mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
Split some of the title screen display stuff into separate functions
git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e06962460b
commit
741d362228
1 changed files with 217 additions and 201 deletions
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@ -1445,70 +1445,231 @@ int32_t g_logoFlags = 255;
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int inExtraScreens = 0;
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#endif
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void gameDisplayTENScreen()
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{
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#ifdef __ANDROID__
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inExtraScreens = 1;
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#endif
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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renderFlushPerms();
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// g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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totalclock = 0;
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
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while (!I_CheckAllInput() && totalclock < 2400)
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
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I_ClearAllInput();
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#ifdef __ANDROID__
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inExtraScreens = 0;
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#endif
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}
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void gameDisplaySharewareScreens()
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{
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#ifdef __ANDROID__
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inExtraScreens = 1;
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#endif
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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renderFlushPerms();
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// g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3291, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3291);
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while (!I_CheckAllInput())
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, 3291);
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I_ClearAllInput();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3290, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3290);
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while (!I_CheckAllInput())
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G_HandleAsync();
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#ifdef __ANDROID__
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inExtraScreens = 0;
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#endif
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}
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void G_DisplayExtraScreens(void)
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{
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int32_t flags = G_GetLogoFlags();
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S_StopMusic();
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FX_StopAllSounds();
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if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS))
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if (!DUKEBETA && (!VOLUMEALL || G_GetLogoFlags() & LOGO_SHAREWARESCREENS))
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gameDisplaySharewareScreens();
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if (G_GetLogoFlags() & LOGO_TENSCREEN)
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gameDisplayTENScreen();
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}
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void gameDisplay3DRScreen()
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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{
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#ifdef __ANDROID__
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inExtraScreens = 1;
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#endif
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3291);
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while (!I_CheckAllInput())
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G_HandleAsync();
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int32_t i;
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Net_GetPackets();
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fadepaltile(0, 0, 0, 0, 252, 28, 3291);
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I_ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3290, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3290);
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while (!I_CheckAllInput())
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G_HandleAsync();
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i = kopen4loadfrommod("3dr.ivf", 0);
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#ifdef __ANDROID__
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inExtraScreens = 0;
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#endif
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if (i == -1)
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i = kopen4loadfrommod("3dr.anm", 0);
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if (i != -1)
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{
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kclose(i);
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Anim_Play("3dr.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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}
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else
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{
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videoClearScreen(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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videoNextPage();
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fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
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totalclock = 0;
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while (totalclock < (120 * 7) && !I_CheckAllInput())
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{
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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G_HandleAsync();
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if (g_restorePalette)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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}
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}
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}
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fadepaltile(0, 0, 0, 0, 252, 28, DREALMS);
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}
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}
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}
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if (flags & LOGO_TENSCREEN)
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void gameDisplayTitleScreen(void)
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{
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int titlesound = 0;
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int32_t const logoflags = G_GetLogoFlags();
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videoClearScreen(0);
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// g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8 + 2 + 1); // JBF 20040308
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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KB_FlushKeyboardQueue();
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fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN);
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totalclock = 0;
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while (
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#ifndef EDUKE32_SIMPLE_MENU
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totalclock < (860 + 120) &&
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#endif
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!I_CheckAllInput())
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{
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#ifdef __ANDROID__
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inExtraScreens = 1;
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#endif
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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I_ClearAllInput();
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totalclock = 0;
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TENSCREEN, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
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while (!I_CheckAllInput() && totalclock < 2400)
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G_HandleAsync();
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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if (logoflags & LOGO_DUKENUKEM)
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{
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if (totalclock > 120 && totalclock < (120 + 60))
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{
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if (titlesound == 0)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160 << 16, 104 << 16, (totalclock - 120) << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
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}
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else if (totalclock >= (120 + 60))
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rotatesprite_fs(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
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}
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else
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titlesound++;
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fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
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I_ClearAllInput();
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#ifdef __ANDROID__
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inExtraScreens = 0;
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if (logoflags & LOGO_THREEDEE)
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{
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if (totalclock > 220 && totalclock < (220 + 30))
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{
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if (titlesound == 1)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
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rotatesprite_fs(160 << 16, (129) << 16, (totalclock - 220) << 11, 0, THREEDEE, 0, 0, 2 + 8);
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}
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else if (totalclock >= (220 + 30))
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rotatesprite_fs(160 << 16, (129) << 16, 30 << 11, 0, THREEDEE, 0, 0, 2 + 8);
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}
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else
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titlesound++;
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if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
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{
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// JBF 20030804
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if (totalclock >= 280 && totalclock < 395)
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{
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rotatesprite_fs(160 << 16, (151) << 16, (410 - totalclock) << 12, 0, PLUTOPAKSPRITE + 1,
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(sintable[(totalclock << 4) & 2047] >> 11), 0, 2 + 8);
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if (titlesound == 2)
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{
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titlesound++;
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S_PlaySound(FLY_BY);
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}
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}
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else if (totalclock >= 395)
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{
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if (titlesound == 3)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160 << 16, (151) << 16, 30 << 11, 0, PLUTOPAKSPRITE + 1, (sintable[(totalclock << 4) & 2047] >> 11), 0,
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2 + 8);
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}
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}
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#ifdef LUNATIC
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g_elEventError = 0;
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#endif
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VM_OnEvent(EVENT_LOGO, -1, screenpeek);
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if (g_restorePalette)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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}
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#ifdef LUNATIC
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if (g_elEventError)
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break;
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#endif
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}
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G_HandleAsync();
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}
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}
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void G_DisplayLogo(void)
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{
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int32_t soundanm = 0;
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int32_t logoflags = G_GetLogoFlags();
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int32_t const logoflags = G_GetLogoFlags();
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ready2send = 0;
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@ -1526,6 +1687,7 @@ void G_DisplayLogo(void)
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S_StopMusic();
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FX_StopAllSounds(); // JBF 20031228
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S_ClearSoundLocks(); // JBF 20031228
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if (!g_noLogo /* && (!g_netServer && ud.multimode < 2) */ &&
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VM_OnEventWithReturn(EVENT_MAINMENUSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 &&
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(logoflags & LOGO_ENABLED))
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@ -1564,54 +1726,7 @@ void G_DisplayLogo(void)
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if (logoflags & LOGO_3DRSCREEN)
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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{
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int32_t i;
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Net_GetPackets();
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i = kopen4loadfrommod("3dr.ivf", 0);
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if (i == -1)
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i = kopen4loadfrommod("3dr.anm", 0);
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if (i != -1)
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{
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kclose(i);
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Anim_Play("3dr.anm");
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G_FadePalette(0, 0, 0, 252);
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I_ClearAllInput();
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}
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else
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{
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videoClearScreen(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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videoNextPage();
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fadepaltile(0, 0, 0, 252, 0, -28, DREALMS);
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totalclock = 0;
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while (totalclock < (120 * 7) && !I_CheckAllInput())
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{
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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G_HandleAsync();
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if (g_restorePalette)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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}
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}
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}
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fadepaltile(0, 0, 0, 0, 252, 28, DREALMS);
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}
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}
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gameDisplay3DRScreen();
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videoClearScreen(0L);
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videoNextPage();
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@ -1624,103 +1739,7 @@ void G_DisplayLogo(void)
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videoNextPage();
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if (logoflags & LOGO_TITLESCREEN)
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{
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videoClearScreen(0);
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//g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
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renderFlushPerms();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
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KB_FlushKeyboardQueue();
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fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN);
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totalclock = 0;
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while (
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#ifndef EDUKE32_SIMPLE_MENU
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totalclock < (860+120) &&
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#endif
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!I_CheckAllInput())
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{
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if (G_FPSLimit())
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{
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videoClearScreen(0);
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
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if (logoflags & LOGO_DUKENUKEM)
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{
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if (totalclock > 120 && totalclock < (120+60))
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{
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if (soundanm == 0)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160<<16, 104<<16, (totalclock-120)<<10, 0, DUKENUKEM, 0, 0, 2+8);
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}
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else if (totalclock >= (120+60))
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rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8);
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}
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else soundanm++;
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if (logoflags & LOGO_THREEDEE)
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{
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if (totalclock > 220 && totalclock < (220+30))
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{
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if (soundanm == 1)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8);
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rotatesprite_fs(160<<16, (129)<<16, (totalclock - 220)<<11, 0, THREEDEE, 0, 0, 2+8);
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}
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else if (totalclock >= (220+30))
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rotatesprite_fs(160<<16, (129)<<16, 30<<11, 0, THREEDEE, 0, 0, 2+8);
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}
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else soundanm++;
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if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE))
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{
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// JBF 20030804
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if (totalclock >= 280 && totalclock < 395)
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{
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rotatesprite_fs(160<<16, (151)<<16, (410-totalclock)<<12, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8);
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if (soundanm == 2)
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{
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soundanm++;
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S_PlaySound(FLY_BY);
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}
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}
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else if (totalclock >= 395)
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{
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if (soundanm == 3)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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}
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rotatesprite_fs(160<<16, (151)<<16, 30<<11, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8);
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}
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}
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#ifdef LUNATIC
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g_elEventError = 0;
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#endif
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VM_OnEvent(EVENT_LOGO, -1, screenpeek);
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if (g_restorePalette)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0);
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g_restorePalette = 0;
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||||
}
|
||||
#ifdef LUNATIC
|
||||
if (g_elEventError)
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
G_HandleAsync();
|
||||
}
|
||||
}
|
||||
gameDisplayTitleScreen();
|
||||
|
||||
I_ClearAllInput();
|
||||
}
|
||||
|
@ -1729,8 +1748,8 @@ void G_DisplayLogo(void)
|
|||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
|
||||
if ((G_GetLogoFlags() & LOGO_STOPMISCSOUNDS) == 0)
|
||||
S_PlaySound(NITEVISION_ONOFF);
|
||||
|
||||
|
@ -1741,13 +1760,10 @@ void G_DisplayLogo(void)
|
|||
#ifndef EDUKE32_STANDALONE
|
||||
void G_DoOrderScreen(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
|
||||
for (i=0; i<4; i++)
|
||||
for (int i=0; i<4; i++)
|
||||
{
|
||||
fadepal(0, 0, 0, 0, 252, 28);
|
||||
I_ClearAllInput();
|
||||
|
@ -1774,8 +1790,8 @@ static void G_BonusCutscenes(void)
|
|||
|
||||
if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
|
||||
{
|
||||
int32_t bonuscnt=0;
|
||||
int32_t const bossmove [] =
|
||||
int bonuscnt=0;
|
||||
int const bossmove [] =
|
||||
{
|
||||
0, 120, VICTORY1+3, 86, 59,
|
||||
220, 260, VICTORY1+4, 86, 59,
|
||||
|
@ -1795,7 +1811,7 @@ static void G_BonusCutscenes(void)
|
|||
I_ClearAllInput();
|
||||
totalclock = 0;
|
||||
|
||||
while (1)
|
||||
do
|
||||
{
|
||||
if (G_FPSLimit())
|
||||
{
|
||||
|
@ -1852,7 +1868,7 @@ static void G_BonusCutscenes(void)
|
|||
G_HandleAsync();
|
||||
|
||||
if (I_CheckAllInput()) break;
|
||||
}
|
||||
} while (1);
|
||||
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue