Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Emile Belanger
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b79b1aad53
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Fix fade for GLES
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2021-10-24 18:35:54 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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a46a8c21a3
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- access WaspList through a pointer.
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2021-10-24 13:15:40 +02:00 |
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Christoph Oelckers
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2c8da6fe72
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- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
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Christoph Oelckers
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6821fef5e1
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
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Christoph Oelckers
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6903404718
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- access scorpion through a pointer.
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2021-10-24 12:20:26 +02:00 |
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Christoph Oelckers
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937e71cfbb
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
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3a051b8acb
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- access RoachList through a pointer.
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2021-10-24 12:10:18 +02:00 |
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Emile Belanger
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ff009cbf7a
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Re-enable depth clamping
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2021-10-24 12:06:54 +02:00 |
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Christoph Oelckers
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f0f0ca020b
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
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1cf616c7ba
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- access RexList through a pointer.
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2021-10-24 10:58:27 +02:00 |
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Christoph Oelckers
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821f3d356b
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- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
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2021-10-24 09:22:35 +02:00 |
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Christoph Oelckers
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7ebe492e94
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- fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
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2021-10-24 09:11:43 +02:00 |
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Christoph Oelckers
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d101a2b51f
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- removed pointless address check.
This array was once a pointer but the check was forgotten.
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2021-10-24 08:26:10 +02:00 |
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Christoph Oelckers
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54fc724b25
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- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
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2021-10-24 08:24:02 +02:00 |
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Christoph Oelckers
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5d0ee1478c
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- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
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2021-10-24 08:21:54 +02:00 |
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Christoph Oelckers
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da817a234b
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- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
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Christoph Oelckers
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e88627b72a
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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9c8fda9a4d
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- access RatList through a pointer.
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2021-10-23 21:50:57 +02:00 |
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Christoph Oelckers
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cd97fdaa30
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- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
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fab0fff1fe
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- access LionList through a pointer.
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2021-10-23 20:06:48 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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3de4bc29c1
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- access LionList through a pointer.
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2021-10-23 19:31:53 +02:00 |
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Christoph Oelckers
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77525cecf0
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
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f12faa9279
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- access LavaList through a pointer.
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2021-10-23 18:41:05 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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f8cab790d4
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- access FishList through a pointer.
To make the following commmit more readably.
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2021-10-23 12:33:33 +02:00 |
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Christoph Oelckers
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5d7d4ce496
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- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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944b7b8776
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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Christoph Oelckers
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491c27caa6
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- fixed runlist handling for actor targets.
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2021-10-22 22:04:04 +02:00 |
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Christoph Oelckers
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51ee9cf6c6
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
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4ee3505dde
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
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Mitch Richters
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d30c94c709
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- Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
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2021-10-20 20:58:10 +11:00 |
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Mitch Richters
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fc73c67bb1
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- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
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2021-10-20 19:58:07 +11:00 |
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Christoph Oelckers
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1214f8ba00
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
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Christoph Oelckers
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4d94fa9b03
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- Duke/RR: strip trailing spaces off strings parsed in CON.
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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6e919f2364
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- Exhumed: fixed handling of torch messages for localization
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Mitch Richters
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df88b23f63
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- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
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2021-10-19 11:20:44 +11:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Emile Belanger
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2a905e8026
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Fix palette mode for GLES
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2021-10-16 18:42:02 +02:00 |
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Christoph Oelckers
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86c58649ba
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- fixed black rendered sectors in Exhumed/Polymost.
More a hack than a fix, thanks to Polymost's poor state handling
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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7eaff41b9a
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- text update
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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33261db902
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- some quick sprite[] replacements.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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1839634d79
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- small stuff
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2021-10-16 15:36:33 +02:00 |
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