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https://github.com/ZDoom/Raze.git
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Cleanup in game.c/actors.c part2, only whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ab88ea66ef
commit
4322dff22c
2 changed files with 70 additions and 63 deletions
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@ -1425,7 +1425,8 @@ ACTOR_STATIC void G_MoveStandables(void)
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s = &sprite[i];
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sect = s->sectnum;
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if (sect < 0) KILLIT(i);
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if (sect < 0)
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KILLIT(i);
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// 'fixed' sprites in rotating sectors already have bpos* updated
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if ((t[7]&(0xffff0000))!=0x18190000)
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@ -1670,17 +1671,14 @@ ACTOR_STATIC void G_MoveStandables(void)
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j = s->xrepeat-(krand()&7);
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if (j < 10)
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{
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KILLIT(i);
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}
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s->xrepeat = j;
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j = s->yrepeat-(krand()&7);
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if (j < 4)
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{
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KILLIT(i);
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}
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s->yrepeat = j;
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}
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if (s->picnum == BOX)
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@ -1732,6 +1730,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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sprite[j].xrepeat = sprite[j].yrepeat = 0;
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j = nextspritestat[j];
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}
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KILLIT(i);
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}
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goto BOLT;
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@ -2093,7 +2092,8 @@ DETONATE:
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case VIEWSCREEN__STATIC:
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case VIEWSCREEN2__STATIC:
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if (s->xrepeat == 0) KILLIT(i);
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if (s->xrepeat == 0)
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KILLIT(i);
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p = A_FindPlayer(s, &x);
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@ -2455,7 +2455,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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nexti = nextspritestat[i];
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s = &sprite[i];
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if (s->sectnum < 0) KILLIT(i);
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if (s->sectnum < 0)
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KILLIT(i);
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Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t));
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// here
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@ -2524,7 +2525,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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if (SpriteProjectile[i].workslike & PROJECTILE_COOLEXPLOSION1)
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{
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s->shade++;
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if (s->shade >= 40) KILLIT(i);
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if (s->shade >= 40)
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KILLIT(i);
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}
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if (SpriteProjectile[i].drop)
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@ -2582,9 +2584,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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actor[i].movflag = j;
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if (s->sectnum < 0)
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{
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KILLIT(i);
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}
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if (SpriteProjectile[i].workslike & PROJECTILE_TIMED && SpriteProjectile[i].range > 0)
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{
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@ -2836,7 +2836,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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case TONGUE__STATIC:
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T1 = sintable[(T2)&2047]>>9;
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T2 += 32;
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if (T2 > 2047) KILLIT(i);
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if (T2 > 2047)
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KILLIT(i);
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if (sprite[s->owner].statnum == MAXSTATUS)
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if (A_CheckEnemySprite(&sprite[s->owner]) == 0)
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@ -3123,13 +3124,17 @@ ACTOR_STATIC void G_MoveWeapons(void)
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}
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}
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}
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if (s->picnum != COOLEXPLOSION1) KILLIT(i);
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if (s->picnum != COOLEXPLOSION1)
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KILLIT(i);
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}
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if (s->picnum == COOLEXPLOSION1)
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{
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COOLEXPLOSION:
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s->shade++;
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if (s->shade >= 40) KILLIT(i);
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if (s->shade >= 40)
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KILLIT(i);
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}
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else if (s->picnum == RPG && sector[s->sectnum].lotag == 2 && s->xrepeat >= 10 && rnd(140))
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A_Spawn(i,WATERBUBBLE);
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@ -3537,6 +3542,7 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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switchpicnum = GREENSLIME;
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}
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switch (DYNAMICTILEMAP(switchpicnum))
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{
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case DUCK__STATIC:
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@ -3603,7 +3609,6 @@ ACTOR_STATIC void G_MoveActors(void)
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case HELECOPT__STATIC:
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case DUKECAR__STATIC:
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s->z += s->zvel;
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t[0]++;
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@ -3620,6 +3625,7 @@ ACTOR_STATIC void G_MoveActors(void)
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A_Spawn(i,EXPLOSION2);
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A_SetSprite(i,CLIPMASK0);
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break;
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case RAT__STATIC:
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A_Fall(i);
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if (A_SetSprite(i, CLIPMASK0))
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@ -3640,6 +3646,7 @@ ACTOR_STATIC void G_MoveActors(void)
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s->xvel+=2;
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s->ang += (krand()&3)-6;
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break;
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case QUEBALL__STATIC:
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case STRIPEBALL__STATIC:
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if (s->xvel)
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@ -3648,7 +3655,8 @@ ACTOR_STATIC void G_MoveActors(void)
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while (j >= 0)
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{
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nextj = nextspritestat[j];
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if (sprite[j].picnum == POCKET && ldist(&sprite[j],s) < 52) KILLIT(i);
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if (sprite[j].picnum == POCKET && ldist(&sprite[j],s) < 52)
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KILLIT(i);
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j = nextj;
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}
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@ -3726,8 +3734,8 @@ ACTOR_STATIC void G_MoveActors(void)
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}
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break;
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case FORCESPHERE__STATIC:
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case FORCESPHERE__STATIC:
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if (s->yvel == 0)
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{
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s->yvel = 1;
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@ -3771,7 +3779,6 @@ ACTOR_STATIC void G_MoveActors(void)
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goto BOLT;
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case RECON__STATIC:
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A_GetZLimits(i);
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if (sector[s->sectnum].ceilingstat&1)
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@ -3959,7 +3966,8 @@ ACTOR_STATIC void G_MoveActors(void)
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s->hitag = j = actor[i].t_data[5];
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s->owner = A_FindLocator(j,-1);
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j = s->owner;
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if (j == -1) KILLIT(i);
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if (j == -1)
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KILLIT(i);
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}
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else s->hitag++;
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}
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@ -3983,7 +3991,6 @@ ACTOR_STATIC void G_MoveActors(void)
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case OOZ__STATIC:
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case OOZ2__STATIC:
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A_GetZLimits(i);
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j = (actor[i].floorz-actor[i].ceilingz)>>9;
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@ -4267,7 +4274,8 @@ ACTOR_STATIC void G_MoveActors(void)
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// JBF 20041129: a slimer eating another enemy really ought
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// to decrease the maximum kill count by one.
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if (sprite[t[5]].extra > 0) g_player[myconnectindex].ps->max_actors_killed--;
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if (sprite[t[5]].extra > 0)
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g_player[myconnectindex].ps->max_actors_killed--;
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}
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}
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}
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@ -4879,7 +4887,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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s = &sprite[i];
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sect = s->sectnum;
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if (sect < 0 || s->xrepeat == 0) KILLIT(i);
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if (sect < 0 || s->xrepeat == 0)
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KILLIT(i);
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Bmemcpy(&actor[i].bposx, s, sizeof(vec3_t));
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@ -4951,9 +4960,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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{
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t[1]--;
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if (t[1] == 0)
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{
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KILLIT(i);
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}
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}
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if (actor[s->owner].t_data[1] == 0)
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{
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@ -5071,7 +5078,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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if ((krand()&3) == 0)
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setsprite(i,(vec3_t *)s);
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if (s->sectnum == -1) KILLIT(i);
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if (s->sectnum == -1)
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KILLIT(i);
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l = getflorzofslope(s->sectnum,s->x,s->y);
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if (s->z > l)
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@ -5167,13 +5175,11 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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if (t[2] == 0)
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{
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if (s->sectnum == -1)
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{
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KILLIT(i);
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}
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if ((sector[s->sectnum].floorstat&2))
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{
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KILLIT(i);
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}
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t[2]++;
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}
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l = getflorzofslope(s->sectnum,s->x,s->y);
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@ -5186,7 +5192,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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t[1]++;
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if ((t[1]&3) == 0 && t[0] < 7)
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t[0]++;
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if (t[1] > 20) KILLIT(i);
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if (t[1] > 20)
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KILLIT(i);
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}
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else
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{
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@ -5301,7 +5308,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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A_SetSprite(i,CLIPMASK0);
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if (sect < 0 || (sector[sect].floorz + 256) < s->z) KILLIT(i);
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if (sect < 0 || (sector[sect].floorz + 256) < s->z)
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KILLIT(i);
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if (sector[sect].lotag == 2)
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{
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@ -5342,7 +5350,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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A_Fall(i);
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if (s->zvel > 4096) s->zvel = 4096;
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if (sect < 0) KILLIT(i);
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if (sect < 0)
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KILLIT(i);
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if (s->z == actor[i].floorz-(ZOFFSET) && t[0] < 3)
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{
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@ -5355,7 +5364,8 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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setsprite(i,(vec3_t *)s);
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t[0]++;//Number of bounces
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}
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else if (t[0] == 3) KILLIT(i);
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else if (t[0] == 3)
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KILLIT(i);
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if (s->xvel > 0)
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{
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@ -6253,7 +6263,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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j = nextspritesect[j];
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}
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if (t[4]) KILLIT(i);
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if (t[4])
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KILLIT(i);
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break;
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@ -6347,7 +6358,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (actor[i].t_data[4])
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{
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actor[i].t_data[4]++;
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if (actor[i].t_data[4] > 8) KILLIT(i);
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if (actor[i].t_data[4] > 8)
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KILLIT(i);
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j = 1;
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}
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else j = GetAnimationGoal(&sc->ceilingz);
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@ -6527,7 +6539,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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if (t[3] == 1) KILLIT(i);
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if (t[3] == 1)
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KILLIT(i);
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}
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if (t[0] == 1) //Lights flickering on
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{
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@ -6989,7 +7002,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case 12:
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// case 18:
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case 19:
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if (sh == sprite[l].hitag)
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if (actor[l].t_data[0] == 0)
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{
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@ -7007,7 +7019,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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break;
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case 20: //Extend-o-bridge
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if (t[0] == 0) break;
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if (t[0] == 1) s->xvel = 8;
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else s->xvel = -8;
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@ -7104,8 +7115,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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else sc->extra--;
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break;
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}
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case 22:
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case 22:
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if (t[1])
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{
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if (GetAnimationGoal(§or[t[0]].ceilingz) >= 0)
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@ -7116,8 +7127,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case 24:
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case 34:
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if (t[4]) break;
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if (t[4])
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break;
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x = (SP*sintable[(s->ang+512)&2047])>>18;
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l = (SP*sintable[s->ang&2047])>>18;
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@ -7237,7 +7248,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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break;
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case 25: //PISTONS
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if (t[4] == 0) break;
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if (sc->floorz <= sc->ceilingz)
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@ -7261,7 +7271,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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break;
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case 26:
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s->xvel = 32;
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l = (s->xvel*sintable[(s->ang+512)&2047])>>14;
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x = (s->xvel*sintable[s->ang&2047])>>14;
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@ -7311,9 +7320,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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break;
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case 27:
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if (ud.recstat == 0 || !ud.democams) break;
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actor[i].tempang = s->ang;
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@ -7362,6 +7369,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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}
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break;
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case 28:
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if (t[5] > 0)
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{
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@ -7448,11 +7456,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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}
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break;
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case 29:
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s->hitag += 64;
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l = mulscale12((int32_t)s->yvel,sintable[s->hitag&2047]);
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sc->floorz = s->z + l;
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break;
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case 31: // True Drop Floor
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if (t[0] == 1)
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{
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@ -7494,29 +7504,25 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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if (SA != 1536)
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{
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if (klabs(sc->ceilingz - s->z) <
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(SP<<1))
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if (klabs(sc->ceilingz - s->z) < (SP<<1))
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{
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sc->ceilingz = s->z;
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A_CallSound(s->sectnum,i);
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t[2] = 0;
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t[0] = 0;
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}
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else sc->ceilingz +=
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ksgn(s->z-sc->ceilingz)*SP;
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else sc->ceilingz += ksgn(s->z-sc->ceilingz)*SP;
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}
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else
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{
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if (klabs(sc->ceilingz - t[1]) <
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(SP<<1))
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if (klabs(sc->ceilingz - t[1]) < (SP<<1))
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{
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sc->ceilingz = t[1];
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A_CallSound(s->sectnum,i);
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t[2] = 0;
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t[0] = 0;
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}
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else sc->ceilingz +=
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ksgn(t[1]-sc->ceilingz)*SP;
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else sc->ceilingz += ksgn(t[1]-sc->ceilingz)*SP;
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}
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Yax_SetBunchZs(sc-sector, YAX_CEILING, sc->ceilingz);
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@ -7526,16 +7532,14 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if ((s->ang&2047) == 1536)
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{
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if (klabs(sc->ceilingz-s->z) <
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(SP<<1))
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if (klabs(sc->ceilingz-s->z) < (SP<<1))
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{
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t[0] = 0;
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t[2] = !t[2];
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A_CallSound(s->sectnum,i);
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sc->ceilingz = s->z;
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}
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else sc->ceilingz +=
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ksgn(s->z-sc->ceilingz)*SP;
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else sc->ceilingz += ksgn(s->z-sc->ceilingz)*SP;
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}
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else
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{
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@ -7556,8 +7560,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (g_earthquakeTime > 0 && (krand()&7) == 0)
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RANDOMSCRAP;
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break;
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case 36:
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case 36:
|
||||
if (t[0])
|
||||
{
|
||||
if (t[0] == 1)
|
||||
|
@ -7569,7 +7573,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
break;
|
||||
|
||||
case 128: //SE to control glass breakage
|
||||
|
||||
wal = &wall[t[2]];
|
||||
|
||||
if (wal->cstat|32)
|
||||
|
@ -7636,6 +7639,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
A_SetSprite(k,CLIPMASK0);
|
||||
}
|
||||
break;
|
||||
|
||||
#ifdef POLYMER
|
||||
case 49:
|
||||
{
|
||||
|
@ -7914,6 +7918,7 @@ int32_t A_CheckEnemyTile(int32_t pn)
|
|||
case ROTATEGUN__STATIC:
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -8250,7 +8255,7 @@ void G_MoveWorld(void)
|
|||
|
||||
j = nextspritestat[i];
|
||||
|
||||
pl = A_FindPlayer(&sprite[i],&p);
|
||||
pl = A_FindPlayer(&sprite[i], &p);
|
||||
VM_OnEvent(EVENT_GAME,i, pl, p);
|
||||
i = j;
|
||||
}
|
||||
|
|
|
@ -6642,7 +6642,8 @@ PALONLY:
|
|||
|
||||
t->picnum += k + *(script + t4) + l*t3;
|
||||
|
||||
if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
|
||||
if (l > 0)
|
||||
while (tilesizx[t->picnum] == 0 && t->picnum > 0)
|
||||
t->picnum -= l; //Hack, for actors
|
||||
|
||||
if (actor[i].dispicnum >= 0)
|
||||
|
@ -7021,13 +7022,13 @@ GAME_STATIC void G_DoCheats(void)
|
|||
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
||||
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
||||
return;
|
||||
}
|
||||
|
||||
cheatbuf[cheatbuflen++] = (int8_t)ch;
|
||||
cheatbuf[cheatbuflen] = 0;
|
||||
// KB_ClearKeysDown();
|
||||
// KB_ClearKeysDown();
|
||||
|
||||
if (cheatbuflen > MAXCHEATLEN)
|
||||
{
|
||||
|
@ -7489,7 +7490,8 @@ void G_HandleLocalKeys(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return;
|
||||
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
|
||||
return;
|
||||
|
||||
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue