawer.
This commit is contained in:
parent
752b67c5a7
commit
7a5d89c851
15 changed files with 58 additions and 43 deletions
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@ -443,7 +443,7 @@ void F2DDrawer::AddTexture(FGameTexture* img, DrawParms& parms)
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if (img->isWarped()) dg.mFlags |= DTF_Wrap;
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if (parms.indexed) dg.mFlags |= DTF_Indexed;
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dg.mTranslationId = 0;
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dg.mTranslationId = NO_TRANSLATION;
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SetStyle(img, parms, vertexcolor, dg);
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if (parms.indexed)
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{
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@ -451,7 +451,7 @@ void F2DDrawer::AddTexture(FGameTexture* img, DrawParms& parms)
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vertexcolor = 0xffffffff;
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}
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if (!img->isHardwareCanvas() && parms.TranslationId != -1)
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if (!img->isHardwareCanvas() && parms.TranslationId != INVALID_TRANSLATION)
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{
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dg.mTranslationId = parms.TranslationId;
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}
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@ -607,7 +607,7 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
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dg.mFlags |= DTF_Wrap;
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dg.mTexture = img;
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dg.mTranslationId = 0;
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dg.mTranslationId = NO_TRANSLATION;
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SetStyle(img, parms, vertexcolor, dg);
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if (shape->lastParms == nullptr) {
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@ -624,7 +624,7 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
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shape->lastParms = new DrawParms(parms);
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}
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if (!(img != nullptr && img->isHardwareCanvas()) && parms.TranslationId != -1)
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if (!(img != nullptr && img->isHardwareCanvas()) && parms.TranslationId != INVALID_TRANSLATION)
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dg.mTranslationId = parms.TranslationId;
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auto osave = offset;
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@ -796,7 +796,7 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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//
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//==========================================================================
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip)
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, FTranslationID translation, PalEntry color, FRenderStyle style, const IntRect* clip)
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{
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RenderCommand dg;
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@ -131,7 +131,7 @@ public:
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int mIndexCount;
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FGameTexture *mTexture;
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int mTranslationId;
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FTranslationID mTranslationId;
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PalEntry mSpecialColormap[2];
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int mScissor[4];
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int mDesaturate;
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@ -216,7 +216,7 @@ public:
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void AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double lightlevel, uint32_t *indices, size_t indexcount);
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip);
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, FTranslationID translation, PalEntry color, FRenderStyle style, const IntRect* clip);
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int pic, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2);
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void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff, ERenderStyle rs = STYLE_Normal);
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@ -866,7 +866,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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parms->destheight = INT_MAX;
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parms->Alpha = type == DrawTexture_Fill ? (float)fillalpha : 1.f;
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parms->fillcolor = type == DrawTexture_Fill ? fill : PalEntry(~0u);
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parms->TranslationId = -1;
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parms->TranslationId = INVALID_TRANSLATION;
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parms->colorOverlay = 0;
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parms->alphaChannel = false;
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parms->flipX = false;
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@ -1090,7 +1090,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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break;
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case DTA_TranslationIndex:
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parms->TranslationId = ListGetInt(tags);
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parms->TranslationId = FTranslationID::fromInt(ListGetInt(tags));
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break;
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case DTA_ColorOverlay:
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@ -176,7 +176,7 @@ struct DrawParms
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double left;
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float Alpha;
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PalEntry fillcolor;
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int TranslationId;
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FTranslationID TranslationId;
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PalEntry colorOverlay;
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PalEntry color;
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int alphaChannel;
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@ -185,7 +185,7 @@ void DrawChar(F2DDrawer *drawer, FFont* font, int normalcolor, double x, double
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{
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return;
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}
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != 0);
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != NO_TRANSLATION);
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PalEntry color = 0xffffffff;
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if (!palettetrans) parms.TranslationId = font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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@ -210,7 +210,7 @@ void DrawChar(F2DDrawer *drawer, FFont *font, int normalcolor, double x, double
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uint32_t tag = ListGetInt(args);
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bool res = ParseDrawTextureTags(drawer, pic, x, y, tag, args, &parms, DrawTexture_Normal);
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if (!res) return;
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != 0);
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != NO_TRANSLATION);
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PalEntry color = 0xffffffff;
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if (!palettetrans) parms.TranslationId = font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
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@ -272,7 +272,7 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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double cx;
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double cy;
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int boldcolor;
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int trans = -1;
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FTranslationID trans = INVALID_TRANSLATION;
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int kerning;
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FGameTexture *pic;
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@ -282,7 +282,7 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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parms.celly = int (parms.celly * scaley);
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != 0);
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bool palettetrans = (normalcolor == CR_NATIVEPAL && parms.TranslationId != NO_TRANSLATION);
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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@ -290,7 +290,7 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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PalEntry colorparm = parms.color;
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PalEntry color = 0xffffffff;
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trans = palettetrans? -1 : font->GetColorTranslation((EColorRange)normalcolor, &color);
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trans = palettetrans? INVALID_TRANSLATION : font->GetColorTranslation((EColorRange)normalcolor, &color);
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parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
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kerning = font->GetDefaultKerning();
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@ -114,10 +114,10 @@ inline constexpr FTranslationID TRANSLATION(uint8_t a, uint32_t b)
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{
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return FTranslationID::fromInt((a << TRANSLATION_SHIFT) | b);
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}
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inline constexpr int MakeLuminosityTranslation(int range, uint8_t min, uint8_t max)
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inline constexpr FTranslationID MakeLuminosityTranslation(int range, uint8_t min, uint8_t max)
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{
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// ensure that the value remains positive.
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return ( (1 << 30) | ((range&0x3fff) << 16) | (min << 8) | max );
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return FTranslationID::fromInt( (1 << 30) | ((range&0x3fff) << 16) | (min << 8) | max );
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}
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inline constexpr bool IsLuminosityTranslation(FTranslationID trans)
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@ -187,6 +187,11 @@ public:
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void CopyTranslation(FTranslationID dest, FTranslationID src);
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FTranslationID StoreTranslation(int slot, FRemapTable* remap);
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FRemapTable* TranslationToTable(int translation) const;
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FRemapTable* TranslationToTable(FTranslationID translation) const
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{
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return TranslationToTable(translation.index());
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}
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void GenerateGlobalBrightmapFromColormap(const uint8_t* cmapdata, int numlevels);
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void PushIdentityTable(int slot)
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@ -711,10 +711,10 @@ int FFont::GetLuminosity (uint32_t *colorsused, TArray<double> &Luminosity, int*
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//
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//==========================================================================
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int FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
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FTranslationID FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
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{
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// Single pic fonts do not set up their translation table and must always return 0.
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if (Translations.Size() == 0) return 0;
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if (Translations.Size() == 0) return NO_TRANSLATION;
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assert(Translations.Size() == (unsigned)NumTextColors);
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if (noTranslate)
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@ -728,7 +728,7 @@ int FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
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if (color != nullptr) *color = retcolor;
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}
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if (range == CR_UNDEFINED)
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return -1;
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return INVALID_TRANSLATION;
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else if (range >= NumTextColors)
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range = CR_UNTRANSLATED;
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return Translations[range];
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@ -1059,7 +1059,7 @@ void FFont::LoadTranslations()
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Translations.Resize(NumTextColors);
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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if (i == CR_UNTRANSLATED) Translations[i] = NO_TRANSLATION;
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else Translations[i] = MakeLuminosityTranslation(i*2 + TranslationType, minlum, maxlum);
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}
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}
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@ -323,7 +323,7 @@ public:
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Translations.Resize(NumTextColors);
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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if (i == CR_UNTRANSLATED) Translations[i] = NO_TRANSLATION;
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else Translations[i] = MakeLuminosityTranslation(i * 2 + 1, minlum, maxlum);
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}
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}
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Translations.Resize(NumTextColors);
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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if (i == CR_UNTRANSLATED) Translations[i] = NO_TRANSLATION;
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else Translations[i] = MakeLuminosityTranslation(i * 2, minlum, maxlum);
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}
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}
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@ -194,7 +194,7 @@ void FSingleLumpFont::LoadTranslations()
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Translations.Resize(NumTextColors);
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for (int i = 0; i < NumTextColors; i++)
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{
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if (i == CR_UNTRANSLATED) Translations[i] = 0;
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if (i == CR_UNTRANSLATED) Translations[i] = NO_TRANSLATION;
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else Translations[i] = MakeLuminosityTranslation(i * 2 + (FontType == FONT1 ? 1 : 0), minlum, maxlum);
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}
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}
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@ -182,7 +182,7 @@ void FSpecialFont::LoadTranslations()
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workpal[i * 4 + 2] = GPalette.BaseColors[i].r;
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workpal[i * 4 + 3] = GPalette.BaseColors[i].a;
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}
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V_ApplyLuminosityTranslation(trans, workpal, 256);
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V_ApplyLuminosityTranslation(LuminosityTranslationDesc::fromID(trans), workpal, 256);
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for (int i = 0; i < 256; i++)
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{
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if (!notranslate[i])
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@ -196,7 +196,7 @@ void FSpecialFont::LoadTranslations()
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remap.Remap[i] = i;
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}
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}
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trans = GPalette.StoreTranslation(TRANSLATION_Internal, &remap).index();
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trans = GPalette.StoreTranslation(TRANSLATION_Internal, &remap);
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}
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}
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@ -667,12 +667,12 @@ static void CreateLuminosityTranslationRanges()
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//
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//==========================================================================
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void V_ApplyLuminosityTranslation(int translation, uint8_t* pixel, int size)
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void V_ApplyLuminosityTranslation(const LuminosityTranslationDesc& lum, uint8_t* pixel, int size)
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{
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int colorrange = (translation >> 16) & 0x3fff;
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int colorrange = lum.colorrange;
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if (colorrange >= NumTextColors * 2) return;
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int lum_min = (translation >> 8) & 0xff;
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int lum_max = translation & 0xff;
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int lum_min = lum.lum_min;
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int lum_max = lum.lum_max;
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int lum_range = (lum_max - lum_min + 1);
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PalEntry* remap = paletteptr + colorrange * 256;
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@ -892,10 +892,11 @@ void V_LoadTranslations()
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CalcDefaultTranslation(BigFont, CR_UNTRANSLATED * 2 + 1);
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if (OriginalBigFont != nullptr && OriginalBigFont != BigFont)
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{
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int sometrans = OriginalBigFont->Translations[0];
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assert(IsLuminosityTranslation(OriginalBigFont->Translations[0]));
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int sometrans = OriginalBigFont->Translations[0].index();
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sometrans &= ~(0x3fff << 16);
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sometrans |= (CR_UNTRANSLATED * 2 + 1) << 16;
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OriginalBigFont->Translations[CR_UNTRANSLATED] = sometrans;
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OriginalBigFont->Translations[CR_UNTRANSLATED] = FTranslationID::fromInt(sometrans);
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OriginalBigFont->forceremap = true;
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}
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}
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CalcDefaultTranslation(SmallFont, CR_UNTRANSLATED * 2);
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if (OriginalSmallFont != nullptr && OriginalSmallFont != SmallFont)
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{
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int sometrans = OriginalSmallFont->Translations[0];
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assert(IsLuminosityTranslation(OriginalSmallFont->Translations[0]));
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int sometrans = OriginalSmallFont->Translations[0].index();
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sometrans &= ~(0x3fff << 16);
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sometrans |= (CR_UNTRANSLATED * 2) << 16;
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OriginalSmallFont->Translations[CR_UNTRANSLATED] = sometrans;
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OriginalSmallFont->Translations[CR_UNTRANSLATED] = FTranslationID::fromInt(sometrans);
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OriginalSmallFont->forceremap = true;
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}
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if (NewSmallFont != nullptr)
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{
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int sometrans = NewSmallFont->Translations[0];
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assert(IsLuminosityTranslation(NewSmallFont->Translations[0]));
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int sometrans = NewSmallFont->Translations[0].index();
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sometrans &= ~(0x3fff << 16);
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sometrans |= (CR_UNTRANSLATED * 2) << 16;
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NewSmallFont->Translations[CR_UNTRANSLATED] = sometrans;
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NewSmallFont->Translations[CR_UNTRANSLATED] = FTranslationID::fromInt(sometrans);
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NewSmallFont->forceremap = true;
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}
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}
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@ -37,6 +37,7 @@
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#include "vectors.h"
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#include "palentry.h"
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#include "name.h"
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#include "palettecontainer.h"
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class FGameTexture;
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struct FRemapTable;
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virtual FGameTexture *GetChar (int code, int translation, int *const width) const;
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virtual int GetCharWidth (int code) const;
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int GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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FTranslationID GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
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int GetLump() const { return Lump; }
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int GetSpaceWidth () const { return SpaceWidth; }
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int GetHeight () const { return FontHeight; }
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@ -197,7 +198,7 @@ protected:
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int XMove = INT_MIN;
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};
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TArray<CharData> Chars;
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TArray<int> Translations;
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TArray<FTranslationID> Translations;
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int Lump;
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FName FontName = NAME_None;
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@ -219,7 +220,7 @@ PalEntry V_LogColorFromColorRange (EColorRange range);
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EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor);
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void V_InitFontColors();
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char* CleanseString(char* str);
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void V_ApplyLuminosityTranslation(int translation, uint8_t* pixel, int size);
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void V_ApplyLuminosityTranslation(const LuminosityTranslationDesc& lum, uint8_t* pixel, int size);
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void V_LoadTranslations();
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class FBitmap;
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@ -635,6 +635,12 @@ public:
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SetMaterial(mat, clampmode, translation, overrideshader);
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}
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, FTranslationID translation, int overrideshader)
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{
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SetMaterial(tex, upscalemask, scaleflags, clampmode, translation.index(), overrideshader);
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}
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void SetClipSplit(float bottom, float top)
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{
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mClipSplit[0] = bottom;
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@ -50,6 +50,7 @@
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#include "c_cvars.h"
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#include "imagehelpers.h"
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#include "v_video.h"
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#include "v_font.h"
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// Wrappers to keep the definitions of these classes out of here.
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IHardwareTexture* CreateHardwareTexture(int numchannels);
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@ -321,7 +322,6 @@ bool FTexture::ProcessData(unsigned char* buffer, int w, int h, bool ispatch)
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// Initializes the buffer for the texture data
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//
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//===========================================================================
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void V_ApplyLuminosityTranslation(int translation, uint8_t *buffer, int size);
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FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
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{
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@ -367,7 +367,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
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bmp.Blit(exx, exx, Pixels);
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if (IsLuminosityTranslation(translation))
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||||
{
|
||||
V_ApplyLuminosityTranslation(translation, buffer, W * H);
|
||||
V_ApplyLuminosityTranslation(LuminosityTranslationDesc::fromInt(translation), buffer, W * H);
|
||||
}
|
||||
|
||||
if (remap == nullptr)
|
||||
|
|
|
@ -527,7 +527,7 @@ static void renderDrawMapView(const DVector2& cpos, const DVector2& cangvect, co
|
|||
auto flortex = sect->floortexture;
|
||||
if (!flortex.isValid()) continue;
|
||||
|
||||
int translation = TRANSLATION(Translation_Remap + curbasepal, sector[i].floorpal).index();
|
||||
auto translation = TRANSLATION(Translation_Remap + curbasepal, sector[i].floorpal);
|
||||
PalEntry light = shadeToLight(sector[i].floorshade);
|
||||
|
||||
for (auto section : sectionsPerSector[i])
|
||||
|
@ -580,7 +580,7 @@ static void renderDrawMapView(const DVector2& cpos, const DVector2& cangvect, co
|
|||
color.a = uint8_t(alpha * 255);
|
||||
}
|
||||
|
||||
int translation = TRANSLATION(Translation_Remap + curbasepal, actor->spr.pal).index();
|
||||
auto translation = TRANSLATION(Translation_Remap + curbasepal, actor->spr.pal);
|
||||
const static unsigned indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
twod->AddPoly(TexMan.GetGameTexture(actor->spr.spritetexture(), true), vertices.Data(), vertices.Size(), indices, 6, translation, color, rs, &viewport3d);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue