Commit graph

14990 commits

Author SHA1 Message Date
Christoph Oelckers
5ff8852d12 - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
Christoph Oelckers
a46a8c21a3 - access WaspList through a pointer. 2021-10-24 13:15:40 +02:00
Christoph Oelckers
2c8da6fe72 - refactor the spider to use actors. 2021-10-24 13:06:41 +02:00
Christoph Oelckers
6821fef5e1 - refactor scorpion to use actors. 2021-10-24 12:22:32 +02:00
Christoph Oelckers
6903404718 - access scorpion through a pointer. 2021-10-24 12:20:26 +02:00
Christoph Oelckers
937e71cfbb - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
Christoph Oelckers
3a051b8acb - access RoachList through a pointer. 2021-10-24 12:10:18 +02:00
Emile Belanger
ff009cbf7a Re-enable depth clamping 2021-10-24 12:06:54 +02:00
Christoph Oelckers
f0f0ca020b - refactor rex to use actors. 2021-10-24 10:59:45 +02:00
Christoph Oelckers
1cf616c7ba - access RexList through a pointer. 2021-10-24 10:58:27 +02:00
Christoph Oelckers
821f3d356b - renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games. 2021-10-24 09:22:35 +02:00
Christoph Oelckers
7ebe492e94 - fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
2021-10-24 09:11:43 +02:00
Christoph Oelckers
d101a2b51f - removed pointless address check.
This array was once a pointer but the check was forgotten.
2021-10-24 08:26:10 +02:00
Christoph Oelckers
54fc724b25 - fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
2021-10-24 08:24:02 +02:00
Christoph Oelckers
5d0ee1478c - fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
2021-10-24 08:21:54 +02:00
Christoph Oelckers
da817a234b - fixed bad actor use in actCheckDudes. 2021-10-24 00:06:02 +02:00
Christoph Oelckers
e88627b72a - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
Christoph Oelckers
9c8fda9a4d - access RatList through a pointer. 2021-10-23 21:50:57 +02:00
Christoph Oelckers
cd97fdaa30 - refactor the mummy to use actors. 2021-10-23 20:49:03 +02:00
Christoph Oelckers
fab0fff1fe - access LionList through a pointer. 2021-10-23 20:06:48 +02:00
Christoph Oelckers
cd2c796574 - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
Christoph Oelckers
3de4bc29c1 - access LionList through a pointer. 2021-10-23 19:31:53 +02:00
Christoph Oelckers
77525cecf0 - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
Christoph Oelckers
f12faa9279 - access LavaList through a pointer. 2021-10-23 18:41:05 +02:00
Christoph Oelckers
657e5ef6be - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
Christoph Oelckers
f8cab790d4 - access FishList through a pointer.
To make the following commmit more readably.
2021-10-23 12:33:33 +02:00
Christoph Oelckers
5d7d4ce496 - fixed radial damage for actors. 2021-10-22 23:57:46 +02:00
Christoph Oelckers
0ac449ab95 - refactored Anubis.
This now stores its data in the actor, not a static array.
2021-10-22 22:09:02 +02:00
Christoph Oelckers
fa8edc7493 - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
Christoph Oelckers
944b7b8776 - DeleteActor implementation. 2021-10-22 22:04:44 +02:00
Christoph Oelckers
491c27caa6 - fixed runlist handling for actor targets. 2021-10-22 22:04:04 +02:00
Christoph Oelckers
51ee9cf6c6 - fixed bad interpolation setup in AddFlow, plus some variable renaming. 2021-10-22 21:55:51 +02:00
Christoph Oelckers
4ee3505dde - Exhumed: fixed return value of BuildTrap 2021-10-22 08:06:24 +02:00
Mitch Richters
d30c94c709 - Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
2021-10-20 20:58:10 +11:00
Mitch Richters
fc73c67bb1 - Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
2021-10-20 19:58:07 +11:00
Christoph Oelckers
1214f8ba00 - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
Christoph Oelckers
4d94fa9b03 - Duke/RR: strip trailing spaces off strings parsed in CON. 2021-10-19 21:49:02 +02:00
Christoph Oelckers
6e919f2364 - Exhumed: fixed handling of torch messages for localization 2021-10-19 21:49:02 +02:00
Christoph Oelckers
2cece35902 Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
Mitch Richters
df88b23f63 - Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
2021-10-19 11:20:44 +11:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
1b8d3f9a89 - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
Emile Belanger
2a905e8026 Fix palette mode for GLES 2021-10-16 18:42:02 +02:00
Christoph Oelckers
86c58649ba - fixed black rendered sectors in Exhumed/Polymost.
More a hack than a fix, thanks to Polymost's poor state handling
2021-10-16 15:36:34 +02:00
Christoph Oelckers
7eaff41b9a - text update 2021-10-16 15:36:34 +02:00
Christoph Oelckers
33261db902 - some quick sprite[] replacements. 2021-10-16 15:36:34 +02:00
Christoph Oelckers
3419d6a901 - fixed compilation. 2021-10-16 15:36:34 +02:00
Christoph Oelckers
1839634d79 - small stuff 2021-10-16 15:36:33 +02:00
Christoph Oelckers
b1d15811c5 - make nBodygunSprite an actor array. 2021-10-16 15:36:33 +02:00
Christoph Oelckers
fe9ddabd35 - made nChunkSprite an actor array
# Conflicts:
#	source/games/exhumed/src/move.cpp
2021-10-16 15:36:33 +02:00