..
lunatic
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
2018-03-08 00:29:41 +00:00
_functio.h
Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
2019-01-22 22:51:04 +00:00
_midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
_rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
actors.cpp
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
2018-12-15 01:39:25 +00:00
actors.h
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
2018-12-08 00:40:39 +00:00
android.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
anim.cpp
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
2018-06-12 20:28:02 +00:00
anim.h
Cleanup includes
2018-11-18 18:09:48 +00:00
astub.cpp
Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
2019-01-12 00:21:40 +00:00
cheats.cpp
Use range-based loops for simplicity
2018-10-25 23:33:40 +00:00
cheats.h
Cleanup includes
2018-11-18 18:09:48 +00:00
cmdline.cpp
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
2018-12-08 00:40:39 +00:00
cmdline.h
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
common.cpp
Slightly simplify S_OpenAudio()...
2018-11-18 18:12:11 +00:00
common_game.h
Cleanup includes
2018-11-18 18:09:48 +00:00
config.cpp
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
2019-02-20 21:32:56 +00:00
config.h
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
2018-11-18 18:12:21 +00:00
demo.cpp
Cleanup includes
2018-11-18 18:09:48 +00:00
demo.h
Cleanup includes
2018-11-18 18:09:48 +00:00
duke3d.h
Cleanup includes
2018-11-18 18:09:48 +00:00
events_defs.h
CON: Add EVENT_DISPLAYROOMSCAMERATILE
2019-01-22 17:56:34 +00:00
function.h
Add quick save and quick load to the keyboard configuration menu
2018-05-04 22:42:31 +00:00
game.cpp
Patch from Fox:
2019-02-18 22:02:33 +00:00
game.h
Patch from Fox:
2019-02-18 22:02:33 +00:00
gamedef.cpp
Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES
2019-02-20 21:32:39 +00:00
gamedef.h
Patch from Fox:
2019-02-18 22:02:33 +00:00
gamedefs.h
Lower DEFAULTMOUSESENSITIVITY to 4
2018-10-25 23:32:57 +00:00
gameexec.cpp
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
2018-12-15 01:39:25 +00:00
gameexec.h
Switch VM_EventCommon to use references
2018-11-18 18:11:44 +00:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gamestructures.cpp
Patch from Fox:
2019-02-18 22:02:33 +00:00
gamevars.cpp
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
2018-12-15 01:39:51 +00:00
gamevars.h
Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
2018-11-18 18:14:26 +00:00
global.cpp
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
global.h
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
grpscan.cpp
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
2018-12-15 01:39:51 +00:00
grpscan.h
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
in_android.cpp
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
in_android.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.cpp
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
2018-04-12 21:02:31 +00:00
input.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
inv.h
Move addinventory command code into its own function.
2017-07-05 05:38:02 +00:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32common.cpp
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
m32def.cpp
Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script
2019-02-18 22:02:22 +00:00
m32def.h
CON: Add if statements if(var(var)){a,b}(e).
2018-01-31 05:23:48 +00:00
m32exec.cpp
Compile without -fno-strict-aliasing.
2018-11-18 18:13:33 +00:00
m32structures.cpp
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
m32vars.cpp
Add mousebits gamevar to m32script for querying mouse button states
2019-01-30 09:36:56 +00:00
macros.h
WIP wall texture rotation bit
2018-11-18 18:13:48 +00:00
mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdump.cpp
Just cleaning up a dump(er)
2018-11-18 18:06:38 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
Menus: Fix the cursor being affected by viewport-annexing status bar sizes
2019-02-19 05:26:49 +00:00
menus.h
Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
2018-10-25 23:34:03 +00:00
midi.cpp
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
2018-03-22 04:48:57 +00:00
midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mpu401.cpp
Completely unused struct...?
2018-10-25 23:29:49 +00:00
mpu401.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
music.cpp
Fix MIDI playback on non-Windows platforms
2018-05-19 14:14:18 +00:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
namesdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
net.cpp
Fix buffer overrun
2019-01-12 00:21:44 +00:00
net.h
Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
2018-12-15 22:33:15 +00:00
osdcmds.cpp
Patch from Fox:
2019-02-18 22:02:33 +00:00
osdcmds.h
Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
2018-11-18 18:08:38 +00:00
osdfuncs.cpp
Same shit, different diff
2018-11-18 18:06:27 +00:00
osdfuncs.h
Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
2018-11-18 18:05:45 +00:00
player.cpp
Increase MAXANGVEL for player input per tic from 512 to 1024
2019-02-20 21:32:52 +00:00
player.h
Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
2018-12-15 01:36:58 +00:00
premap.cpp
Fix loading screen tile
2018-12-15 22:33:09 +00:00
premap.h
More premap cleanup
2018-11-18 18:08:14 +00:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.cpp
More function name cleanup
2018-04-12 21:03:30 +00:00
rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
EDUKE32_STANDALONE guard some more Duke3D-specific behavior
2018-11-18 18:13:55 +00:00
savegame.h
Savegame cleanup
2018-10-25 23:31:45 +00:00
sbar.cpp
Fix the direction which the shadow is cast in "modern" status bar ammo icon
2019-02-18 22:02:38 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
Fix the automap glitch in the region around the full status bar in Polymost
2019-02-18 22:02:42 +00:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
Fix a mistake in r7322
2019-02-19 05:26:53 +00:00
screentext.h
Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
2018-10-16 06:08:58 +00:00
sdlmusic.cpp
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sector.cpp
CON: Add EVENT_DISPLAYROOMSCAMERATILE
2019-01-22 17:56:34 +00:00
sector.h
Cleanup includes
2018-11-18 18:09:48 +00:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
Add mutex to protect against S_Callback() being called from more than one thread at the same time
2019-01-13 23:26:50 +00:00
sounds.h
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
2018-12-15 01:39:25 +00:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp
Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
2018-10-25 23:32:14 +00:00
sounds_mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
soundsdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
startgtk.game.cpp
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
startosx.game.mm
macOS build fix. DONT_BUILD.
2018-12-15 20:17:03 +00:00
startwin.game.cpp
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
2018-11-18 18:13:02 +00:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
winbits.cpp
Clean up error handling in shitty G_GetVersionFromWebsite() function
2018-10-10 19:14:41 +00:00