mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
336a4650d5
commit
17c63da906
1 changed files with 39 additions and 39 deletions
|
@ -134,11 +134,10 @@ void Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
|
|||
|
||||
static FORCE_INLINE void A_ResetVars(int const spriteNum)
|
||||
{
|
||||
for (bssize_t i = 0; i < g_gameVarCount; ++i)
|
||||
for (auto &gv : aGameVars)
|
||||
{
|
||||
if ((aGameVars[i].flags & (GAMEVAR_PERACTOR | GAMEVAR_NODEFAULT)) != GAMEVAR_PERACTOR)
|
||||
continue;
|
||||
aGameVars[i].pValues[spriteNum] = aGameVars[i].defaultValue;
|
||||
if ((gv.flags & (GAMEVAR_PERACTOR|GAMEVAR_NODEFAULT)) == GAMEVAR_PERACTOR)
|
||||
gv.pValues[spriteNum] = gv.defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,40 +158,40 @@ void Gv_Init(void);
|
|||
void Gv_FinalizeWeaponDefaults(void);
|
||||
|
||||
#if !defined LUNATIC
|
||||
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
||||
static FORCE_INLINE void __fastcall func(int const id, int32_t const operand) \
|
||||
{ \
|
||||
gamevar_t &var = aGameVars[id]; \
|
||||
\
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
||||
{ \
|
||||
default: var.global operator operand; break; \
|
||||
case GAMEVAR_PERPLAYER: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum > MAXPLAYERS - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.playerNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_PERACTOR: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum > MAXSPRITES - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.spriteNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_INT32PTR: *(int32_t *)var.global operator(int32_t) operand; break; \
|
||||
case GAMEVAR_INT16PTR: *(int16_t *)var.global operator(int16_t) operand; break; \
|
||||
case GAMEVAR_UINT8PTR: *(uint8_t *)var.global operator(uint8_t) operand; break; \
|
||||
case GAMEVAR_Q16PTR: \
|
||||
{ \
|
||||
Fix16 *pfix = (Fix16 *)var.global; \
|
||||
*pfix operator(int16_t) operand; \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
||||
static FORCE_INLINE void __fastcall func(int const id, int32_t const operand) \
|
||||
{ \
|
||||
auto &var = aGameVars[id]; \
|
||||
\
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
||||
{ \
|
||||
default: var.global operator operand; break; \
|
||||
case GAMEVAR_PERPLAYER: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum > MAXPLAYERS - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.playerNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_PERACTOR: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum > MAXSPRITES - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.spriteNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_INT32PTR: *(int32_t *)var.pValues operator(int32_t) operand; break; \
|
||||
case GAMEVAR_INT16PTR: *(int16_t *)var.pValues operator(int16_t) operand; break; \
|
||||
case GAMEVAR_UINT8PTR: *(uint8_t *)var.pValues operator(uint8_t) operand; break; \
|
||||
case GAMEVAR_Q16PTR: \
|
||||
{ \
|
||||
Fix16 *pfix = (Fix16 *)var.global; \
|
||||
*pfix operator fix16_from_int(operand); \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
#if defined(__arm__) || defined(LIBDIVIDE_ALWAYS)
|
||||
static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand)
|
||||
{
|
||||
gamevar_t &var = aGameVars[id];
|
||||
auto &var = aGameVars[id];
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((var.flags & GAMEVAR_PERPLAYER && (unsigned) vm.playerNum > MAXPLAYERS - 1) ||
|
||||
(var.flags & GAMEVAR_PERACTOR && (unsigned) vm.spriteNum > MAXSPRITES - 1)))
|
||||
|
@ -202,7 +201,7 @@ static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operan
|
|||
static int32_t lastValue;
|
||||
intptr_t *iptr = &var.global;
|
||||
bool const foundInTable = (unsigned) operand < DIVTABLESIZE;
|
||||
libdivide_s32_t *dptr = foundInTable ? (libdivide_s32_t *) &divtable32[operand] : &sdiv;
|
||||
auto dptr = foundInTable ? (libdivide_s32_t *) &divtable32[operand] : &sdiv;
|
||||
|
||||
if (operand == lastValue || foundInTable)
|
||||
goto skip;
|
||||
|
@ -212,30 +211,31 @@ static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operan
|
|||
skip:
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK))
|
||||
{
|
||||
case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum]; break;
|
||||
case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum];
|
||||
default: break;
|
||||
case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum]; break;
|
||||
|
||||
case GAMEVAR_INT32PTR:
|
||||
{
|
||||
int32_t & value = *(int32_t *)var.global;
|
||||
int32_t &value = *(int32_t *)var.pValues;
|
||||
value = (int32_t)libdivide_s32_do(value, dptr);
|
||||
return;
|
||||
}
|
||||
case GAMEVAR_INT16PTR:
|
||||
{
|
||||
int16_t & value = *(int16_t *)var.global;
|
||||
int16_t &value = *(int16_t *)var.pValues;
|
||||
value = (int16_t)libdivide_s32_do(value, dptr);
|
||||
return;
|
||||
}
|
||||
case GAMEVAR_UINT8PTR:
|
||||
{
|
||||
uint8_t & value = *(uint8_t *)var.global;
|
||||
uint8_t &value = *(uint8_t *)var.pValues;
|
||||
value = (uint8_t)libdivide_s32_do(value, dptr);
|
||||
return;
|
||||
}
|
||||
case GAMEVAR_Q16PTR:
|
||||
{
|
||||
fix16_t & value = *(fix16_t *)var.global;
|
||||
fix16_t &value = *(fix16_t *)var.pValues;
|
||||
value = fix16_div(value, fix16_from_int(operand));
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue