raze/source/duke3d/src
terminx 369c671632 OSD warning fix
git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:15 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h
_rts.h
actors.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
actors.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp "using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere 2018-11-18 18:06:15 +00:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h
cmdline.cpp sscanf format parameter fixups 2018-10-25 23:29:20 +00:00
cmdline.h
common.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
common_game.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
config.cpp Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade. 2018-11-18 18:04:57 +00:00
config.h
demo.cpp More function name shit 2018-04-12 21:04:00 +00:00
demo.h
duke3d.h Bump BYTEVERSION for previous change 2018-10-16 06:09:37 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing 2018-11-18 18:06:58 +00:00
game.h Rework volume control to not completely suck 2018-10-25 23:32:50 +00:00
gamedef.cpp This bounds check is useless 2018-11-18 18:06:53 +00:00
gamedef.h More incremental improvements to horrible decade-old OSD code 2018-11-18 18:06:07 +00:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp Fix a big fail in my implementation of CON_DIVR and CON_DIVRU. 2018-10-29 06:34:19 +00:00
gameexec.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Remove redundant return statements 2018-10-16 06:08:42 +00:00
gamevars.cpp Use tabledivide64() in Gv_GetArrayCountFromFile() 2018-11-18 18:06:33 +00:00
gamevars.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
global.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
global.h screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Reduced buffer size used for scanning GRPs to display in the startup window from 8MB to 64K, in line with the previous commit that changed osdfunc_fileinfo(). I benchmarked this several times and could not find a case in which the 8MB buffer was faster. 2018-11-18 18:05:56 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h
m32common.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32def.cpp Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn. 2018-10-16 06:08:50 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp Remove redundant return statements 2018-10-16 06:08:42 +00:00
macros.h EDUKE32_STANDALONE stuff 2018-07-21 00:18:03 +00:00
mapster32.h
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Very (very) slightly less terrible G_CheckPlayerColor() function. 2018-10-25 23:33:58 +00:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp
namesdyn.h Add missing ifdef guards to namesdyn.h 2018-10-10 19:14:36 +00:00
net.cpp Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[] 2018-04-23 10:15:27 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp OSD warning fix 2018-11-18 18:07:15 +00:00
osdcmds.h
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp Improve P_GetInput() a little 2018-11-18 18:05:15 +00:00
player.h Improve P_GetInput() a little 2018-11-18 18:05:15 +00:00
premap.cpp Improve P_GetInput() a little 2018-11-18 18:05:15 +00:00
premap.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
quotes.h
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h
savegame.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
savegame.h Savegame cleanup 2018-10-25 23:31:45 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp More sound work 2018-10-25 23:32:29 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp More sound work 2018-10-25 23:32:29 +00:00
sector.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
soundefs.h
sounds.cpp Rework volume control to not completely suck 2018-10-25 23:32:50 +00:00
sounds.h Rework volume control to not completely suck 2018-10-25 23:32:50 +00:00
sounds_common.h
sounds_mapster32.cpp Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0. 2018-10-25 23:32:14 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h Add missing ifdef guards to soundsdyn.h 2018-10-10 19:14:20 +00:00
startgtk.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startosx.game.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startwin.game.h
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00