raze/polymer/eduke32/source
helixhorned c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
..
enet Makefiles: 2012-03-23 20:22:10 +00:00
jaudiolib Makefiles: 2012-03-23 20:22:10 +00:00
jmact Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
lunatic Superficial text changes: 2012-03-26 05:05:57 +00:00
misc
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
actors.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
anim.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping". 2012-03-29 21:17:03 +00:00
common.c New helper function "char *dup_filename(const char *fn)" in common.h. 2012-03-28 19:43:39 +00:00
config.c Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
config.h
demo.c Replace all occurences of assert in our code with Bassert. 2012-03-26 22:04:44 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Fix "ignored application parameter" message for short options. 2012-04-04 18:58:33 +00:00
game.h Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
gamedef.c New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedef.h New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedefs.h
gameexec.c CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX. 2012-03-31 11:22:32 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Superficial text changes: 2012-03-26 05:05:57 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
keys.h
m32def.c New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros. 2012-02-21 19:33:33 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c 2012-03-28 19:42:16 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
net.h
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c 2012-03-28 19:42:16 +00:00
osdcmds.h
osdfuncs.c Big clean up in defs.c and related content. The usual stuff... 2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
player.h Comment out computergetinput() and children, which are unused since ng netcode. 2012-03-22 22:46:07 +00:00
premap.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c The obligatory portion of trivial stuff. 2012-03-28 19:45:25 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz 2012-03-28 19:43:21 +00:00
sector.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Superficial text changes: 2012-03-26 05:05:57 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00