Commit graph

1930 commits

Author SHA1 Message Date
helixhorned
d8721f743e Factor out r2726' kopen4load checks into testkopen, closing opened files.
git-svn-id: https://svn.eduke32.com/eduke32@2752 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-11 20:35:47 +00:00
helixhorned
e57a8715fc CON: warn on out-of-range hex literals and ignored redefines with different values
git-svn-id: https://svn.eduke32.com/eduke32@2751 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:27 +00:00
helixhorned
c3955f7462 CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
git-svn-id: https://svn.eduke32.com/eduke32@2750 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:24 +00:00
helixhorned
c2c8b00a78 Lunatic translator: define, include, fix "music" parsing, ...
git-svn-id: https://svn.eduke32.com/eduke32@2749 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:21 +00:00
helixhorned
5531888c8b Lunatic: take a stab at semantic actions; tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2748 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:18 +00:00
helixhorned
59df76f0b6 Lunatic: actors
git-svn-id: https://svn.eduke32.com/eduke32@2747 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:15 +00:00
helixhorned
90b169d8c8 Lunatic: in event interface, pass actor, player, dist.
git-svn-id: https://svn.eduke32.com/eduke32@2746 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:10 +00:00
helixhorned
0ac242293b gameexec.c: factor out stuff, make code more readable overall.
git-svn-id: https://svn.eduke32.com/eduke32@2745 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:38:01 +00:00
terminx
169587b5b4 Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)
git-svn-id: https://svn.eduke32.com/eduke32@2743 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 02:59:24 +00:00
helixhorned
f9077dc9cd Silence "number greater than INT32_MAX converted to a negative one" warning.
Literals written out as if they were unsigned and having the highest-order
bit set are all too ubiquitous, like hitscan masks for example.

git-svn-id: https://svn.eduke32.com/eduke32@2742 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:35 +00:00
terminx
9f40f84cbe This probably fixes the music breakage caused by r2727.
git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned
3fbf46ce3a net: do strtok on a duplicated string containing the address in Net_Connect().
Also,
 - don't strip const when passing the char ptr to it and a couple more
   instances in game.c
 - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"),
   so that e.g.
    eduke32 -port 1700 -connect localhost
   is the same as
    eduke32 -connect localhost:1700
   (-port must come before -connect, unfortunately.)

git-svn-id: https://svn.eduke32.com/eduke32@2737 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:41 +00:00
helixhorned
9b40534c8f net: second part of buffer overflow check correction.
This was supposed to go into the last commit, but I did
 git commit --amend
without adding the changes to the index. Now I'm too lazy to sort
things out.

git-svn-id: https://svn.eduke32.com/eduke32@2736 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:39 +00:00
helixhorned
18eba11657 net: correct packet buffer overflow checks.
The GAMESTATE one has to be carried out twice, first on the data from
xd3_encode_memory, and then with the compressed data (because it might have
increased in size, though this is very unlikely).  The MOVE check is
similar, though there, failure of the first check implies corrupt memory
(which is why we're Bassert'ing that condition).

Currently, the overflow on GAMESTATE sending happens when switching to a
different map.

git-svn-id: https://svn.eduke32.com/eduke32@2735 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:36 +00:00
helixhorned
8ffb35add0 net: remove (char *) casts where they amount to no-ops.
git-svn-id: https://svn.eduke32.com/eduke32@2734 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:34 +00:00
helixhorned
2df94e8bc7 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
git-svn-id: https://svn.eduke32.com/eduke32@2733 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:32 +00:00
helixhorned
1404174584 Revert a change in xdelta3.c done in r2683.
git-svn-id: https://svn.eduke32.com/eduke32@2732 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:29 +00:00
helixhorned
56114a608d net: eliminate ptr->byte idx conversion of action/move/ai in t_data.
These are element indices for a while now.  Also eliminate some dead
code afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@2731 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:26 +00:00
helixhorned
6fc99bcdf3 Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
r2727 made old savegames incompatible, as an array with MAXVOLUMES*MAXLEVELS
is saved in Gv_WriteSave().

git-svn-id: https://svn.eduke32.com/eduke32@2730 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:23 +00:00
hendricks266
3a3284e2a3 Prevent the reserved cheats from displaying a finished time and from clobbering personal map time records.
git-svn-id: https://svn.eduke32.com/eduke32@2729 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:12:44 +00:00
hendricks266
d3a3c74112 Massive menu input control revamp/cleanup/factor. (added: input.[ch])
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
hendricks266
f9713011f4 Bump MAXLEVELS to 64, per user request.
git-svn-id: https://svn.eduke32.com/eduke32@2727 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:10:08 +00:00
hendricks266
67ed6945fd The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.

Also, decapitalize two string literals missed in r2540.

git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
hendricks266
19d9d0a71e Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
git-svn-id: https://svn.eduke32.com/eduke32@2725 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:08:27 +00:00
helixhorned
59fa419506 Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements.
(LUNATIC build only.)
Also, a minor problem is identified.  sizeof(actor_t) is 124 on 64-bit platforms,
while the expected size is 128 bytes.  This needs to be corrected whenever the
next savegame version bump happens.

git-svn-id: https://svn.eduke32.com/eduke32@2724 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:08 +00:00
helixhorned
39261018b4 In G_GameExit, rename arg 't' to 'msg' for (slightly) easier grepping of t_data etc.
git-svn-id: https://svn.eduke32.com/eduke32@2723 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:05 +00:00
helixhorned
b3a6b0a93b Lunatic: one const char * --> char *, since we alloc/free it.
git-svn-id: https://svn.eduke32.com/eduke32@2722 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:02 +00:00
helixhorned
ae15643a73 Rename LUNATIC_ENABLE macro to just LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@2721 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:45:59 +00:00
terminx
f3c009b146 Replace a couple uses of S_IREAD with our platform-aware BS_IREAD
git-svn-id: https://svn.eduke32.com/eduke32@2720 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:02:57 +00:00
terminx
cbbaec7694 Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.
git-svn-id: https://svn.eduke32.com/eduke32@2719 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:01:36 +00:00
helixhorned
55bd1ecc34 M32 auto-aligner: calculate panning for non-firstwall-aligned ceilings/floors.
Also, print failure messages on some occasions.

git-svn-id: https://svn.eduke32.com/eduke32@2717 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:24 +00:00
helixhorned
df105128cb Mapster32: Part 1 of ceiling/floor auto-alignment functionality.
Usage is from 3D mode only.  When a sector (or wall) is committed to the
clipboard, it (or the wall's sector) is saved, and is subsequently used
when auto-aligning [;-ENTER] another sector's ceiling or floor against the
reference one's.  This temp. sector is reset on any structurally modifying
operation except setting first walls; also, aligning extended ceilings or
floors is impossible as they use .*xrepeat internally.

The auto-alignment does not change picnums (this can be accomplished with
the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the
alignee.  Afterwards, if the reference is relative-aligned, it tweaks them,
so that every case where the two firstwalls are either parallel or perpendi-
cular is handled correctly.

It does not yet calculate the panning values.

git-svn-id: https://svn.eduke32.com/eduke32@2715 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:19 +00:00
helixhorned
f5e884314e Mapster32: in textured 2D mode, make floor flipping [F] work.
git-svn-id: https://svn.eduke32.com/eduke32@2713 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:09 +00:00
helixhorned
85844f96dd Mapster32: In textured 2D mode, allow setting floor relativity [R].
Also factor out the code (2x) setting the alignment bits for sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2712 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:00 +00:00
helixhorned
62727ebd9c Mapster32: more descriptive message when flipping stuff [F], reverse w/ SHIFT.
git-svn-id: https://svn.eduke32.com/eduke32@2711 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:08:57 +00:00
helixhorned
fc23045675 Lunatic: fix one stack index, comment on a problem with ffi.C access.
git-svn-id: https://svn.eduke32.com/eduke32@2710 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:58 +00:00
helixhorned
35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned
cea07d0125 In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled.  Fixing it for real (i.e. so that the showview actually completes)
will require more effort.

git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned
efa0079474 On Windows, check file name case with 'sound' and 'music' CON commands.
This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.

git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned
c081f3ab2e In kopen4loadfrommod, don't try g_modDir if it's the default "/".
I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd".  My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.

git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned
0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
2e635a8a30 In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned
eeb42f20bf Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.

git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
a485ee8ca0 Fix harmless "cast to pointer from integer of different size" warning with x64.
git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned
eebddcd559 Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
f69d9f241d Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned
a72a2dbf20 Bump BYTEVERSION because of the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned
05af53ac4b Fix gamearrays on 64-bit platforms.
They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266
7f920c5541 Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266
af511ed275 Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx
0330821c37 Bump build date from 20110312 to 20120522.
git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266
9df8c00bdc Fix warnings in net.c and xdelta3.
git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx
977a6bea65 Minor formatting fix
git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned
341f8e7432 net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned
a59e5f40fe net: trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned
4f72e0b7f5 net: factor out common packet handling code
git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman
c8b4894975 netcode: unblock stuff
git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx
5207f91978 Fix the previous/next weapon events
git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned
5e60b989ab net.c tweaks, just for the sake of pushing them to SVN.
- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
  (without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes

git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned
8a4519324e Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned
b40ec07d36 Fix cheats giving inventory items and their events.
git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned
f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned
2963e2874d Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not enemies!

git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx
1c1da97378 WIP multiplayer changes, still completely broken.
git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx
5941bf013c Update ENet with changes from the newest version from CVS (yes, they still use CVS)
git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx
265ff9dbfd Add xdelta3, required for some broken multiplayer updates I plan on committing later
git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx
282036a048 Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00
terminx
763aceda83 Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:33:29 +00:00
terminx
c0851da27b Fix breakage of EVENT_WEAPKEYx after r2656
git-svn-id: https://svn.eduke32.com/eduke32@2658 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:23:02 +00:00
terminx
2ca8dc1c38 This should hopefully fix the disaster with events caused by my last couple of commits ;)
git-svn-id: https://svn.eduke32.com/eduke32@2656 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-16 00:45:10 +00:00
terminx
3548c50724 Fix a potential issue with nested event execution
git-svn-id: https://svn.eduke32.com/eduke32@2655 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 23:39:48 +00:00
terminx
245c8c1fef Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 14:12:24 +00:00
terminx
298e4f9716 1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 22:45:40 +00:00
terminx
4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned
0b055de591 Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else.  Also, it's now checked for negative
numbers (the message remains the same though).

git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
helixhorned
88ca3a913a Lunatic: embed lpeg and the translator into the binary
git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:16 +00:00
helixhorned
ebe227ec1b Lunatic translator: better line numbering
git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
helixhorned
9786e7e625 Lunatic: better initial environment setup, preventing textual repetitions
git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:28 +00:00
helixhorned
f576bcb01e Take care of fullscreen tinting not being stuck on the least-intense value.
git-svn-id: https://svn.eduke32.com/eduke32@2647 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-07 21:02:14 +00:00
helixhorned
144897d524 Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL!
The primary reason for doing this is that handing of moving sectors is
significantly simplified. Because moving sectors usually don't move containing
SEs/effector-statnum sprites, no special handing code is needed to move light
SEs with them. Thus, this commit sets light SEs to a new statnum when they're
spawned *from premap*, and a new G_Move*-like function (called G_DoPolymerLights)
is added to process every sprite in that status list.

This should "fix" light SEs moving together with a variety of moving sectors,
but CON programs expecting the old behavior may break, therefore this commit is
marked as experimental.

Additionally, a problem with the old implementation is identified: it seems like
the correct functioning is dependent upon the order of processing between the
sector movement effector and the light SE, so this makes it another good reason
for the change.  (A third one is that all lights can be processed with a per-
statnum loop, but CON coders should not do this until the change is considered
final).

git-svn-id: https://svn.eduke32.com/eduke32@2646 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 21:01:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
4d14fe184c Lunatic translator: a bit more syntax
git-svn-id: https://svn.eduke32.com/eduke32@2644 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:22:56 +00:00
helixhorned
3f798b048c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.

git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned
2ac2cce38b In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned
7cd2c19801 Remove the 'inline' qualifier of some (not-so) short functions.
Besides being the compiler's job nowadays, they significantly inflate
the size of the debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:02 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
7cdd9a04da Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned
fd6e36af5a Add bit 16 to the two main setbrightness() users, add bit 2 to one of them.
(I.e. also restore r2232 again.)
The first one is the palette restore logic in G_DisplayRest, the second
is CON setgamepalette, to which the "don't gltexinvalidateall()" bit is
added to mimic the first. Hightile invalidations aren't really useful for
anything other than reloading them after a video mode change, IMO.

These changes mean that
 1) active full screen tints should (almost) always be kept with a basepal
    change. The only exceptions to this are when tints really have to be
    cleared, e.g. when changing the player view in co-op play.
 2) there should be no performance issues with simultaneously changing
    basepals while a tint is applied

git-svn-id: https://svn.eduke32.com/eduke32@2637 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:59 +00:00
helixhorned
1a2c5ee040 Gray out CONTRAST and BRIGHTNESS sliders if no hardware gamma is available.
The sliders themselves still permit changing values, but are drawn with a
'disabled' shade because they're non-functional with software gamma.

git-svn-id: https://svn.eduke32.com/eduke32@2635 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:19 +00:00
helixhorned
008121cffd Some leftover stuff from the Wii patch.
- in actors.c, make a static array const (the original patch removed the
  staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff

Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503

git-svn-id: https://svn.eduke32.com/eduke32@2632 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:35 +00:00
helixhorned
1bb6fb5cd4 Patch adding Wii support by tueidj, part 11: miscellaneous changes
- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction

git-svn-id: https://svn.eduke32.com/eduke32@2631 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:13 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
4ec6ffcef8 Patch adding Wii support by tueidj, part 7: networking
This simply macro-defines various low-level networking functions.

git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:41 +00:00
helixhorned
f775faf435 Patch adding Wii support by tueidj, part 5: game-side input device changes
- the crosshair is displayed at the position read from the absolute pointing
  device
- in the menus, use the hat input (that was mapped to mouse buttons in part 4)
  for navigation

git-svn-id: https://svn.eduke32.com/eduke32@2625 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:02 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bd8559f6c3 Patch adding Wii support by tueidj, part 2: Makefile changes
I didn't add Makefile.common, because it needs to be made conditional.

git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
f5ee6ca7eb Lunatic translator: nearing syntax completion while treading in murky waters.
- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
           newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
          handle issues with structs expecting parm2 (hackish); userdef;
          switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
  "bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
  really syntax errors).

git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
helixhorned
b2b8ab7890 CON palfrom: sanity-check current player and maybe print error message.
git-svn-id: https://svn.eduke32.com/eduke32@2615 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:38 +00:00
helixhorned
5dd8d20e7a Make two-way trains capable of carrying SE49 or SE50 sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2614 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:23 +00:00
helixhorned
475b920e8e Fix 'mulscale' accepting defines or constants where writable var expected.
git-svn-id: https://svn.eduke32.com/eduke32@2613 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:11:01 +00:00
helixhorned
cb8e0d1b57 Lunatic translator improvements.
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:46 +00:00
helixhorned
6d9411f669 Lunatic: preliminaries for persistence
git-svn-id: https://svn.eduke32.com/eduke32@2611 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:29 +00:00
helixhorned
4322dff22c Cleanup in game.c/actors.c part2, only whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:46:04 +00:00
helixhorned
ab88ea66ef Some cleanup in game.c/actors.c, part 1.
git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:49 +00:00
helixhorned
7c8f2c2887 actors.c: factor out various duplicated code in G_MoveEffectors.
- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.

git-svn-id: https://svn.eduke32.com/eduke32@2607 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:33 +00:00
helixhorned
d1fed44da6 Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
Of course, it's just for the heck of it, since this setting is not saved into
MAP files.  I kinda like the cylindrical projection...

git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:31 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
plagman
1824b820e1 I don't know if that was the intent, but it's better than not building.
git-svn-id: https://svn.eduke32.com/eduke32@2595 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 00:01:31 +00:00
helixhorned
a18a89b513 Lunatic: prototype of The Translator.
Currently syntax only.  Parses the original scandcode 0x1d files, which is
harder than you'd imagine given the relatively simple structure.  Chokes on
new-gen custom stuff.

git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:10:03 +00:00
helixhorned
dbd8745620 Fix CON parser accepting defines and numbers where writable var expected (4 cmds)
git-svn-id: https://svn.eduke32.com/eduke32@2593 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:09:44 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
helixhorned
607774a982 New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
This get into the writable variable the "linking type" of the sprite with index
<spritenum>.  The result is a bit field of ORed values:
 1: lotag has linking semantics
 2: hitag
 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner  (custom only)

Custom setting about which sprites have what kind of linking can be programmed
via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is
supposed to return the bit field in RETURN.

An example which lists sprites and their linking hi- and lotags is provided in
the state 'listusedtags' in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:12 +00:00
helixhorned
b85d40ea63 Fix "ignored application parameter" message for short options.
git-svn-id: https://svn.eduke32.com/eduke32@2589 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:33 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
78aa420de0 Fix "Thanks (...) for giving us big heads" message at the end of Ep4.
This was more or less done by trial and error rather than understanding what
exactly is going on there.  In any case, the code for all the different ending
scenes ought to be factored out instead of being duplicated with subtle
differences every time.

git-svn-id: https://svn.eduke32.com/eduke32@2585 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:20 +00:00
helixhorned
f8796d1a1b When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
 - before drawing an anim frame
 - before drawing a "full-screen" background
 - while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)

git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00
helixhorned
cd2ae337a2 game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.
Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.

git-svn-id: https://svn.eduke32.com/eduke32@2583 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:50 +00:00
helixhorned
2113959dd5 game.c: make fadepal/fadepaltile first calculate inclusive end limit.
When requesting an increasing ramp, the upper limit is taken to be exclusive.
When it is passed to G_FadePalette, only the lowest 6 bits are passed further
to setpalettefade, which means that a limit of 64 is incorrectly set as 0.
Also, when breaking from the fade loop, set the fade value to the end one for
fadepal!

git-svn-id: https://svn.eduke32.com/eduke32@2582 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:31 +00:00
helixhorned
fa1521703c game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
git-svn-id: https://svn.eduke32.com/eduke32@2581 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:16 +00:00
helixhorned
015affaa27 CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2575 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:32 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
1ae1bfa479 New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
The showview command transforms the 320-based screen bound coordinates to the real
screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for
example, for a 1680 screen width, the maximum permissible value 319 is mapped to
round_to_zero((319*1680)/320) == 1674.  (The rounding is implicit in the integer
division).  This makes it impossible for a view to cover the whole screen with any
other resolution than 320x200.  The new command transforms the bounds like
xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

git-svn-id: https://svn.eduke32.com/eduke32@2573 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:00 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
4e904839dc In OpenGL modes, save savegame screenshots as they appear on the screen.
Instead of drawing the rooms and masks with the classic renderer once.
The captured scene is transformed to use the base palette, so that the
screenshot will also show up in classic.  No aspect correction is done.

git-svn-id: https://svn.eduke32.com/eduke32@2567 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:20 +00:00
helixhorned
c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
a7ec51e375 Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:47 +00:00
helixhorned
b06ce8456a Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned
3deb8d1d99 Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean.  Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[].  Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.

Specifically:
 - added statics or consts according to usage
 - 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
 - in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
 - remove multiple declarations

Also, warn if an application parameter has been ignored (not matched).

git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned
77918caf9c New helper function "char *dup_filename(const char *fn)" in common.h.
It allocates a buffer of size BMAX_PATH and copies the passed string into it.

git-svn-id: https://svn.eduke32.com/eduke32@2560 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:39 +00:00
helixhorned
0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
26d2cf7e01 Replace {get,clear}filenames and duplicate autoload code in astub.c/game.c.
This additionally fixes leaks that were caused by traversing the file name
list with the 'findfiles' pointer and not clearing them afterwards (even if
there was a handle to the list head via 'findfileshigh').

git-svn-id: https://svn.eduke32.com/eduke32@2557 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:32 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
a7f6f3bacc Factor out different {clear,get}filenames definitions into fnlist_t + functions.
Don't actually replace the instances in the code now.
Additions in common.h:
 - fnlist_t, which combines CACHE1D_FIND_REC *finddirs, *findfiles and
   int32_t numdirs, numfiles
 - the FNLIST_INITIALIZER macro, which MUST be used for automatic variables
 - fnlist_clearnames, fnlist_getnames functions
 - G_LoadGroupsInDir, G_DoAutoload, two often-occurring uses of these

git-svn-id: https://svn.eduke32.com/eduke32@2555 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:57 +00:00
helixhorned
d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
68f0842b85 Fix a potential sprintf to a buffer passed to it as a string argument.
git-svn-id: https://svn.eduke32.com/eduke32@2552 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:06:05 +00:00
helixhorned
af9db8cfa2 Mapster32: fix specifying a custom configuration file with -cfg.
We were writing into a string literal. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@2551 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:51 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
f0885f665b Capitalize numgrpfiles macro to NUMGRPFILES.
git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
helixhorned
ee5dd2cf32 Add common.[ch] which should be used for common non-engine types/functions/data.
As inauguration, move G_AddGroup, G_AddPath and struct strllist there.
The header is located in build/include, because in the future, code that resides
closer to (but is not strictly part of) the engine might need to be factored
into here.  The source file, however, is in the source/ directory.

git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:20 +00:00
hendricks266
efb440ada0 All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00