..
actors.cpp
Use static instead of LUNATIC_EXTERN
2020-06-07 10:36:43 +02:00
actors.h
Duke3D: Remove KEEPINSYNC comments referencing LUA code
2020-06-07 10:38:55 +02:00
anim.cpp
- moved the textures used for the animations into the texture manager.
2020-06-14 20:27:13 +02:00
anim.h
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
c_con.cpp
- more file matching.
2020-04-12 08:30:41 +02:00
cheats.cpp
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
2020-04-08 00:38:44 +02:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- palette code cleanup.
2020-05-27 22:19:02 +02:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
d_menu.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
demo.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
demo.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
duke3d.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
events_defs.h
Duke3D: Remove KEEPINSYNC comments referencing LUA code
2020-06-07 10:38:55 +02:00
game.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
game.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
gamedef.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
gamedef.h
Duke3D: Remove KEEPINSYNC comments referencing LUA code
2020-06-07 10:38:55 +02:00
gameexec.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
gameexec.h
source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
2020-06-07 10:33:16 +02:00
gamestructures.cpp
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
gamestructures.h
- fixed compilation.
2020-03-20 21:26:28 +01:00
gamevars.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
gamevars.h
source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
2020-06-07 10:33:16 +02:00
global.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
global.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
inv.h
Implement hardcoded WT stuff
2020-04-08 00:38:45 +02:00
keys.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
macros.h
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
2020-04-08 00:38:44 +02:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
Use static instead of LUNATIC_EXTERN
2020-06-07 10:36:43 +02:00
namesdyn.h
source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
2020-06-07 10:33:16 +02:00
network.cpp
source/duke3d/src/network.cpp: Remove LUNATIC-specific code
2020-06-07 10:33:17 +02:00
network.h
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.cpp
source/duke3d/src/osdcmds.cpp:osdcmd_spawn: Remove
2020-06-07 10:34:12 +02:00
osdcmds.h
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
player.cpp
- fix joystick scaling for all games.
2020-06-12 16:44:08 +02:00
player.h
Duke3D: Remove KEEPINSYNC comments referencing LUA code
2020-06-07 10:38:55 +02:00
premap.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
premap.h
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
quotes.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
savegame.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
savegame.h
source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
2020-06-07 10:33:16 +02:00
sbar.cpp
- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.
2020-06-12 20:52:01 +02:00
sbar.h
Implement WT's widescreen tiles
2020-04-08 00:38:46 +02:00
screens.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
sector.cpp
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
sector.h
Fix return type of A_CheckHitSprite()
2020-03-20 17:35:09 +01:00
soundefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
sounds.h
Duke3D: Remove KEEPINSYNC comments referencing LUA code
2020-06-07 10:38:55 +02:00
sounds_common.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.cpp
Use static instead of LUNATIC_EXTERN
2020-06-07 10:36:43 +02:00
soundsdyn.h
source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
2020-06-07 10:33:16 +02:00
text.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
text.h
fixed some compiler warnings listed by XCode
2020-03-05 01:01:05 +01:00