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This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3784,30 +3784,6 @@ setvar:
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scriptWriteAtOffset(opcode | LINE_NUMBER, ins);
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g_scriptPtr--;
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}
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// replace multiplies or divides by a power of 2 with the appropriate shift
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#if 0
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else if (C_IntPow2((j = klabs(i))))
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{
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int const opcode = (tw == CON_DIVVAR) ? CON_SHIFTVARR : CON_SHIFTVARL;
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// if (g_scriptDebug > 1 && !g_errorCnt && !g_warningCnt)
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{
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initprintf("%s:%d: %s %s %d -> %s %d\n", g_scriptFileName, g_lineNumber,
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VM_GetKeywordForID(tw), aGameVars[ins[1]].szLabel, (int)(ins[2]), VM_GetKeywordForID(opcode), C_Pow2IntLogBase2(j));
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}
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scriptWriteAtOffset(opcode | LINE_NUMBER, ins);
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scriptWriteAtOffset(C_Pow2IntLogBase2(j), &ins[2]);
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if (i != j)
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{
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scriptWriteValue(CON_INV | LINE_NUMBER);
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scriptWriteValue(ins[1]);
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initprintf("%s:%d: +++ CON_INV\n", g_scriptFileName, g_lineNumber);
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}
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// debug_break();
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}
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#endif
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}
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// replace instructions with special versions for specific var types
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scriptUpdateOpcodeForVariableType(ins);
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