raze/polymer/eduke32/source
helixhorned ebe227ec1b Lunatic translator: better line numbering
git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
..
enet Patch adding Wii support by tueidj, part 7: networking 2012-05-01 12:39:41 +00:00
jaudiolib Some leftover stuff from the Wii patch. 2012-05-01 12:41:35 +00:00
jmact Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
lunatic Lunatic translator: better line numbering 2012-05-13 16:04:45 +00:00
misc
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL! 2012-05-06 21:01:52 +00:00
actors.h Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL! 2012-05-06 21:01:52 +00:00
anim.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
anim.h
animvpx.c
animvpx.h
astub.c Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again. 2012-04-10 20:14:31 +00:00
common.c New helper function "char *dup_filename(const char *fn)" in common.h. 2012-03-28 19:43:39 +00:00
config.c A couple of misc. Wii changes. 2012-05-06 20:23:20 +00:00
config.h
demo.c A couple of less interesting changes. 2012-04-05 19:49:54 +00:00
demo.h
duke3d.h Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL! 2012-05-06 21:01:52 +00:00
function.h
game.c Take care of fullscreen tinting not being stuck on the least-intense value. 2012-05-07 21:02:14 +00:00
game.h Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
gamedef.c Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
gamedef.h New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedefs.h
gameexec.c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom. 2012-05-05 22:24:50 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Superficial text changes: 2012-03-26 05:05:57 +00:00
gamevars.h
global.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
keys.h
m32def.c Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
m32structures.c
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Make the GAMMA_CALC macro use double instead of float and use it in menus.c. 2012-05-05 22:23:17 +00:00
menus.h
midi.c
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
net.h
old.diff
osdcmds.c Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
osdcmds.h
osdfuncs.c Big clean up in defs.c and related content. The usual stuff... 2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom. 2012-05-05 22:24:50 +00:00
player.h Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom. 2012-05-05 22:24:50 +00:00
premap.c Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL! 2012-05-06 21:01:52 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c The obligatory portion of trivial stuff. 2012-03-28 19:45:25 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Patch adding Wii support by tueidj, part 8: system-specific changes 2012-05-01 12:40:08 +00:00
sector.c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom. 2012-05-05 22:24:50 +00:00
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c Superficial text changes: 2012-03-26 05:05:57 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00