raze/source/duke3d/src
2018-09-01 19:36:10 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h
_rts.h
actors.cpp Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers] 2018-07-23 02:55:53 +00:00
actors.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
android.h
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp Mapste32: echo successful script commands invoked from the console with "do" back to the console in green to indicate success. 2018-07-29 19:31:18 +00:00
cheats.cpp ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis 2018-05-08 17:32:11 +00:00
cheats.h
cmdline.cpp Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
cmdline.h
common.cpp Fix -Wformat-overflow warnings 2018-07-23 02:55:59 +00:00
common_game.h Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN 2018-06-09 20:36:42 +00:00
config.cpp Reduce default snd_numvoices to 64 and reduce max to 128 2018-07-01 04:51:19 +00:00
config.h
demo.cpp More function name shit 2018-04-12 21:04:00 +00:00
demo.h
duke3d.h Bump BYTEVERSION 2018-08-09 16:07:04 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
game.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
gamedef.cpp Xmalloc() -> Xrealloc() in C_AllocProjectile() 2018-09-01 19:36:05 +00:00
gamedef.h Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved. 2018-08-09 16:06:49 +00:00
gamedefs.h
gameexec.cpp Don't play DUKE_GOTHEALTHATLOW sound in standalone builds 2018-08-09 16:07:00 +00:00
gameexec.h Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef() 2018-07-26 16:33:57 +00:00
gamevars.cpp CON: Remix resizearray in the following ways: 2018-05-23 05:58:12 +00:00
gamevars.h CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class. 2018-05-23 05:58:21 +00:00
global.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
global.h screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h
keys.h
m32common.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32def.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Fix -Wformat-overflow warnings 2018-07-23 02:55:59 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h EDUKE32_STANDALONE stuff 2018-07-21 00:18:03 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.cpp Silence less stupid fucking warning 2018-08-09 16:07:14 +00:00
menus.h Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down. 2018-03-22 04:48:54 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[] 2018-04-23 10:15:27 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer) 2018-07-21 00:17:57 +00:00
osdcmds.h
osdfuncs.cpp Function names 2018-04-12 21:03:47 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set 2018-09-01 19:36:01 +00:00
player.h Create P_GetOverheadPal() and restore the DOS definition of it. 2018-07-23 02:56:11 +00:00
premap.cpp Fix -Wformat-overflow warnings 2018-07-23 02:55:59 +00:00
premap.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
quotes.h
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h
savegame.cpp Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet 2018-09-01 19:36:10 +00:00
savegame.h Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved. 2018-08-09 16:06:49 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h
screens.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
screens.h
screentext.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
screentext.h Menus: Improve text position over save/load screenshots. 2018-02-26 14:46:44 +00:00
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE 2018-06-09 20:36:31 +00:00
sector.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
soundefs.h
sounds.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
sounds.h Very light sound cleanup 2018-05-04 22:42:37 +00:00
sounds_common.h
sounds_mapster32.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startosx.game.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startwin.game.h
winbits.cpp