mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- palette code cleanup.
This commit is contained in:
parent
d52600663d
commit
193b940eef
22 changed files with 204 additions and 191 deletions
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@ -80,13 +80,10 @@ void scrLoadPLUs(void)
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auto data = fileSystem.GetFileData(lump);
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if (data.Size() != 64 * 256)
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I_FatalError("Incorrect PLU size");
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paletteSetLookupTable(i, data.Data());
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lookups.setTable(i, data.Data());
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}
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palookupfog[1].r = 255;
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palookupfog[1].g = 255;
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palookupfog[1].b = 255;
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palookupfog[1].f = 1;
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lookups.setFadeColor(1, 255, 255, 255);
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}
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glblend_t const bloodglblend =
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@ -28,24 +28,65 @@
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#define NORMALPAL (MAXPALOOKUPS - 4)
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#define BRIGHTPAL (MAXPALOOKUPS)
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extern FString LookupTables[MAXPALOOKUPS];
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inline const uint8_t *paletteGetLookupTable(int num)
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struct LookupTable
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{
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return (const uint8_t*)LookupTables[num].GetChars();
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}
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FString Shades;
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PalEntry FadeColor = 0;
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float Visibility = 0;
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bool hasBrightmap = false;
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bool noFloorPal = false;
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};
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inline void paletteCopyLookupTable(int dest, int src)
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struct LookupTableInfo
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{
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LookupTables[dest] = LookupTables[src];
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}
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inline bool paletteCheckLookupTable(int num)
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{
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return LookupTables[num].Len() > 0;
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}
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inline void paletteClearLookupTable(int num)
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{
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LookupTables[num] = "";
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}
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LookupTable tables[MAXPALOOKUPS];
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const uint8_t* getTable(int num)
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{
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if (tables[num].Shades.Len() == 0) num = 0;
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return (const uint8_t*)tables[num].Shades.GetChars();
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}
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bool checkTable(int num)
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{
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return tables[num].Shades.IsNotEmpty();
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}
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void copyTable(int dest, int src)
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{
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tables[dest].Shades = tables[src].Shades;
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}
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void clearTable(int dest)
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{
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tables[dest].Shades = "";
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}
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void makeTable(int palnum, const uint8_t* remapbuf, int r, int g, int b, bool noFloorPal);
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int setTable(int palnum, const uint8_t* remap);
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void postLoadTables();
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int loadTable(FileReader& fp);
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void postLoadLookups();
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void setupDefaultFog();
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void setFadeColor(int num, int r, int g, int b)
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{
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tables[num].FadeColor = PalEntry(1, r, g, b);
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}
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PalEntry getFade(int num)
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{
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return tables[num].FadeColor;
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}
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bool noFloorPal(int num) const
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{
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return tables[num].noFloorPal;
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}
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};
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extern LookupTableInfo lookups;
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enum
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{
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@ -63,9 +104,7 @@ struct palette_t
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extern PalEntry palfadergb;
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void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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void paletteSetColorTable(int32_t id, uint8_t const* table, bool notransparency, bool twodonly);
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int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab);
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#include "tflags.h"
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enum ESetPalFlag
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@ -98,20 +137,9 @@ void videoTintBlood(int32_t r, int32_t g, int32_t b);
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extern int32_t globalpal;
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extern int32_t globalblend;
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern int32_t paletteLoadLookupTable(FileReader &fp);
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extern void paletteSetupDefaultFog(void);
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void paletteFreeLookups();
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extern void palettePostLoadLookups(void);
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extern void paletteFixTranslucencyMask(void);
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern char britable[16][256];
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#ifdef USE_OPENGL
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extern palette_t palookupfog[MAXPALOOKUPS];
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typedef struct glblenddef_
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{
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@ -469,7 +469,7 @@ static int32_t defsparser(scriptfile *script)
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g = clamp(g, 0, 63);
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b = clamp(b, 0, 63);
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paletteMakeLookupTable(p, NULL, r<<2, g<<2, b<<2, 1);
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lookups.makeTable(p, NULL, r<<2, g<<2, b<<2, 1);
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}
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break;
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case T_NOFLOORPALRANGE:
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@ -482,8 +482,8 @@ static int32_t defsparser(scriptfile *script)
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b = max(b, 1);
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e = min(e, MAXPALOOKUPS-1);
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for (i=b; i<=e; i++)
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g_noFloorPal[i] = 1;
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for (i = b; i <= e; i++)
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lookups.tables[i].noFloorPal = true;
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}
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break;
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case T_LOADGRP:
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@ -2059,8 +2059,8 @@ static int32_t defsparser(scriptfile *script)
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// NOTE: all palookups are initialized, i.e. non-NULL!
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// NOTE2: aliasing (pal==remappal) is OK
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paletteMakeLookupTable(pal, paletteGetLookupTable(remappal), red<<2, green<<2, blue<<2,
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remappal==0 ? 1 : (nofloorpal == -1 ? g_noFloorPal[remappal] : nofloorpal));
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lookups.makeTable(pal, lookups.getTable(remappal), red<<2, green<<2, blue<<2,
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remappal==0 ? 1 : (nofloorpal == -1 ? lookups.tables[remappal].noFloorPal : nofloorpal));
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}
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break;
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case T_TEXTURE:
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@ -2847,7 +2847,7 @@ static int32_t defsparser(scriptfile *script)
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{
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didLoadShade = 1;
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numshades = 32;
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paletteSetLookupTable(id, palookupbuf.Data());
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lookups.setTable(id, palookupbuf.Data());
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}
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else
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{
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@ -2858,7 +2858,7 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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paletteMakeLookupTable(id, palookupbuf.Data(), 0,0,0, g_noFloorPal[id]);
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lookups.makeTable(id, palookupbuf.Data(), 0,0,0, lookups.tables[id].noFloorPal);
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}
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break;
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}
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@ -2881,8 +2881,8 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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if (paletteCheckLookupTable(source) || id > 0) // do not overwrite the base with an empty table.
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paletteCopyLookupTable(id, source);
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if (lookups.checkTable(source) || id > 0) // do not overwrite the base with an empty table.
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lookups.copyTable(id, source);
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didLoadShade = 1;
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break;
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}
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@ -2928,7 +2928,7 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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paletteMakeLookupTable(id, NULL, red, green, blue, 1);
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lookups.makeTable(id, NULL, red, green, blue, 1);
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break;
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}
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case T_MAKEPALOOKUP:
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@ -2989,23 +2989,23 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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paletteMakeLookupTable(id, NULL, red, green, blue, g_noFloorPal[id]);
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lookups.makeTable(id, NULL, red, green, blue, lookups.tables[id].noFloorPal);
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break;
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}
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case T_NOFLOORPAL:
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{
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g_noFloorPal[id] = 1;
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lookups.tables[id].noFloorPal = 1;
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break;
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}
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case T_FLOORPAL:
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{
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g_noFloorPal[id] = 0;
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lookups.tables[id].noFloorPal = 0;
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break;
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}
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case T_UNDEF:
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{
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paletteClearLookupTable(id);
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lookups.clearTable(id);
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didLoadShade = 0;
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if (id == 0)
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paletteloaded &= ~PALETTE_SHADE;
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@ -3360,7 +3360,7 @@ static int32_t defsparser(scriptfile *script)
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}
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for (bssize_t i = id0; i <= id1; i++)
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paletteClearLookupTable(i);
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lookups.clearTable(i);
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if (id0 == 0)
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paletteloaded &= ~PALETTE_SHADE;
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@ -128,8 +128,6 @@ static int32_t qradarang[10240];
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uint16_t ATTRIBUTE((used)) sqrtable[4096], ATTRIBUTE((used)) shlookup[4096+256], ATTRIBUTE((used)) sqrtable_old[2048];
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char britable[16][256]; // JBF 20040207: full 8bit precision
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static char kensmessage[128];
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const char *engineerrstr = "No error";
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@ -1570,24 +1568,6 @@ static void dosetaspect(void)
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}
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//
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// loadtables (internal)
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//
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static inline void calcbritable(void)
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{
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int32_t i, j;
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float a, b;
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for (i=0; i<16; i++)
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{
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a = 8.f / ((float)i+8.f);
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b = 255.f / powf(255.f, a);
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for (j=0; j<256; j++) // JBF 20040207: full 8bit precision
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britable[i][j] = (uint8_t) (powf((float)j, a) * b);
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}
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}
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static int32_t engineLoadTables(void)
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{
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static char tablesloaded = 0;
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for (i=0; i<5120; i++)
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qradarang[10239-i] = -qradarang[i];
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calcbritable();
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tablesloaded = 1;
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}
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@ -2126,7 +2104,7 @@ int32_t enginePostInit(void)
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I_FatalError("No translucency table found.");
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V_LoadTranslations(); // loading the translations must be delayed until the palettes have been fully set up.
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palettePostLoadTables();
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lookups.postLoadTables();
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TileFiles.SetupReverseTileMap();
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return 0;
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}
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@ -24,24 +24,12 @@
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#include "v_font.h"
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#include "../../glbackend/glbackend.h"
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// FString is a nice and convenient way to have automatically managed shared storage.
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FString LookupTables[MAXPALOOKUPS];
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LookupTableInfo lookups;
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uint8_t curbasepal;
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int32_t globalblend;
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PalEntry palfadergb;
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#if defined(USE_OPENGL)
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palette_t palookupfog[MAXPALOOKUPS];
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#endif
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// For every pal number, whether tsprite pal should not be taken over from
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// floor pal.
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// NOTE: g_noFloorPal[0] is irrelevant as it's never checked.
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int8_t g_noFloorPal[MAXPALOOKUPS];
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//==========================================================================
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//
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// Adds a palette to the global list of base palettes
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@ -136,7 +124,7 @@ void paletteLoadFromDisk(void)
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int length = numshades * 256;
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auto buffer = fil.Read(length);
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if (buffer.Size() != length) return;
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LookupTables[0] = FString((char*)buffer.Data(), length);
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lookups.setTable(0, buffer.Data());
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paletteloaded |= PALETTE_SHADE;
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paletteloaded |= PALETTE_TRANSLUC;
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@ -148,30 +136,53 @@ void paletteLoadFromDisk(void)
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//
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//==========================================================================
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void palettePostLoadTables(void)
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void LookupTableInfo::postLoadTables(void)
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{
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globalpal = 0;
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GPalette.GenerateGlobalBrightmapFromColormap(paletteGetLookupTable(0), numshades);
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}
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GPalette.GenerateGlobalBrightmapFromColormap(getTable(0), numshades);
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//==========================================================================
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//
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// Ensure that all lookups map 255 to itself to preserve transparency.
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//
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//==========================================================================
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void paletteFixTranslucencyMask(void)
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{
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for (auto &thispalookup : LookupTables)
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// Try to detect fullbright translations. Unfortunately this cannot be used to detect fade strength because of loss of color precision in the palette map.
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for (int j = 0; j < MAXPALOOKUPS; j++)
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{
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if (thispalookup.IsEmpty())
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continue;
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for (int j = 0; j < numshades; j++)
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auto lookup = tables[j].Shades;
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if (lookup.Len() > 0)
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{
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auto p = thispalookup.LockBuffer();
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p[(j << 8) + 255] = 255;
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thispalookup.UnlockBuffer();
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auto basetable = (uint8_t*)lookup.GetChars();
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auto midtable = basetable + ((numshades / 2) - 1) * 256;
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int lumibase = 0, lumimid = 0;
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for (int i = 1; i < 255; i++) // intentionally leave out 0 and 255, because the table here is not translucency adjusted to the palette.
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{
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lumibase += GPalette.BaseColors[basetable[i]].Amplitude();
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lumimid += GPalette.BaseColors[midtable[i]].Amplitude();
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}
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float divider = float(lumimid) / float(lumibase);
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bool isbright = false;
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if (divider > 0.9)
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{
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shadediv[j] = 1 / 10000.f; // this translation is fullbright.
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}
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else
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{
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// Fullbright lookups do not need brightmaps.
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auto fog = tables[j].FadeColor;
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if (GPalette.HasGlobalBrightmap && fog.r == 0 && fog.g == 0 && fog.b == 0)
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{
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isbright = true;
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// A translation is fullbright only if all fullbright colors in the base table are mapped to another fullbright color.
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auto brightmap = GPalette.GlobalBrightmap.Remap;
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for (int i = 1; i < 255; i++) // This also ignores entries 0 and 255 for the same reason as above.
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{
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int map = basetable[i];
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if (brightmap[i] == GPalette.WhiteIndex && brightmap[map] != GPalette.WhiteIndex)
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{
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isbright = false;
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break;
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}
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}
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}
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}
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tables[j].hasBrightmap = isbright;
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DPrintf(DMSG_NOTIFY, "Lookup %d is %sbright\n", j, isbright ? "" : "not ");
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}
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}
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}
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@ -182,7 +193,7 @@ void paletteFixTranslucencyMask(void)
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//
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//==========================================================================
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int32_t paletteLoadLookupTable(FileReader &fp)
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int32_t LookupTableInfo::loadTable(FileReader &fp)
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{
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uint8_t remapbuf[256];
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int numlookups = fp.ReadUInt8();
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@ -201,7 +212,7 @@ int32_t paletteLoadLookupTable(FileReader &fp)
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Printf("ERROR: attempt to load lookup at reserved pal %d\n", palnum);
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}
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else
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paletteMakeLookupTable(palnum, remapbuf, 0, 0, 0, 0);
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makeTable(palnum, remapbuf, 0, 0, 0, 0);
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}
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return 0;
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@ -213,17 +224,16 @@ int32_t paletteLoadLookupTable(FileReader &fp)
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//
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//==========================================================================
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void paletteSetupDefaultFog(void)
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void LookupTableInfo::setupDefaultFog(void)
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{
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for (int j = 1; j <= 255 - 3; j++)
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{
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if (LookupTables[j].IsEmpty() && LookupTables[j + 1].IsEmpty() && LookupTables[j + 2].IsEmpty() && LookupTables[j + 3].IsEmpty())
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if (tables[j].Shades.IsEmpty() && tables[j+1].Shades.IsEmpty() && tables[j + 2].Shades.IsEmpty() && tables[j + 3].Shades.IsEmpty())
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{
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paletteMakeLookupTable(j, NULL, 60, 60, 60, 1);
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paletteMakeLookupTable(j + 1, NULL, 60, 0, 0, 1);
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paletteMakeLookupTable(j + 2, NULL, 0, 60, 0, 1);
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paletteMakeLookupTable(j + 3, NULL, 0, 0, 60, 1);
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makeTable(j, NULL, 60, 60, 60, 1);
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makeTable(j + 1, NULL, 60, 0, 0, 1);
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makeTable(j + 2, NULL, 0, 60, 0, 1);
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makeTable(j + 3, NULL, 0, 0, 60, 1);
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break;
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}
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}
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@ -235,7 +245,7 @@ void paletteSetupDefaultFog(void)
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//
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//==========================================================================
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void palettePostLoadLookups(void)
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void LookupTableInfo::postLoadLookups()
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{
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int numpalettes = GPalette.NumTranslations(Translation_BasePalettes);
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if (numpalettes == 0) return;
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@ -255,9 +265,9 @@ void palettePostLoadLookups(void)
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{
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for (int l = 0; l < MAXPALOOKUPS; l++)
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{
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if (!LookupTables[l].IsEmpty())
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if (!tables[l].Shades.IsEmpty())
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{
|
||||
const uint8_t* lookup = (uint8_t*)LookupTables[l].GetChars();
|
||||
const uint8_t* lookup = (uint8_t*)tables[l].Shades.GetChars();
|
||||
FRemapTable remap;
|
||||
if (i == 0 || (palette != basepalette && !palette->Inactive))
|
||||
{
|
||||
|
@ -274,20 +284,23 @@ void palettePostLoadLookups(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
// Swap colors 0 and 255 in all tables so that all paletted images have their transparent color at index 0.
|
||||
// This means:
|
||||
// - Swap palette and remap entries in all stored remap tables
|
||||
// - change all remap entries of 255 to 0 and vice versa
|
||||
// Assuming that color 255 is always transparent, do the following:
|
||||
// Copy color 0 to color 255
|
||||
// Set color 0 to transparent black
|
||||
// Swap all remap entries from 0 to 255 and vice versa
|
||||
// Always map 0 to 0.
|
||||
|
||||
auto colorswap = [](FRemapTable* remap)
|
||||
{
|
||||
std::swap(remap->Palette[0], remap->Palette[255]);
|
||||
std::swap(remap->Remap[0], remap->Remap[255]);
|
||||
remap->Palette[255] = remap->Palette[0];
|
||||
remap->Palette[0] = 0;
|
||||
remap->Remap[255] = remap->Remap[0];
|
||||
for (auto& c : remap->Remap)
|
||||
{
|
||||
if (c == 0) c = 255;
|
||||
else if (c == 255) c = 0;
|
||||
}
|
||||
remap->Remap[0] = 0;
|
||||
};
|
||||
|
||||
for (auto remap : GPalette.uniqueRemaps)
|
||||
|
@ -304,12 +317,12 @@ void palettePostLoadLookups(void)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab)
|
||||
int32_t LookupTableInfo::setTable(int palnum, const uint8_t *shtab)
|
||||
{
|
||||
if (shtab != NULL)
|
||||
{
|
||||
int length = numshades * 256;
|
||||
LookupTables[palnum] = FString((const char*)shtab, length);
|
||||
tables[palnum].Shades = FString((const char*)shtab, length);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -321,7 +334,7 @@ int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal)
|
||||
void LookupTableInfo::makeTable(int palnum, const uint8_t *remapbuf, int r, int g, int b, bool noFloorPal)
|
||||
{
|
||||
uint8_t idmap[256];
|
||||
|
||||
|
@ -329,13 +342,13 @@ void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r,
|
|||
if (paletteloaded == 0 || (unsigned)palnum >= MAXPALOOKUPS)
|
||||
return;
|
||||
|
||||
g_noFloorPal[palnum] = noFloorPal;
|
||||
tables[palnum].noFloorPal = noFloorPal;
|
||||
|
||||
if (remapbuf == nullptr)
|
||||
{
|
||||
if (r == 0 || g == 0 || b == 0)
|
||||
{
|
||||
paletteClearLookupTable(palnum);
|
||||
clearTable(palnum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -344,12 +357,12 @@ void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r,
|
|||
}
|
||||
|
||||
int length = numshades * 256;
|
||||
auto p = LookupTables[palnum].LockNewBuffer(length);
|
||||
auto p = tables[palnum].Shades.LockNewBuffer(length);
|
||||
if (r == 0 || g == 0 || b == 0)
|
||||
{
|
||||
// "black fog"/visibility case -- only remap color indices
|
||||
|
||||
auto src = paletteGetLookupTable(0);
|
||||
auto src = getTable(0);
|
||||
|
||||
for (int j = 0; j < numshades; j++)
|
||||
for (int i = 0; i < 256; i++)
|
||||
|
@ -374,12 +387,10 @@ void paletteMakeLookupTable(int32_t palnum, const uint8_t *remapbuf, uint8_t r,
|
|||
}
|
||||
}
|
||||
|
||||
#if defined(USE_OPENGL)
|
||||
palookupfog[palnum].r = r;
|
||||
palookupfog[palnum].g = g;
|
||||
palookupfog[palnum].b = b;
|
||||
palookupfog[palnum].f = 1;
|
||||
#endif
|
||||
tables[palnum].FadeColor.r = r;
|
||||
tables[palnum].FadeColor.g = g;
|
||||
tables[palnum].FadeColor.b = b;
|
||||
tables[palnum].FadeColor.a = 1;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -373,7 +373,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
|
|||
return;
|
||||
}
|
||||
|
||||
if (!paletteCheckLookupTable(globalpal))
|
||||
if (!lookups.checkTable(globalpal))
|
||||
globalpal = 0;
|
||||
|
||||
//Load texture (globalpicnum)
|
||||
|
@ -4568,7 +4568,7 @@ static void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype
|
|||
// while sprites are clamped
|
||||
|
||||
if (videoGetRenderMode() < REND_POLYMOST) return;
|
||||
if ((dapalnum < (MAXPALOOKUPS - RESERVEDPALS)) && (!paletteCheckLookupTable(dapalnum))) return;//dapalnum = 0;
|
||||
if ((dapalnum < (MAXPALOOKUPS - RESERVEDPALS)) && (!lookups.checkTable(dapalnum))) return;//dapalnum = 0;
|
||||
|
||||
//Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
|
||||
hicprecaching = 1;
|
||||
|
|
|
@ -361,7 +361,7 @@ void V_InitScreen()
|
|||
|
||||
void V_Init2()
|
||||
{
|
||||
palettePostLoadLookups();
|
||||
lookups.postLoadLookups();
|
||||
twod = &twodgen;
|
||||
|
||||
float gamma = static_cast<DDummyFrameBuffer *>(screen)->Gamma;
|
||||
|
|
|
@ -600,7 +600,7 @@ void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags
|
|||
|
||||
if (pal != -1)
|
||||
{
|
||||
auto remap = paletteGetLookupTable(pal);
|
||||
auto remap = lookups.getTable(pal);
|
||||
for (auto& pixel : buffer)
|
||||
{
|
||||
pixel = remap[pixel];
|
||||
|
|
|
@ -110,7 +110,7 @@ void G_LoadLookups(void)
|
|||
if (!fr.isOpen())
|
||||
return;
|
||||
|
||||
j = paletteLoadLookupTable(fr);
|
||||
j = lookups.loadTable(fr);
|
||||
|
||||
if (j < 0)
|
||||
{
|
||||
|
|
|
@ -3252,7 +3252,7 @@ static int G_MaybeTakeOnFloorPal(tspriteptr_t pSprite, int sectNum)
|
|||
{
|
||||
int const floorPal = sector[sectNum].floorpal;
|
||||
|
||||
if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
|
||||
if (floorPal && !lookups.noFloorPal(floorPal) && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
|
||||
{
|
||||
pSprite->pal = floorPal;
|
||||
return 1;
|
||||
|
@ -5258,10 +5258,7 @@ static inline void G_CheckGametype(void)
|
|||
static void G_PostLoadPalette(void)
|
||||
{
|
||||
if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
|
||||
paletteSetupDefaultFog();
|
||||
|
||||
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
|
||||
paletteFixTranslucencyMask();
|
||||
lookups.setupDefaultFog();
|
||||
}
|
||||
|
||||
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
|
||||
|
|
|
@ -1917,7 +1917,7 @@ int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum)
|
|||
|
||||
switch (labelNum)
|
||||
{
|
||||
case PALDATA_NOFLOORPAL: labelNum = g_noFloorPal[palNum]; break;
|
||||
case PALDATA_NOFLOORPAL: labelNum = lookups.noFloorPal(palNum); break;
|
||||
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
|
||||
}
|
||||
|
||||
|
|
|
@ -1803,7 +1803,7 @@ int P_GetHudPal(const DukePlayer_t *p)
|
|||
if (p->cursectnum >= 0)
|
||||
{
|
||||
int const hudPal = sector[p->cursectnum].floorpal;
|
||||
if (!g_noFloorPal[hudPal])
|
||||
if (!lookups.noFloorPal(hudPal))
|
||||
return hudPal;
|
||||
}
|
||||
|
||||
|
|
|
@ -98,8 +98,6 @@ void cacheAllSounds(void)
|
|||
for(auto &snd : sfx)
|
||||
{
|
||||
soundEngine->CacheSound(&snd);
|
||||
if (((++i)&31) == 0)
|
||||
gameHandleEvents();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ int LoadPaletteLookups()
|
|||
}
|
||||
|
||||
hFile.Read(buffer, 256*64);
|
||||
paletteSetLookupTable(i, buffer);
|
||||
lookups.setTable(i, buffer);
|
||||
|
||||
bGreenPal = 0;
|
||||
|
||||
|
|
|
@ -120,8 +120,8 @@ void PaletteManager::BindPalette(int index)
|
|||
|
||||
void PaletteManager::BindPalswap(int index)
|
||||
{
|
||||
if (LookupTables[index].Len() == 0) index = 0;
|
||||
if (LookupTables[index].Len() > 0)
|
||||
if (!lookups.checkTable(index)) index = 0;
|
||||
if (lookups.checkTable(index))
|
||||
{
|
||||
if (index != lastsindex)
|
||||
{
|
||||
|
@ -130,12 +130,22 @@ void PaletteManager::BindPalswap(int index)
|
|||
{
|
||||
auto p = GLInterface.NewTexture();
|
||||
p->CreateTexture(256, numshades, FHardwareTexture::Indexed, false);
|
||||
p->LoadTexture((uint8_t*)LookupTables[index].GetChars());
|
||||
|
||||
// Perform a 0<->255 index swap. The lookup tables are still the original data.
|
||||
TArray<uint8_t> lookup(numshades * 256, true);
|
||||
memcpy(lookup.Data(), lookups.getTable(index), lookup.Size());
|
||||
for (int i = 0; i < numshades; i++)
|
||||
{
|
||||
auto p = &lookup[i * 256];
|
||||
p[255] = p[0];
|
||||
p[0] = 0;
|
||||
}
|
||||
p->LoadTexture(lookup.Data());
|
||||
p->SetSampler(SamplerNoFilterClampXY);
|
||||
palswaptextures[index] = p;
|
||||
}
|
||||
inst->BindTexture(1, palswaptextures[index]);
|
||||
inst->SetFadeColor(PalEntry(palookupfog[index].r, palookupfog[index].g, palookupfog[index].b));
|
||||
inst->SetFadeColor(lookups.getFade(index));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ void G_LoadLookups(void)
|
|||
if (!fr.isOpen())
|
||||
return;
|
||||
|
||||
j = paletteLoadLookupTable(fr);
|
||||
j = lookups.loadTable(fr);
|
||||
|
||||
if (j < 0)
|
||||
{
|
||||
|
@ -152,16 +152,16 @@ void G_LoadLookups(void)
|
|||
for (bssize_t i = 0; i < 32; i++)
|
||||
table[i] = i+32;
|
||||
|
||||
paletteMakeLookupTable(7, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(7, table, 0, 0, 0, 0);
|
||||
|
||||
for (bssize_t i = 0; i < 256; i++)
|
||||
table[i] = i;
|
||||
paletteMakeLookupTable(30, table, 0, 0, 0, 0);
|
||||
paletteMakeLookupTable(31, table, 0, 0, 0, 0);
|
||||
paletteMakeLookupTable(32, table, 0, 0, 0, 0);
|
||||
paletteMakeLookupTable(33, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(30, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(31, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(32, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(33, table, 0, 0, 0, 0);
|
||||
if (RRRA)
|
||||
paletteMakeLookupTable(105, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(105, table, 0, 0, 0, 0);
|
||||
|
||||
j = 63;
|
||||
for (bssize_t i = 64; i < 80; i++)
|
||||
|
@ -174,19 +174,19 @@ void G_LoadLookups(void)
|
|||
table[81] = 81;
|
||||
for (bssize_t i = 0; i < 32; i++)
|
||||
table[i] = i+32;
|
||||
paletteMakeLookupTable(34, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(34, table, 0, 0, 0, 0);
|
||||
for (bssize_t i = 0; i < 256; i++)
|
||||
table[i] = i;
|
||||
for (bssize_t i = 0; i < 16; i++)
|
||||
table[i] = i+129;
|
||||
for (bssize_t i = 16; i < 32; i++)
|
||||
table[i] = i+192;
|
||||
paletteMakeLookupTable(35, table, 0, 0, 0, 0);
|
||||
lookups.makeTable(35, table, 0, 0, 0, 0);
|
||||
if (RRRA)
|
||||
{
|
||||
paletteMakeLookupTable(50, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
paletteMakeLookupTable(51, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
paletteMakeLookupTable(54, paletteGetLookupTable(8), 32 * 4, 32 * 4, 32 * 4, 0);
|
||||
lookups.makeTable(50, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
lookups.makeTable(51, NULL, 12 * 4, 12 * 4, 12 * 4, 0);
|
||||
lookups.makeTable(54, lookups.getTable(8), 32 * 4, 32 * 4, 32 * 4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4357,7 +4357,7 @@ static int G_MaybeTakeOnFloorPal(tspritetype *pSprite, int sectNum)
|
|||
{
|
||||
int const floorPal = sector[sectNum].floorpal;
|
||||
|
||||
if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
|
||||
if (floorPal && !lookups.noFloorPal(floorPal) && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
|
||||
{
|
||||
pSprite->pal = floorPal;
|
||||
return 1;
|
||||
|
@ -6603,9 +6603,6 @@ static void G_PostLoadPalette(void)
|
|||
{
|
||||
//if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
|
||||
// paletteSetupDefaultFog();
|
||||
|
||||
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
|
||||
paletteFixTranslucencyMask();
|
||||
}
|
||||
|
||||
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
|
||||
|
|
|
@ -1423,7 +1423,7 @@ int P_GetHudPal(const DukePlayer_t *p)
|
|||
if (p->cursectnum >= 0)
|
||||
{
|
||||
int const hudPal = sector[p->cursectnum].floorpal;
|
||||
if (!g_noFloorPal[hudPal])
|
||||
if (!lookups.noFloorPal(hudPal))
|
||||
return hudPal;
|
||||
}
|
||||
|
||||
|
|
|
@ -4335,7 +4335,7 @@ void sub_59C20(void)
|
|||
}
|
||||
for (i = 0; i < 256; i++)
|
||||
table[i] = i;
|
||||
paletteMakeLookupTable(2, table, 10*4, 10*4, 24*4, 0);
|
||||
lookups.makeTable(2, table, 10*4, 10*4, 24*4, 0);
|
||||
}
|
||||
|
||||
int dword_2BEA20, dword_2BEA24;
|
||||
|
|
|
@ -97,8 +97,6 @@ void cacheAllSounds(void)
|
|||
for(auto &snd : sfx)
|
||||
{
|
||||
soundEngine->CacheSound(&snd);
|
||||
if (((++i)&31) == 0)
|
||||
G_HandleAsync();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -228,31 +228,31 @@ InitPalette(void)
|
|||
for (i = 0; i < 256; i++)
|
||||
tempbuf[i] = i;
|
||||
// palette for underwater
|
||||
paletteMakeLookupTable(PALETTE_DIVE, tempbuf, 0, 0, FOG_AMT, TRUE);
|
||||
lookups.makeTable(PALETTE_DIVE, tempbuf, 0, 0, FOG_AMT, TRUE);
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
tempbuf[i] = i;
|
||||
paletteMakeLookupTable(PALETTE_FOG, tempbuf, FOG_AMT, FOG_AMT, FOG_AMT, TRUE);
|
||||
lookups.makeTable(PALETTE_FOG, tempbuf, FOG_AMT, FOG_AMT, FOG_AMT, TRUE);
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
tempbuf[i] = i;
|
||||
paletteMakeLookupTable(PALETTE_DIVE_LAVA, tempbuf, LAVA_AMT, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_DIVE_LAVA, tempbuf, LAVA_AMT, 0, 0, TRUE);
|
||||
|
||||
//
|
||||
// 1 Range changes
|
||||
//
|
||||
|
||||
MapColors(PALETTE_BROWN_RIPPER, BrownRipper, TRUE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_BROWN_RIPPER, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_BROWN_RIPPER, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_SKEL_GORE, SkelGore, TRUE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_SKEL_GORE, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_SKEL_GORE, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_ELECTRO_GORE, ElectroGore, TRUE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_ELECTRO_GORE, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_ELECTRO_GORE, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_MENU_HIGHLIGHT, MenuHighlight, TRUE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_MENU_HIGHLIGHT, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_MENU_HIGHLIGHT, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
//
|
||||
// Multiple range changes
|
||||
|
@ -261,44 +261,44 @@ InitPalette(void)
|
|||
MapColors(PALETTE_BASIC_NINJA, NinjaBasic[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(NinjaBasic); i++)
|
||||
MapColors(PALETTE_BASIC_NINJA, NinjaBasic[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_BASIC_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_BASIC_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_RED_NINJA, NinjaRed[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(NinjaRed); i++)
|
||||
MapColors(PALETTE_RED_NINJA, NinjaRed[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_RED_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_RED_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_GREEN_NINJA, NinjaGreen[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(NinjaGreen); i++)
|
||||
MapColors(PALETTE_GREEN_NINJA, NinjaGreen[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_GREEN_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_GREEN_NINJA, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_GREEN_LIGHTING, AllToGreen[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(AllToGreen); i++)
|
||||
MapColors(PALETTE_GREEN_LIGHTING, AllToGreen[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_GREEN_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_GREEN_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_RED_LIGHTING, AllToRed[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(AllToRed); i++)
|
||||
MapColors(PALETTE_RED_LIGHTING, AllToRed[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_RED_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_BLUE_LIGHTING, AllToBlue[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(AllToBlue); i++)
|
||||
MapColors(PALETTE_BLUE_LIGHTING, AllToBlue[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_BLUE_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_BLUE_LIGHTING, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
MapColors(PALETTE_ILLUMINATE, Illuminate[0], TRUE, tempbuf);
|
||||
for (i = 1; i < SIZ(Illuminate); i++)
|
||||
MapColors(PALETTE_ILLUMINATE, Illuminate[i], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_ILLUMINATE, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_ILLUMINATE, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
// PLAYER COLORS - ALSO USED FOR OTHER THINGS
|
||||
for (play = 0; play < PLAYER_COLOR_MAPS; play++)
|
||||
{
|
||||
MapColors(PALETTE_PLAYER0 + play, PlayerColorMap[play][0], TRUE, tempbuf);
|
||||
MapColors(PALETTE_PLAYER0 + play, PlayerColorMap[play][0], FALSE, tempbuf);
|
||||
paletteMakeLookupTable(PALETTE_PLAYER0 + play, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_PLAYER0 + play, tempbuf, 0, 0, 0, TRUE);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -310,7 +310,7 @@ InitPalette(void)
|
|||
// invert the brown palette
|
||||
for (i = 0; i < 32; i++)
|
||||
tempbuf[LT_BROWN + i] = (LT_BROWN + 32) - i;
|
||||
paletteMakeLookupTable(PALETTE_SLUDGE, tempbuf, 0, 0, 0, TRUE);
|
||||
lookups.makeTable(PALETTE_SLUDGE, tempbuf, 0, 0, 0, TRUE);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -816,7 +816,6 @@ bool InitGame()
|
|||
|
||||
enginePostInit();
|
||||
|
||||
paletteFixTranslucencyMask();
|
||||
V_Init2();
|
||||
|
||||
DemoModeMenuInit = TRUE;
|
||||
|
|
Loading…
Reference in a new issue