raze/polymer/eduke32/source
helixhorned f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
..
enet
jaudiolib
jmact
lunatic
misc
xdelta3
_functio.h
_midi.h
_rts.h
actors.c Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
actors.h Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
anim.c
anim.h
animvpx.c
animvpx.h
astub.c
common.c
config.c
config.h
demo.c
demo.h
duke3d.h
function.h
game.c Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
game.h
gamedef.c
gamedef.h
gamedefs.h
gameexec.c Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
gameexec.h
gamestructures.c
gamevars.c
gamevars.h
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
player.h
premap.c
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c
sector.h
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c