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Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
This reverts commit cf548e055e
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* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
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2 changed files with 2 additions and 2 deletions
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@ -1676,7 +1676,7 @@ void processinput_d(DDukePlayer* const p)
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p->playerweaponsway(pact->vel.X);
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pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
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pact->vel.X = (pact->spr.pos.XY() - p->bobpos).Length();
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if (p->on_ground) p->bobcounter += int(pact->vel.X * 8);
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p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));
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@ -2498,7 +2498,7 @@ void processinput_r(DDukePlayer* const p)
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p->playerweaponsway(pact->vel.X);
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pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
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pact->vel.X = (pact->spr.pos.XY() - p->bobpos).Length();
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if (p->on_ground) p->bobcounter += int(pact->vel.X * 8);
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p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));
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