mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8ea5b89be6
commit
2ac2cce38b
3 changed files with 64 additions and 64 deletions
|
@ -846,7 +846,7 @@ ACTOR_STATIC void G_MoveZombieActors(void)
|
|||
else s->shade = sector[s->sectnum].floorshade;
|
||||
|
||||
actor[i].timetosleep = 0;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
case RECON__STATIC:
|
||||
CS |= 257;
|
||||
|
|
|
@ -4086,7 +4086,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
if (SHT)
|
||||
{
|
||||
changespritestat(i,12);
|
||||
changespritestat(i, STAT_FALLER);
|
||||
CS |= 257;
|
||||
SH = g_impactDamage;
|
||||
goto SPAWN_END;
|
||||
|
@ -4117,7 +4117,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
T1 = sp->xrepeat;
|
||||
T2 = sp->yrepeat;
|
||||
sp->yvel = 0;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
}
|
||||
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
|
||||
{
|
||||
|
@ -4131,7 +4131,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4151,7 +4151,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (j == -1 && sp->lotag > ud.player_skill)
|
||||
{
|
||||
sp->xrepeat=sp->yrepeat=0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4164,7 +4164,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (ud.monsters_off == 1)
|
||||
{
|
||||
sp->xrepeat=sp->yrepeat=0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4198,7 +4198,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
break;
|
||||
case FOF__STATIC:
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
case WATERSPLASH2__STATIC:
|
||||
if (j >= 0)
|
||||
|
@ -4251,7 +4251,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case DUKETORSO__STATIC:
|
||||
case DUKEGUN__STATIC:
|
||||
case DUKELEG__STATIC:
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
case TONGUE__STATIC:
|
||||
if (j >= 0)
|
||||
|
@ -4259,7 +4259,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->z -= 38<<8;
|
||||
sp->zvel = 256-(krand()&511);
|
||||
sp->xvel = 64-(krand()&127);
|
||||
changespritestat(i,4);
|
||||
changespritestat(i, STAT_PROJECTILE);
|
||||
break;
|
||||
case NATURALLIGHTNING__STATIC:
|
||||
sp->cstat &= ~257;
|
||||
|
@ -4292,7 +4292,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->ang = sprite[j].ang;
|
||||
|
||||
sp->xvel = 128;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
A_SetSprite(i,CLIPMASK0);
|
||||
setsprite(i,(vec3_t *)sp);
|
||||
break;
|
||||
|
@ -4308,7 +4308,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
}
|
||||
else sp->xrepeat = sp->yrepeat = 0;
|
||||
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -4327,7 +4327,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
}
|
||||
|
||||
if (j >= 0) sp->ang = actor[j].t_data[5]+512;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case FORCESPHERE__STATIC:
|
||||
|
@ -4339,7 +4339,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 1;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -4348,7 +4348,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->z -= (26<<8);
|
||||
if (j >= 0 && sprite[j].pal == 6)
|
||||
sp->pal = 6;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
case BLOODPOOL__STATIC:
|
||||
case PUKE__STATIC:
|
||||
|
@ -4369,7 +4369,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4377,7 +4377,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4385,7 +4385,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4393,7 +4393,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4401,7 +4401,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
if (sector[SECT].lotag == 1)
|
||||
{
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4424,7 +4424,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case FECES__STATIC:
|
||||
if (j >= 0)
|
||||
sp->xrepeat = sp->yrepeat = 1;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case BLOODSPLAT1__STATIC:
|
||||
|
@ -4438,14 +4438,14 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (j >= 0 && sprite[j].pal == 6)
|
||||
sp->pal = 6;
|
||||
A_AddToDeleteQueue(i);
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case TRIPBOMB__STATIC:
|
||||
if (sp->lotag > ud.player_skill)
|
||||
{
|
||||
sp->xrepeat=sp->yrepeat=0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4536,12 +4536,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->clipdist = 32;
|
||||
sp->cstat |= 257;
|
||||
case OCEANSPRITE4__STATIC:
|
||||
changespritestat(i,0);
|
||||
changespritestat(i, STAT_DEFAULT);
|
||||
break;
|
||||
case FEMMAG1__STATIC:
|
||||
case FEMMAG2__STATIC:
|
||||
sp->cstat &= ~257;
|
||||
changespritestat(i,0);
|
||||
changespritestat(i, STAT_DEFAULT);
|
||||
break;
|
||||
case DUKETAG__STATIC:
|
||||
case SIGN1__STATIC:
|
||||
|
@ -4549,7 +4549,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
}
|
||||
else sp->pal = 0;
|
||||
break;
|
||||
|
@ -4570,7 +4570,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case MASKWALL15__STATIC:
|
||||
j = sp->cstat&60;
|
||||
sp->cstat = j|1;
|
||||
changespritestat(i,0);
|
||||
changespritestat(i, STAT_DEFAULT);
|
||||
break;
|
||||
case FOOTPRINTS__STATIC:
|
||||
case FOOTPRINTS2__STATIC:
|
||||
|
@ -4593,7 +4593,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -4624,7 +4624,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->xrepeat = sp->yrepeat = 32;
|
||||
|
||||
A_AddToDeleteQueue(i);
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case PODFEM1__STATIC:
|
||||
|
@ -4701,7 +4701,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->xrepeat = sp->yrepeat = 3;
|
||||
sp->cstat = 16+(krand()&12);
|
||||
A_AddToDeleteQueue(i);
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case MONEY__STATIC:
|
||||
|
@ -4711,14 +4711,14 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->cstat = krand()&12;
|
||||
sp->xrepeat = sp->yrepeat = 8;
|
||||
sp->ang = krand()&2047;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case VIEWSCREEN__STATIC:
|
||||
case VIEWSCREEN2__STATIC:
|
||||
sp->owner = i;
|
||||
sp->lotag = sp->extra = 1;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case SHELL__STATIC: //From the player
|
||||
|
@ -4762,7 +4762,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
}
|
||||
sp->xrepeat=sp->yrepeat=4;
|
||||
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -4772,11 +4772,11 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal == 1)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
sp->cstat = (int16_t)32768;
|
||||
changespritestat(i,11);
|
||||
changespritestat(i, STAT_FX);
|
||||
break;
|
||||
|
||||
case EXPLOSION2__STATIC:
|
||||
|
@ -4824,7 +4824,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->z = x-(12<<8);
|
||||
}
|
||||
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -4837,7 +4837,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (sector[sp->sectnum].lotag != 2)
|
||||
sp->cstat |= 32768;
|
||||
}
|
||||
changespritestat(i,13);
|
||||
changespritestat(i, STAT_DUMMYPLAYER);
|
||||
break;
|
||||
|
||||
case APLAYER__STATIC:
|
||||
|
@ -4859,7 +4859,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
}
|
||||
else sp->xrepeat = sp->yrepeat = 32;
|
||||
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
|
||||
case CRANE__STATIC:
|
||||
|
@ -4903,13 +4903,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
tempwallptr += 3;
|
||||
sp->owner = -1;
|
||||
sp->extra = 8;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case TRASH__STATIC:
|
||||
sp->ang = krand()&2047;
|
||||
sp->xrepeat = sp->yrepeat = 24;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case WATERDRIP__STATIC:
|
||||
|
@ -4934,12 +4934,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
}
|
||||
case WATERDRIPSPLASH__STATIC:
|
||||
sp->xrepeat = sp->yrepeat = 24;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case PLUG__STATIC:
|
||||
sp->lotag = 9999;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
case TOUCHPLATE__STATIC:
|
||||
T3 = sector[sect].floorz;
|
||||
|
@ -4948,7 +4948,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (sp->pal && (g_netServer || ud.multimode > 1))
|
||||
{
|
||||
sp->xrepeat=sp->yrepeat=0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
case WATERBUBBLEMAKER__STATIC:
|
||||
|
@ -4960,13 +4960,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->hitag = 0;
|
||||
}
|
||||
sp->cstat |= 32768;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
case MASTERSWITCH__STATIC:
|
||||
if (sp->picnum == MASTERSWITCH)
|
||||
sp->cstat |= 32768;
|
||||
sp->yvel = 0;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
case TARGET__STATIC:
|
||||
case DUCK__STATIC:
|
||||
|
@ -5062,7 +5062,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
|
||||
{
|
||||
sp->xrepeat=sp->yrepeat=0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
@ -5101,7 +5101,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
case LOCATORS__STATIC:
|
||||
sp->cstat |= 32768;
|
||||
changespritestat(i,7);
|
||||
changespritestat(i, STAT_LOCATOR);
|
||||
break;
|
||||
|
||||
case ACTIVATORLOCKED__STATIC:
|
||||
|
@ -5109,13 +5109,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->cstat = (int16_t) 32768;
|
||||
if (sp->picnum == ACTIVATORLOCKED)
|
||||
sector[sp->sectnum].lotag |= 16384;
|
||||
changespritestat(i,8);
|
||||
changespritestat(i, STAT_ACTIVATOR);
|
||||
break;
|
||||
|
||||
case DOORSHOCK__STATIC:
|
||||
sp->cstat |= 1+256;
|
||||
sp->shade = -12;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case OOZ__STATIC:
|
||||
|
@ -5163,7 +5163,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
sp->pal = 0;
|
||||
|
@ -5177,7 +5177,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (sp->lotag > ud.player_skill)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
goto SPAWN_END;
|
||||
}
|
||||
g_player[myconnectindex].ps->max_actors_killed++;
|
||||
|
@ -5185,7 +5185,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (ud.monsters_off == 1)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
sp->extra = 130;
|
||||
|
@ -5194,7 +5194,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
sp->pal = 0;
|
||||
|
@ -5252,7 +5252,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill))
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -5266,7 +5266,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
@ -5296,12 +5296,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case BOX__STATIC:
|
||||
CS = 257; // Make it hitable
|
||||
sprite[i].extra = 1;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case FLOORFLAME__STATIC:
|
||||
sp->shade = -127;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case BOUNCEMINE__STATIC:
|
||||
|
@ -5323,7 +5323,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
A_SetSprite(i,CLIPMASK0);
|
||||
}
|
||||
case CEILINGSTEAM__STATIC:
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case SECTOREFFECTOR__STATIC:
|
||||
|
@ -5386,7 +5386,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
T5 = sector[sect].floorz == SZ;
|
||||
sp->cstat = 0;
|
||||
changespritestat(i,9);
|
||||
changespritestat(i, STAT_TRANSPORT);
|
||||
goto SPAWN_END;
|
||||
case 1:
|
||||
sp->owner = -1;
|
||||
|
@ -5870,7 +5870,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->extra = g_impactDamage<<2;
|
||||
sp->owner = i;
|
||||
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
|
||||
case CRACK1__STATIC:
|
||||
|
@ -5892,13 +5892,13 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
|
||||
sp->pal = 0;
|
||||
sp->owner = i;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
sp->xvel = 8;
|
||||
A_SetSprite(i,CLIPMASK0);
|
||||
break;
|
||||
|
@ -5936,7 +5936,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (ud.monsters_off == 1 && sp->picnum == EGG)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
changespritestat(i, STAT_MISC);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5949,7 +5949,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
case TOILETWATER__STATIC:
|
||||
sp->shade = -16;
|
||||
changespritestat(i,6);
|
||||
changespritestat(i, STAT_STANDABLE);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ static void A_HitscanProjTrail(const vec3_t *sv, const vec3_t *dv, int32_t ang,
|
|||
break;
|
||||
j = A_InsertSprite(sect,srcvect.x,srcvect.y,srcvect.z,ProjectileData[atwith].trail,-32,
|
||||
ProjectileData[atwith].txrepeat,ProjectileData[atwith].tyrepeat,ang,0,0,g_player[0].ps->i,0);
|
||||
changespritestat(j,1);
|
||||
changespritestat(j, STAT_ACTOR);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue