raze-gles/source/rr/src
2020-03-06 19:29:13 +01:00
..
actors.cpp - started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace. 2020-03-05 01:01:05 +01:00
actors.h - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
anim.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp Rednukem: dh wip 2020-02-26 20:31:49 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
demo.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
game.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
game.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gamedef.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gamedef.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gameexec.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
gameexec.h Rednukem: WW2GI events 2020-02-12 20:27:42 +01:00
gamevars.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
global.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
net.cpp fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
player.h - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
premap.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
rrdh.cpp - fixed some warnings in Deer Huntin' code 2020-03-02 15:41:30 +01:00
rrdh.h Rednukem: dh wip 2020-02-27 19:44:24 +01:00
savegame.cpp fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp Rednukem: dh wip 2020-02-26 20:31:49 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - fixed missing crosshair in RR after merging the Deer Huntin' code. 2020-02-29 08:58:30 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sector.h - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
sounds.cpp fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00
sounds.h - consolidation of dynamic sound remapping 2020-03-06 17:23:30 +01:00
text.cpp - consolidation of screentext code 2020-03-05 00:58:38 +01:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00