Commit graph

942 commits

Author SHA1 Message Date
terminx
89df4950d4 This should fix the too many sprites spawned issue in single player
git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:20 +00:00
terminx
9a23ea148e Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
33b9dafe8f Fix net.cpp line endings
git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:08 +00:00
terminx
91096d2415 Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
30cc6a35e8 I don't see a reason for these operations to be separated
git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:36 +00:00
terminx
06ac4f88b9 This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
5102281e0e This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
terminx
ef91435120 Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:14 +00:00
terminx
c287866954 Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:08 +00:00
terminx
b4404978d6 Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:03 +00:00
terminx
49f77b0a21 This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:58 +00:00
terminx
cad5a5b8c5 Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
8f7e842beb After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
3d4d640be3 Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:38 +00:00
terminx
2be7afd33c cmenu console command now opens the menu if it isn't already open
git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:32 +00:00
terminx
d2f16606c5 Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
fad17a83c0 WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:22 +00:00
terminx
cf95da82e9 Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1 Global var opcodes for common conditional statements. Decent performance gain!
git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
6dfafc49b1 Change goofy check for g_errorCnt and g_warningCnt in gamedef
git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:05 +00:00
terminx
dbdf662790 Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5 Replace pointer with reference in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2 CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00
terminx
0bbde29c85 Use reference to clean up CON_QSPRINTF
git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:44 +00:00
terminx
76edec81ac CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:39 +00:00
terminx
cdefc293c0 Fix setvar console command, and add a line of output so you know it did something
git-svn-id: https://svn.eduke32.com/eduke32@7258 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:34 +00:00
terminx
6696cb0036 This just shuffles some things around and these aren't (or shouldn't be) functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:29 +00:00
terminx
891bac2b0f This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7254 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:13 +00:00
terminx
f782a86675 I'm pretty sure this is a bug
git-svn-id: https://svn.eduke32.com/eduke32@7253 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:08 +00:00
terminx
b3d1002b58 Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby
git-svn-id: https://svn.eduke32.com/eduke32@7252 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:03 +00:00
terminx
7fb84c7a69 Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
git-svn-id: https://svn.eduke32.com/eduke32@7251 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:58 +00:00
terminx
07d2222dfa Bump MAXANGVEL and MAXHORIZ
git-svn-id: https://svn.eduke32.com/eduke32@7250 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:53 +00:00
terminx
5c6d2d706f Use LINE_NUMBER macro in gamedef.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7249 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:48 +00:00
terminx
8ff047a82e More minor CON parser cleanup. This commit is not incredibly meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7248 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:42 +00:00
terminx
41c33af8e0 This fixes a small oversight with r7238
git-svn-id: https://svn.eduke32.com/eduke32@7247 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:37 +00:00
terminx
f40026a0be Add bounds check to C_GetNextLabelName(). This isn't really necessary because the extra writes to the label buffer are immediately overwritten by the next label found, but I could see it causing a crash in an edge case where somehow the maximum number of labels had been defined.
git-svn-id: https://svn.eduke32.com/eduke32@7246 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:32 +00:00
terminx
8b0cce6cb7 Convert *(g_scriptPtr-x) syntax in gamedef.cpp to g_scriptPtr[-x], as it should ultimately be more readable and less prone to programming errors.
git-svn-id: https://svn.eduke32.com/eduke32@7245 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:27 +00:00
terminx
b9fa88b5ed This was worth a couple fps in classic mode for me with particularly heavy CON scripts
git-svn-id: https://svn.eduke32.com/eduke32@7244 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:21 +00:00
terminx
ef6a60396c Remove unnecessary spriteNum argument from P_Submerge() and P_Emerge()
git-svn-id: https://svn.eduke32.com/eduke32@7243 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:15 +00:00
seventyfive
87cf4495bf - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
7bd5fa42ee macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@7241 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:25:44 +00:00
terminx
252fb58321 Fix oversight with wall texture rotation on tile 0
git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
1c83bd0a01 Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
git-svn-id: https://svn.eduke32.com/eduke32@7239 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 19:03:40 +00:00
terminx
6d7537aa27 CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.
This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

git-svn-id: https://svn.eduke32.com/eduke32@7238 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:54 +00:00
terminx
7fd81960e2 Add unsigned access to actor .htmovflag through actor .htumovflag
git-svn-id: https://svn.eduke32.com/eduke32@7237 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:49 +00:00
terminx
38c473851b Misc CON fixups
git-svn-id: https://svn.eduke32.com/eduke32@7236 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:43 +00:00
terminx
2f9f16de7f Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().
git-svn-id: https://svn.eduke32.com/eduke32@7235 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:38 +00:00
terminx
c29ffec9cb Clean up A_InsertSprite() and the beginning of A_Spawn()
git-svn-id: https://svn.eduke32.com/eduke32@7234 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:33 +00:00
terminx
c4f76e55a6 Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx
4bc7963f48 Minor CON compiler cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7232 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:20 +00:00
terminx
5998256125 This should improve the reliability of CON_SWITCH, and maybe allow nesting them to work.
git-svn-id: https://svn.eduke32.com/eduke32@7231 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:15 +00:00
terminx
67a3ffd44b Small cleanup in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7230 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:10 +00:00
terminx
0aff0aaf20 This is a little bit more readable
git-svn-id: https://svn.eduke32.com/eduke32@7229 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:05 +00:00
terminx
6da9b537e5 Fix Gv_GetArrayOrStruct() error message
git-svn-id: https://svn.eduke32.com/eduke32@7228 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:00 +00:00
terminx
54bc64ea10 EDUKE32_STANDALONE guard some more Duke3D-specific behavior
git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:55 +00:00
terminx
4861d1fc3d WIP wall texture rotation bit
git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
c1caf149d7 Compile without -fno-strict-aliasing.
git-svn-id: https://svn.eduke32.com/eduke32@7224 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:33 +00:00
terminx
1cbdb901bd This one is for Hendricks
git-svn-id: https://svn.eduke32.com/eduke32@7223 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:25 +00:00
terminx
279bdca726 Was checking something out for a mapper and noticed this block of code should be nested deeper.
git-svn-id: https://svn.eduke32.com/eduke32@7222 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:19 +00:00
terminx
592ee52d2b Improve selection of a failsafe video mode if videoSetGameMode() fails at game startup
git-svn-id: https://svn.eduke32.com/eduke32@7221 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:14 +00:00
terminx
992d5abac2 Mapster32: stop playing sounds when entering the tile selector in 3d mode
git-svn-id: https://svn.eduke32.com/eduke32@7220 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:09 +00:00
terminx
21958bc110 Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
81d0632099 These changes aren't particularly meaningful
git-svn-id: https://svn.eduke32.com/eduke32@7215 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:38 +00:00
terminx
073987fa42 After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
ca1494262c Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:16 +00:00
terminx
bb8e441d0d Slightly simplify S_OpenAudio()...
git-svn-id: https://svn.eduke32.com/eduke32@7210 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:11 +00:00
terminx
871207294e Use MODE_RESTART in osdcmd_map() when already in a game
git-svn-id: https://svn.eduke32.com/eduke32@7209 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:06 +00:00
terminx
fb15d84982 Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now
git-svn-id: https://svn.eduke32.com/eduke32@7208 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:01 +00:00
terminx
0d652ae063 Switch VM_EventCommon to use references
git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
6ef3c4c00f Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.
git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:32 +00:00
terminx
a7a1ada83d Tiny cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx
32057d2e19 Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
18916ddaf6 Clean up Gv_AddSystemVars() and Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7200 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:14 +00:00
terminx
dc519575d4 Add LAST_LABEL macro
git-svn-id: https://svn.eduke32.com/eduke32@7199 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:09 +00:00
terminx
893bcbd603 Direct access for the actor structs
git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
2c3ba0fdb6 Clean up VM array handling with references
git-svn-id: https://svn.eduke32.com/eduke32@7196 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:51 +00:00
terminx
7540f590f1 Refine CON VM error handling behavior.
Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead.

New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur.

git-svn-id: https://svn.eduke32.com/eduke32@7195 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:45 +00:00
terminx
eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
076cc306f8 Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:32 +00:00
terminx
90bfd3d374 Minor gamedef.cpp cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:21 +00:00
terminx
a0562d5e69 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:15 +00:00
terminx
f14bae5098 Use reference in G_DoGameStartup().
git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:10 +00:00
terminx
04c9f99620 Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:04 +00:00
terminx
acf477c09d Sorting and formatting for [names|sound]dyn.[cpp|h]
git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:58 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
9c0ee3d557 Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:09 +00:00
terminx
89fe17e673 This does nothing but fix indentation of a single block of code
git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:04 +00:00
terminx
52eed46aa9 Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:59 +00:00
terminx
5164ab4a25 More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
a4182305d0 Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
c927da7687 Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:38 +00:00
terminx
b97074eece Remove several unused player struct members and bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
741d362228 Split some of the title screen display stuff into separate functions
git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:20 +00:00
terminx
e06962460b More premap cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:14 +00:00
terminx
9f81e7150c This is starting to feel like distilling diarrhea into grey water
git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:08 +00:00
terminx
635a25db72 Add the formats supported by libxmp-lite to the list of extensions to check for in G_SetupFilenameBasedMusic()
git-svn-id: https://svn.eduke32.com/eduke32@7173 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:02 +00:00
terminx
949feae240 Introduce some more meaningful function names and structure to the code touched in the last commit
git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:57 +00:00
terminx
3aaa5e04aa Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:51 +00:00
terminx
86496a8126 CON structure member access readability cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
17c63da906 Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:30 +00:00
terminx
369c671632 OSD warning fix
git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:15 +00:00
terminx
e6955694e2 Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing
git-svn-id: https://svn.eduke32.com/eduke32@7162 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:58 +00:00
terminx
cde7529e39 This bounds check is useless
git-svn-id: https://svn.eduke32.com/eduke32@7161 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:53 +00:00
terminx
22e1c21f47 Just cleaning up a dump(er)
git-svn-id: https://svn.eduke32.com/eduke32@7158 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:38 +00:00
terminx
3cfda9858d Use tabledivide64() in Gv_GetArrayCountFromFile()
git-svn-id: https://svn.eduke32.com/eduke32@7157 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:33 +00:00
terminx
1cae4ce7e3 Same shit, different diff
git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:27 +00:00
terminx
f7fac7d9e0 "using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:15 +00:00
terminx
ff410796a1 More incremental improvements to horrible decade-old OSD code
git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:07 +00:00
terminx
60e9bca926 Reduced buffer size used for scanning GRPs to display in the startup window from 8MB to 64K, in line with the previous commit that changed osdfunc_fileinfo(). I benchmarked this several times and could not find a case in which the 8MB buffer was faster.
git-svn-id: https://svn.eduke32.com/eduke32@7151 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:56 +00:00
terminx
14f1ea1c05 Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:45 +00:00
terminx
0ea33b1775 Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:32 +00:00
terminx
7f54981f4f Improve P_GetInput() a little
git-svn-id: https://svn.eduke32.com/eduke32@7144 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:15 +00:00
terminx
04e477557a Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.
git-svn-id: https://svn.eduke32.com/eduke32@7141 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:04:57 +00:00
hendricks266
696ddec8a8 Fix a big fail in my implementation of CON_DIVR and CON_DIVRU.
git-svn-id: https://svn.eduke32.com/eduke32@7137 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-29 06:34:19 +00:00
terminx
7c4ba73bfd Move CONTROL_ProcessBinds() call to P_GetInput()
git-svn-id: https://svn.eduke32.com/eduke32@7135 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:08 +00:00
terminx
7edcdb0ae4 Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
git-svn-id: https://svn.eduke32.com/eduke32@7134 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:03 +00:00
terminx
69a1d8d953 Very (very) slightly less terrible G_CheckPlayerColor() function.
git-svn-id: https://svn.eduke32.com/eduke32@7133 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:58 +00:00
terminx
fecbe7ad8b Using automatic typing here improves the readability of this code.
git-svn-id: https://svn.eduke32.com/eduke32@7131 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:47 +00:00
terminx
ad7d61baa1 Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
cbb9018728 This precaching stuff doesn't belong in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7125 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:09 +00:00
terminx
16c9a58daa Lower DEFAULTMOUSESENSITIVITY to 4
git-svn-id: https://svn.eduke32.com/eduke32@7123 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:57 +00:00
terminx
ed2f9f247b Rework volume control to not completely suck
git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
1c007c56c5 More sound work
git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
374a09536d Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
git-svn-id: https://svn.eduke32.com/eduke32@7117 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:14 +00:00
terminx
98f42cba6f Add support for defining all sound parameters through the .def syntax, instead of just the filename
git-svn-id: https://svn.eduke32.com/eduke32@7116 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:05 +00:00
terminx
b16d7a412b Don't use size_t for loop iterators (or other things not counted in bytes, realistically)
git-svn-id: https://svn.eduke32.com/eduke32@7114 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:54 +00:00
terminx
71c06d5d95 Savegame cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7112 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:45 +00:00
terminx
59196c42ea This commit is useless
git-svn-id: https://svn.eduke32.com/eduke32@7109 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:30 +00:00
terminx
cee9a65970 userbytever is uint32_t and needs %u instead of %d
git-svn-id: https://svn.eduke32.com/eduke32@7107 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:20 +00:00
terminx
797a724069 Fix derpy menu bug
git-svn-id: https://svn.eduke32.com/eduke32@7106 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:15 +00:00
terminx
c0889dab31 Untabify minidumper
git-svn-id: https://svn.eduke32.com/eduke32@7100 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:46 +00:00
terminx
2b01ea19b1 Shut up a warning about potentially passing a null ptr to strlen() by way of a bad FILE ptr. The condition wasn't actually possible, but this is just as or more correct than it was before. This sure is a long commit message for something that only adds an 'else'.
git-svn-id: https://svn.eduke32.com/eduke32@7099 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:41 +00:00
terminx
a6021590f7 Remember to free library in minidumper
git-svn-id: https://svn.eduke32.com/eduke32@7098 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:37 +00:00
terminx
f93e228e2a Fix printf format specifier mismatches in G_PrintFPS()
git-svn-id: https://svn.eduke32.com/eduke32@7096 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:27 +00:00
terminx
9987b1ffa0 Return invalid keyword string instead of null when passing a bad ID to VM_GetKeywordForID()
git-svn-id: https://svn.eduke32.com/eduke32@7093 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:12 +00:00
terminx
76e86ddcea Replace player number check with equivalent null pointer check
git-svn-id: https://svn.eduke32.com/eduke32@7092 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:08 +00:00
terminx
bac01d8e2a Completely unused struct...?
git-svn-id: https://svn.eduke32.com/eduke32@7088 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:49 +00:00
terminx
82fcd89ed5 Add debug_break() to default case in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7087 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:44 +00:00
terminx
9079beadb4 Remove some dead statements, useless assigments, etc
git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:38 +00:00
terminx
03332e8812 Fix double free in osdcmd_do() and clean up the variable definitions while we're there
git-svn-id: https://svn.eduke32.com/eduke32@7084 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:25 +00:00
terminx
4bb9a4b792 sscanf format parameter fixups
git-svn-id: https://svn.eduke32.com/eduke32@7083 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:20 +00:00
terminx
1f8b23152e Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
git-svn-id: https://svn.eduke32.com/eduke32@7079 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:28:56 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
e77325f2a4 Remove redundant assignments
git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:42 +00:00
terminx
2ff98ca1ce Bump BYTEVERSION for previous change
git-svn-id: https://svn.eduke32.com/eduke32@7076 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:37 +00:00
terminx
2132fe978a The LZ4 versions of kdfread and kdfwrite don't have the size limitations that the LZW versions have
git-svn-id: https://svn.eduke32.com/eduke32@7075 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:32 +00:00
terminx
e69aac2b93 Remove duplicated line
git-svn-id: https://svn.eduke32.com/eduke32@7074 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:26 +00:00
terminx
342b32c4aa Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7071 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:58 +00:00
terminx
af728b2641 Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
git-svn-id: https://svn.eduke32.com/eduke32@7070 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:50 +00:00
terminx
e9797fe24d Remove redundant return statements
git-svn-id: https://svn.eduke32.com/eduke32@7069 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:42 +00:00
terminx
dcb0f9d8bb Convert a couple of strings with escaped characters to raw string literals
git-svn-id: https://svn.eduke32.com/eduke32@7068 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:36 +00:00
terminx
7b1cdb6f12 Remove redundant statements. This commit doesn't actually do anything.
git-svn-id: https://svn.eduke32.com/eduke32@7066 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:38 +00:00
terminx
d2f980694b P_UpdateScreenPal() seems to belong here instead
git-svn-id: https://svn.eduke32.com/eduke32@7065 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:33 +00:00
terminx
da040c0690 Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it
git-svn-id: https://svn.eduke32.com/eduke32@7064 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:28 +00:00
terminx
cc6e458d00 Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.
git-svn-id: https://svn.eduke32.com/eduke32@7063 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:22 +00:00
terminx
6248cc9cee Remove redundant assignment and null ptr check
git-svn-id: https://svn.eduke32.com/eduke32@7062 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:17 +00:00
terminx
941aa87bce Fix usage of pointer to stack allocated array outside of the scope the array was declared in
git-svn-id: https://svn.eduke32.com/eduke32@7061 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:12 +00:00
terminx
b50b1ad198 Fix huge bug in CON_COPY
git-svn-id: https://svn.eduke32.com/eduke32@7060 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:06 +00:00
terminx
1c5ddca44a Clarify assignment in ternary condition as not a bug
git-svn-id: https://svn.eduke32.com/eduke32@7059 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:01 +00:00
terminx
1d3f77b46b Clean up error handling in shitty G_GetVersionFromWebsite() function
git-svn-id: https://svn.eduke32.com/eduke32@7055 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:41 +00:00
terminx
e6c36442bd Add missing ifdef guards to namesdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7054 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:36 +00:00
terminx
b3914431b0 Fix memory leaks in editor sound list
git-svn-id: https://svn.eduke32.com/eduke32@7052 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:26 +00:00
terminx
f354f824f4 Add missing ifdef guards to soundsdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7051 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:20 +00:00
terminx
eee0a71496 Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
git-svn-id: https://svn.eduke32.com/eduke32@7047 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:53 +00:00
terminx
59214a2d78 Fix off-by-one error in currently not very useful dedicated server text console input
git-svn-id: https://svn.eduke32.com/eduke32@7046 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:48 +00:00
terminx
2d25aaee95 Variable scope reductions
git-svn-id: https://svn.eduke32.com/eduke32@7038 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:10 +00:00
terminx
f67f935807 Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
git-svn-id: https://svn.eduke32.com/eduke32@7037 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:05 +00:00
terminx
2f410776ec Parentheses around ternary conditions so CppCheck will stfu
git-svn-id: https://svn.eduke32.com/eduke32@7036 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:00 +00:00
terminx
008056763a Tweak gamevar struct shortcut error handling
git-svn-id: https://svn.eduke32.com/eduke32@7035 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:55 +00:00
terminx
3d9df928a5 Remove unused g_skipKeywordCheck
git-svn-id: https://svn.eduke32.com/eduke32@7034 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:51 +00:00
terminx
33f57d4bb6 Fix off-by-one error in CON_DEFINESOUND and null pointer arithmetic in CON_CASE and CON_DEFAULT (!)
git-svn-id: https://svn.eduke32.com/eduke32@7033 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:46 +00:00
terminx
c67cdc00f8 Fix leaked sockets when failing to check for updates
git-svn-id: https://svn.eduke32.com/eduke32@7028 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:22 +00:00
terminx
2206581952 Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
git-svn-id: https://svn.eduke32.com/eduke32@7026 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:13 +00:00
terminx
489ed5b803 Fix false positive buffer overflow report in PVS-Studio
git-svn-id: https://svn.eduke32.com/eduke32@7014 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:15 +00:00
terminx
a7a2c3d12a Fix types of vars passed into sscanf() for use as return values
git-svn-id: https://svn.eduke32.com/eduke32@7013 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:10 +00:00
terminx
2f65866167 Fix bad logic for kill counter in G_DisplayRest()
git-svn-id: https://svn.eduke32.com/eduke32@7011 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:01 +00:00
terminx
e1c1cebfbb Fix accidental double assignment of pPlayer->jetpack_on in P_ResetStatus()
git-svn-id: https://svn.eduke32.com/eduke32@7010 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:56 +00:00
terminx
875a5afa93 Replace APLAYER picnum check in A_ShootWithZvel() with null pointer check
git-svn-id: https://svn.eduke32.com/eduke32@7006 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:37 +00:00
terminx
0757a6570b Replace spritenum check with ptr check in VM_ScriptInfo()
git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:33 +00:00
terminx
d5381e701f Fix potential null pointer dereferencing
git-svn-id: https://svn.eduke32.com/eduke32@7004 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:28 +00:00
terminx
e449408b57 Fix minor bug where a null pointer was passed into free() unconditionally
git-svn-id: https://svn.eduke32.com/eduke32@7003 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:23 +00:00
terminx
8b2d546774 Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
git-svn-id: https://svn.eduke32.com/eduke32@6999 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:04 +00:00
terminx
2cb5d948e8 Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:00 +00:00
terminx
fbbaeff95a Fix potential null pointer dereference
git-svn-id: https://svn.eduke32.com/eduke32@6996 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:50 +00:00
terminx
065bd8df60 Fix a couple of things with the dreaded crosshair coloration functions. ;)
git-svn-id: https://svn.eduke32.com/eduke32@6995 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:45 +00:00
terminx
c33d6a6e89 https://imgur.com/N2v8kjU
git-svn-id: https://svn.eduke32.com/eduke32@6989 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-03 00:43:31 +00:00
terminx
a8cee68a7e "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
git-svn-id: https://svn.eduke32.com/eduke32@6988 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:58 +00:00
terminx
dd1058c767 Actually fix savegame crash... probably.
git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:52 +00:00
terminx
89d5305ee3 Fix VS warning
git-svn-id: https://svn.eduke32.com/eduke32@6984 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:53 +00:00
terminx
220d86a583 Fix savegame crash issue
git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
64d464e988 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6980 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:23 +00:00
terminx
8a2651ac55 Remove apScriptEvents from savegames
git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
terminx
f3e0a0b892 Revise r6974
git-svn-id: https://svn.eduke32.com/eduke32@6978 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:07:02 +00:00
terminx
4c4c5f569c Fix parameter aliasing warning in G_LoadGroups()
git-svn-id: https://svn.eduke32.com/eduke32@6977 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:06:55 +00:00
terminx
e6277dd8da Replace a bunch of fall-through comments with our fallthrough__ macro.
git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
8d72c6e5c5 Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@6975 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:20 +00:00
terminx
2738d8e2a4 Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
git-svn-id: https://svn.eduke32.com/eduke32@6974 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:15 +00:00
terminx
388a649ee5 Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
3ba8cb7d05 Xmalloc() -> Xrealloc() in C_AllocProjectile()
git-svn-id: https://svn.eduke32.com/eduke32@6972 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:05 +00:00