..
enet
Makefiles:
2012-03-23 20:22:10 +00:00
jaudiolib
Patch adding Wii support by tueidj, part 2: Makefile changes
2012-05-01 12:37:53 +00:00
jmact
Patch adding Wii support by tueidj, part 4: joystick support
2012-05-01 12:38:43 +00:00
lunatic
Lunatic translator: nearing syntax completion while treading in murky waters.
2012-04-29 20:54:06 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
_functio.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
Make two-way trains capable of carrying SE49 or SE50 sprites.
2012-04-28 21:56:23 +00:00
actors.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
anim.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
2012-04-10 20:14:31 +00:00
common.c
New helper function "char *dup_filename(const char *fn)" in common.h.
2012-03-28 19:43:39 +00:00
config.c
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
A couple of less interesting changes.
2012-04-05 19:49:54 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Patch adding Wii support by tueidj, part 5: game-side input device changes
2012-05-01 12:39:02 +00:00
game.h
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
gamedef.c
Fix 'mulscale' accepting defines or constants where writable var expected.
2012-04-22 19:11:01 +00:00
gamedef.h
New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
2012-03-31 11:22:00 +00:00
gamedefs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
gameexec.c
Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
2012-04-29 20:55:10 +00:00
gameexec.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
gamestructures.c
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
gamevars.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
global.h
Allow up to 7 skills, coded by M210 and taken over with modifications.
2012-03-25 22:00:27 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
m32script: fix some commands breaking too early in case of a failed validation.
2012-04-05 19:49:30 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
2012-02-21 19:33:33 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Patch adding Wii support by tueidj, part 5: game-side input device changes
2012-05-01 12:39:02 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
net.h
a couple of multiplayer fixes
2011-03-05 01:41:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
2012-03-28 19:42:16 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
player.h
Comment out computergetinput() and children, which are unused since ng netcode.
2012-03-22 22:46:07 +00:00
premap.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
The obligatory portion of trivial stuff.
2012-03-28 19:45:25 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
2012-03-28 19:43:21 +00:00
sector.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
sector.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
sounds.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00