raze/polymer/eduke32/source
2012-06-01 20:08:57 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Addition of 3 events: 2012-05-14 18:12:27 +00:00
jmact WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
lunatic Lunatic: fix one stack index, comment on a problem with ffi.C access. 2012-05-29 20:01:58 +00:00
misc
xdelta3 Fix warnings in net.c and xdelta3. 2012-05-20 07:23:56 +00:00
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
actors.h Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
anim.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c Mapster32: more descriptive message when flipping stuff [F], reverse w/ SHIFT. 2012-06-01 20:08:57 +00:00
common.c New helper function "char *dup_filename(const char *fn)" in common.h. 2012-03-28 19:43:39 +00:00
config.c A couple of misc. Wii changes. 2012-05-06 20:23:20 +00:00
config.h
demo.c A couple of less interesting changes. 2012-04-05 19:49:54 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Bump BYTEVERSION because of the preceding change. 2012-05-25 15:23:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
game.h Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
gamedef.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
gamedef.h New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedefs.h
gameexec.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
gameexec.h Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek. 2012-05-25 05:14:19 +00:00
gamestructures.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
gamevars.c Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c Bump build date from 20110312 to 20120522. 2012-05-22 15:28:51 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
keys.h
m32def.c Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
m32structures.c
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c This should hopefully fix the disaster with events caused by my last couple of commits ;) 2012-05-16 00:45:10 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c Fix harmless "cast to pointer from integer of different size" warning with x64. 2012-05-25 18:39:25 +00:00
net.h net.c tweaks, just for the sake of pushing them to SVN. 2012-05-18 21:41:08 +00:00
old.diff
osdcmds.c Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
osdcmds.h
osdfuncs.c Big clean up in defs.c and related content. The usual stuff... 2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
player.h Minor formatting fix 2012-05-19 22:47:47 +00:00
premap.c Various cleanup and rewrites. 2012-05-26 21:58:21 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h
rts.c
rts.h
savegame.c Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek. 2012-05-25 05:14:19 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Patch adding Wii support by tueidj, part 8: system-specific changes 2012-05-01 12:40:08 +00:00
sector.c A couple of minor fixes and comments that got accumulated in my tree. 2012-05-29 20:01:55 +00:00
sector.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
soundefs.h
sounds.c Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc) 2012-05-17 17:33:29 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00