mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
From-SVN: r8786
This commit is contained in:
parent
ec3e8bffe1
commit
2dbbfd4db2
5 changed files with 264 additions and 248 deletions
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@ -107,8 +107,13 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i
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auto const pSprite = (uspriteptr_t)&sprite[spriteNum];
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auto const pOther = &sprite[otherSprite];
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// DEFAULT, ZOMBIEACTOR, MISC
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if (pOther->statnum == STAT_DEFAULT || pOther->statnum == STAT_ZOMBIEACTOR || pOther->statnum == STAT_MISC || AFLAMABLE(pOther->picnum))
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if (pOther->statnum == STAT_DEFAULT || pOther->statnum == STAT_ZOMBIEACTOR || pOther->statnum == STAT_MISC
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#ifndef EDUKE32_STANDALONE
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|| (!FURY && AFLAMABLE(pOther->picnum))
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#endif
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)
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{
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#ifndef EDUKE32_STANDALONE
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if (pSprite->picnum != SHRINKSPARK || (pOther->cstat&257))
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@ -161,7 +166,8 @@ void A_RadiusDamageObject_Internal(int const spriteNum, int const otherSprite, i
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#endif
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)
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dmgActor.picnum = pSprite->picnum;
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else dmgActor.picnum = RADIUSEXPLOSION;
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else
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dmgActor.picnum = RADIUSEXPLOSION;
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#ifndef EDUKE32_STANDALONE
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if (pSprite->picnum != SHRINKSPARK)
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@ -1055,11 +1061,12 @@ ACTOR_STATIC void G_MoveZombieActors(void)
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: sector[pSprite->sectnum].floorshade;
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actor[spriteNum].timetosleep = 0;
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changespritestat(spriteNum, STAT_STANDABLE);
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break;
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}
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break;
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fallthrough__;
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case RECON__STATIC:
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if (!FURY)
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if (!FURY && pSprite->picnum == RECON)
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CS(spriteNum) |= 257;
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fallthrough__;
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#endif
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@ -3357,7 +3364,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
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case SPIT__STATIC:
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case COOLEXPLOSION1__STATIC:
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case FREEZEBLAST__STATIC:
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case FIRELASER__STATIC: break;
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case FIRELASER__STATIC:
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break;
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case RPG__STATIC:
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{
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@ -412,9 +412,9 @@ void G_DoCheats(void)
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{
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case CHEAT_WEAPONS:
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{
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int const weaponLimit = (VOLUMEONE) ? 6 : 0;
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int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
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{
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P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
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pPlayer->gotweapon |= (1<<weaponNum);
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@ -533,12 +533,12 @@ void G_DoCheats(void)
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case CHEAT_STUFF:
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{
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int const weaponLimit = (VOLUMEONE) ? 6 : 0;
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int const weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
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pPlayer->gotweapon |= (1<<weaponNum);
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
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for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < weaponLimit; weaponNum++)
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P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
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G_CheatGetInv(pPlayer);
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@ -1215,65 +1215,10 @@ int A_Spawn(int spriteNum, int tileNum)
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#endif
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switch (DYNAMICTILEMAP(pSprite->picnum))
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{
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default:
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if (G_HaveActor(pSprite->picnum))
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{
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if (spriteNum == -1 && pSprite->lotag > ud.player_skill)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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}
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// Init the size
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if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0)
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pSprite->xrepeat = pSprite->yrepeat = 1;
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if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY))
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{
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if (ud.monsters_off == 1)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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}
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A_Fall(newSprite);
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if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT))
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pActor->stayput = pSprite->sectnum;
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g_player[myconnectindex].ps->max_actors_killed++;
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pSprite->clipdist = 80;
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if (spriteNum >= 0)
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{
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if (sprite[spriteNum].picnum == RESPAWN)
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pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal;
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A_PlayAlertSound(newSprite);
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changespritestat(newSprite, STAT_ACTOR);
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}
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else
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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}
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else
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{
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pSprite->clipdist = 40;
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pSprite->owner = newSprite;
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changespritestat(newSprite, STAT_ACTOR);
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}
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pActor->timetosleep = 0;
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if (spriteNum >= 0)
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pSprite->ang = sprite[spriteNum].ang;
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}
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break;
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case FOF__STATIC:
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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case CAMERA1__STATIC:
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pSprite->extra = 1;
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pSprite->cstat &= 32768;
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@ -1291,7 +1236,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->pal = 0;
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changespritestat(newSprite, STAT_ACTOR);
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}
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break;
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goto SPAWN_END;
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#ifndef EDUKE32_STANDALONE
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case CAMERAPOLE__STATIC:
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pSprite->extra = 1;
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@ -1308,7 +1253,7 @@ int A_Spawn(int spriteNum, int tileNum)
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}
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else
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pSprite->pal = 0;
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break;
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goto SPAWN_END;
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case BOLT1__STATIC:
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case SIDEBOLT1__STATIC:
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@ -1317,7 +1262,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->yvel = 0;
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changespritestat(newSprite, STAT_STANDABLE);
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break;
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goto SPAWN_END;
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case WATERSPLASH2__STATIC:
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if (spriteNum >= 0)
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@ -1374,7 +1319,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case DUKEGUN__STATIC:
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case DUKELEG__STATIC:
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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case TONGUE__STATIC:
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if (spriteNum >= 0)
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pSprite->ang = sprite[spriteNum].ang;
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@ -1382,14 +1327,15 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->zvel = 256-(krand()&511);
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pSprite->xvel = 64-(krand()&127);
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changespritestat(newSprite, STAT_PROJECTILE);
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break;
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goto SPAWN_END;
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case NATURALLIGHTNING__STATIC:
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pSprite->cstat &= ~257;
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pSprite->cstat |= 32768;
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break;
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goto SPAWN_END;
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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if (spriteNum == -1) break;
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if (spriteNum == -1)
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goto SPAWN_END;
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if (pSprite->picnum == TRANSPORTERBEAM)
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{
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pSprite->xrepeat = 31;
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@ -1417,12 +1363,12 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_MISC);
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A_SetSprite(newSprite,CLIPMASK0);
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setsprite(newSprite,&pSprite->pos);
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break;
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goto SPAWN_END;
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case FEMMAG1__STATIC:
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case FEMMAG2__STATIC:
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pSprite->cstat &= ~257;
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changespritestat(newSprite, STAT_DEFAULT);
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break;
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goto SPAWN_END;
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case DUKETAG__STATIC:
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case SIGN1__STATIC:
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case SIGN2__STATIC:
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@ -1432,7 +1378,7 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_MISC);
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}
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else pSprite->pal = 0;
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break;
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goto SPAWN_END;
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case MASKWALL1__STATIC:
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case MASKWALL2__STATIC:
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@ -1453,7 +1399,7 @@ int A_Spawn(int spriteNum, int tileNum)
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int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK;
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pSprite->cstat = j | CSTAT_SPRITE_BLOCK;
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changespritestat(newSprite, STAT_DEFAULT);
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break;
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goto SPAWN_END;
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}
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case PODFEM1__STATIC:
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@ -1479,14 +1425,14 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->cstat |= 257;
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pSprite->clipdist = 32;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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goto SPAWN_END;
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case QUEBALL__STATIC:
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case STRIPEBALL__STATIC:
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pSprite->cstat = 256;
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pSprite->clipdist = 8;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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goto SPAWN_END;
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case DUKELYINGDEAD__STATIC:
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if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER)
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@ -1509,28 +1455,28 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->cstat |= 257;
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pSprite->clipdist = 128;
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changespritestat(newSprite, STAT_ACTOR);
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break;
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goto SPAWN_END;
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case RESPAWNMARKERRED__STATIC:
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pSprite->xrepeat = pSprite->yrepeat = 24;
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if (spriteNum >= 0)
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pSprite->z = actor[spriteNum].floorz; // -(1<<4);
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changespritestat(newSprite, STAT_ACTOR);
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break;
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goto SPAWN_END;
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case MIKE__STATIC:
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pSprite->yvel = pSprite->hitag;
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pSprite->hitag = 0;
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changespritestat(newSprite, STAT_ACTOR);
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break;
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goto SPAWN_END;
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case WEATHERWARN__STATIC:
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changespritestat(newSprite, STAT_ACTOR);
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break;
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goto SPAWN_END;
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case SPOTLITE__STATIC:
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T1(newSprite) = pSprite->x;
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T2(newSprite) = pSprite->y;
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break;
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goto SPAWN_END;
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case BULLETHOLE__STATIC:
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pSprite->xrepeat = 3;
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pSprite->yrepeat = 3;
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@ -1538,7 +1484,7 @@ int A_Spawn(int spriteNum, int tileNum)
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A_AddToDeleteQueue(newSprite);
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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case MONEY__STATIC:
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case MAIL__STATIC:
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@ -1551,7 +1497,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->ang = krand() & 2047;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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case SHELL__STATIC: //From the player
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case SHOTGUNSHELL__STATIC:
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@ -1600,7 +1546,7 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_MISC);
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}
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break;
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goto SPAWN_END;
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case WATERBUBBLE__STATIC:
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if (spriteNum >= 0)
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@ -1613,7 +1559,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->xrepeat = pSprite->yrepeat = 4;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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case CRANE__STATIC:
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@ -1657,13 +1603,13 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->owner = -1;
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pSprite->extra = 8;
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changespritestat(newSprite, STAT_STANDABLE);
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break;
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goto SPAWN_END;
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case TRASH__STATIC:
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pSprite->ang = krand()&2047;
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pSprite->xrepeat = pSprite->yrepeat = 24;
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changespritestat(newSprite, STAT_STANDABLE);
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break;
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goto SPAWN_END;
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case WATERDRIP__STATIC:
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if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR))
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@ -1691,19 +1637,19 @@ int A_Spawn(int spriteNum, int tileNum)
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case WATERDRIPSPLASH__STATIC:
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pSprite->xrepeat = pSprite->yrepeat = 24;
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changespritestat(newSprite, STAT_STANDABLE);
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break;
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goto SPAWN_END;
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case PLUG__STATIC:
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pSprite->lotag = 9999;
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changespritestat(newSprite, STAT_STANDABLE);
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break;
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goto SPAWN_END;
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case TARGET__STATIC:
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case DUCK__STATIC:
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case LETTER__STATIC:
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pSprite->extra = 1;
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pSprite->cstat |= 257;
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changespritestat(newSprite, STAT_ACTOR);
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break;
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goto SPAWN_END;
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case OCTABRAINSTAYPUT__STATIC:
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case LIZTROOPSTAYPUT__STATIC:
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@ -1803,7 +1749,7 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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pSprite->xrepeat=pSprite->yrepeat=0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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}
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else
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{
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@ -1837,7 +1783,7 @@ int A_Spawn(int spriteNum, int tileNum)
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if (pSprite->picnum == ROTATEGUN)
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pSprite->zvel = 0;
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break;
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goto SPAWN_END;
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case REACTOR2__STATIC:
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case REACTOR__STATIC:
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@ -1847,14 +1793,14 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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}
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pSprite->pal = 0;
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pSprite->shade = -17;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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goto SPAWN_END;
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case HEAVYHBOMB__STATIC:
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if (spriteNum >= 0)
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@ -1869,13 +1815,13 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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}
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pSprite->pal = 0;
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pSprite->shade = -17;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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goto SPAWN_END;
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case RECON__STATIC:
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if (pSprite->lotag > ud.player_skill)
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@ -1890,7 +1836,7 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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}
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pSprite->extra = 130;
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pSprite->cstat |= 256; // Make it hitable
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@ -1899,13 +1845,13 @@ int A_Spawn(int spriteNum, int tileNum)
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{
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pSprite->xrepeat = pSprite->yrepeat = 0;
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changespritestat(newSprite, STAT_MISC);
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break;
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goto SPAWN_END;
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}
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pSprite->pal = 0;
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pSprite->shade = -17;
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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break;
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goto SPAWN_END;
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case ATOMICHEALTH__STATIC:
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case STEROIDS__STATIC:
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@ -1957,7 +1903,7 @@ int A_Spawn(int spriteNum, int tileNum)
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{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
pSprite->pal = 0;
|
||||
|
@ -1971,7 +1917,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1991,7 +1937,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
A_Fall(newSprite);
|
||||
}
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case WATERFOUNTAIN__STATIC:
|
||||
SLT(newSprite) = 1;
|
||||
|
@ -2004,12 +1950,12 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->cstat = 257; // Make it hitable
|
||||
sprite[newSprite].extra = 1;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case FLOORFLAME__STATIC:
|
||||
pSprite->shade = -127;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case BOUNCEMINE__STATIC:
|
||||
pSprite->owner = newSprite;
|
||||
|
@ -2018,7 +1964,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->shade = -127;
|
||||
pSprite->extra = g_impactDamage<<2;
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case STEAM__STATIC:
|
||||
if (spriteNum >= 0)
|
||||
|
@ -2032,7 +1978,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
fallthrough__;
|
||||
case CEILINGSTEAM__STATIC:
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case TOILET__STATIC:
|
||||
case STALL__STATIC:
|
||||
|
@ -2040,7 +1986,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->cstat |= 257;
|
||||
pSprite->clipdist = 8;
|
||||
pSprite->owner = newSprite;
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case CANWITHSOMETHING__STATIC:
|
||||
case CANWITHSOMETHING2__STATIC:
|
||||
|
@ -2078,12 +2024,12 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->cstat = 257|(krand()&4);
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
}
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case TOILETWATER__STATIC:
|
||||
pSprite->shade = -16;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case LASERLINE__STATIC:
|
||||
pSprite->yrepeat = 6;
|
||||
|
@ -2101,7 +2047,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case FORCESPHERE__STATIC:
|
||||
if (spriteNum == -1)
|
||||
|
@ -2114,7 +2060,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->xrepeat = pSprite->yrepeat = 1;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
}
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case BLOOD__STATIC:
|
||||
pSprite->xrepeat = pSprite->yrepeat = 16;
|
||||
|
@ -2122,7 +2068,8 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
|
||||
pSprite->pal = 6;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case BLOODPOOL__STATIC:
|
||||
case PUKE__STATIC:
|
||||
{
|
||||
|
@ -2150,13 +2097,13 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
zero_puke:
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
if (sector[sectNum].lotag == ST_1_ABOVE_WATER)
|
||||
{
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
if (spriteNum >= 0 && pSprite->picnum != PUKE)
|
||||
|
@ -2178,7 +2125,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (spriteNum >= 0)
|
||||
pSprite->xrepeat = pSprite->yrepeat = 1;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case BLOODSPLAT1__STATIC:
|
||||
case BLOODSPLAT2__STATIC:
|
||||
|
@ -2194,14 +2141,14 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
A_AddToDeleteQueue(newSprite);
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case TRIPBOMB__STATIC:
|
||||
if (pSprite->lotag > ud.player_skill)
|
||||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
pSprite->xrepeat = 4;
|
||||
|
@ -2217,18 +2164,18 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pActor->t_data[5] = pSprite->ang;
|
||||
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case SPACEMARINE__STATIC:
|
||||
pSprite->extra = 20;
|
||||
pSprite->cstat |= 257;
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case DOORSHOCK__STATIC:
|
||||
pSprite->cstat |= 1+256;
|
||||
pSprite->shade = -12;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case HYDRENT__STATIC:
|
||||
case PANNEL1__STATIC:
|
||||
case PANNEL2__STATIC:
|
||||
|
@ -2300,10 +2247,11 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
fallthrough__;
|
||||
case OCEANSPRITE4__STATIC:
|
||||
changespritestat(newSprite, STAT_DEFAULT);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case FRAMEEFFECT1_13__STATIC:
|
||||
if (PLUTOPAK) break;
|
||||
if (PLUTOPAK)
|
||||
break;
|
||||
fallthrough__;
|
||||
case FRAMEEFFECT1__STATIC:
|
||||
if (spriteNum >= 0)
|
||||
|
@ -2316,7 +2264,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case FOOTPRINTS__STATIC:
|
||||
case FOOTPRINTS2__STATIC:
|
||||
case FOOTPRINTS3__STATIC:
|
||||
|
@ -2339,7 +2287,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
}
|
||||
else goto zero_footprint;
|
||||
|
@ -2350,7 +2298,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
zero_footprint:
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2);
|
||||
|
@ -2364,14 +2312,14 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
A_AddToDeleteQueue(newSprite);
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case VIEWSCREEN__STATIC:
|
||||
case VIEWSCREEN2__STATIC:
|
||||
pSprite->owner = newSprite;
|
||||
pSprite->lotag = pSprite->extra = 1;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case RESPAWN__STATIC:
|
||||
pSprite->extra = 66-13;
|
||||
fallthrough__;
|
||||
|
@ -2380,11 +2328,11 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
pSprite->cstat = 32768;
|
||||
changespritestat(newSprite, STAT_FX);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case EXPLOSION2__STATIC:
|
||||
#ifdef POLYMER
|
||||
|
@ -2438,7 +2386,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case PLAYERONWATER__STATIC:
|
||||
if (spriteNum >= 0)
|
||||
|
@ -2450,7 +2398,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->cstat |= 32768;
|
||||
}
|
||||
changespritestat(newSprite, STAT_DUMMYPLAYER);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case APLAYER__STATIC:
|
||||
pSprite->xrepeat = 0;
|
||||
|
@ -2461,7 +2409,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|| ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag)
|
||||
? STAT_MISC
|
||||
: STAT_PLAYER);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case TOUCHPLATE__STATIC:
|
||||
T3(newSprite) = sector[sectNum].floorz;
|
||||
|
||||
|
@ -2472,7 +2420,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
pSprite->xrepeat=pSprite->yrepeat=0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
fallthrough__;
|
||||
|
@ -2487,18 +2435,18 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
#endif
|
||||
pSprite->cstat |= 32768;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case MASTERSWITCH__STATIC:
|
||||
if (pSprite->picnum == MASTERSWITCH)
|
||||
pSprite->cstat |= 32768;
|
||||
pSprite->yvel = 0;
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
case LOCATORS__STATIC:
|
||||
pSprite->cstat |= 32768;
|
||||
changespritestat(newSprite, STAT_LOCATOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case ACTIVATORLOCKED__STATIC:
|
||||
case ACTIVATOR__STATIC:
|
||||
|
@ -2506,7 +2454,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (pSprite->picnum == ACTIVATORLOCKED)
|
||||
sector[pSprite->sectnum].lotag |= 16384;
|
||||
changespritestat(newSprite, STAT_ACTIVATOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case OOZ__STATIC:
|
||||
case OOZ2__STATIC:
|
||||
|
@ -2530,7 +2478,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->xrepeat = 25 - (oozSize >> 1);
|
||||
pSprite->cstat |= (krand() & 4);
|
||||
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
case SECTOREFFECTOR__STATIC:
|
||||
|
@ -3096,7 +3044,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
}
|
||||
|
||||
changespritestat(newSprite, STAT_EFFECTOR);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case SEENINE__STATIC:
|
||||
case OOZFILTER__STATIC:
|
||||
|
@ -3113,7 +3061,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->owner = newSprite;
|
||||
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
case CRACK1__STATIC:
|
||||
case CRACK2__STATIC:
|
||||
|
@ -3135,7 +3083,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
pSprite->pal = 0;
|
||||
|
@ -3144,9 +3092,67 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
A_SetSprite(newSprite,CLIPMASK0);
|
||||
break;
|
||||
goto SPAWN_END;
|
||||
|
||||
default:
|
||||
break; // NOT goto
|
||||
}
|
||||
|
||||
// implementation of the default case
|
||||
if (G_HaveActor(pSprite->picnum))
|
||||
{
|
||||
if (spriteNum == -1 && pSprite->lotag > ud.player_skill)
|
||||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
// Init the size
|
||||
if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0)
|
||||
pSprite->xrepeat = pSprite->yrepeat = 1;
|
||||
|
||||
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY))
|
||||
{
|
||||
if (ud.monsters_off == 1)
|
||||
{
|
||||
pSprite->xrepeat = pSprite->yrepeat = 0;
|
||||
changespritestat(newSprite, STAT_MISC);
|
||||
goto SPAWN_END;
|
||||
}
|
||||
|
||||
A_Fall(newSprite);
|
||||
|
||||
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT))
|
||||
pActor->stayput = pSprite->sectnum;
|
||||
|
||||
g_player[myconnectindex].ps->max_actors_killed++;
|
||||
pSprite->clipdist = 80;
|
||||
|
||||
if (spriteNum >= 0)
|
||||
{
|
||||
if (sprite[spriteNum].picnum == RESPAWN)
|
||||
pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal;
|
||||
|
||||
A_PlayAlertSound(newSprite);
|
||||
changespritestat(newSprite, STAT_ACTOR);
|
||||
}
|
||||
else
|
||||
changespritestat(newSprite, STAT_ZOMBIEACTOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
pSprite->clipdist = 40;
|
||||
pSprite->owner = newSprite;
|
||||
changespritestat(newSprite, STAT_ACTOR);
|
||||
}
|
||||
|
||||
pActor->timetosleep = 0;
|
||||
|
||||
if (spriteNum >= 0)
|
||||
pSprite->ang = sprite[spriteNum].ang;
|
||||
}
|
||||
|
||||
SPAWN_END:
|
||||
if (VM_HaveEvent(EVENT_SPAWN))
|
||||
{
|
||||
|
|
|
@ -56,8 +56,6 @@ BEGIN_DUKE_NS
|
|||
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
|
||||
#else
|
||||
#define AFLAMABLE(X) (0)
|
||||
#endif
|
||||
#define rnd(X) ((krand()>>8)>=(255-(X)))
|
||||
|
||||
|
|
|
@ -1939,7 +1939,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
PN(spriteNum) = BGRATE1;
|
||||
CS(spriteNum) &= (65535-256-1);
|
||||
A_PlaySound(VENT_BUST, spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case FANSPRITE__STATIC:
|
||||
PN(spriteNum) = FANSPRITEBROKE;
|
||||
|
@ -1955,7 +1955,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
auto const pSprite = &sprite[spriteNum];
|
||||
RANDOMSCRAP(pSprite, spriteNum);
|
||||
}
|
||||
break;
|
||||
return;
|
||||
|
||||
case OCEANSPRITE1__STATIC:
|
||||
case OCEANSPRITE2__STATIC:
|
||||
|
@ -1964,7 +1964,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
case OCEANSPRITE5__STATIC:
|
||||
A_Spawn(spriteNum,SMALLSMOKE);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case QUEBALL__STATIC:
|
||||
case STRIPEBALL__STATIC:
|
||||
|
@ -1989,7 +1989,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_DeleteSprite(spriteNum);
|
||||
}
|
||||
}
|
||||
break;
|
||||
return;
|
||||
|
||||
case TREE1__STATIC:
|
||||
case TREE2__STATIC:
|
||||
|
@ -2015,7 +2015,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
T1(spriteNum) = 1;
|
||||
A_Spawn(spriteNum,BURNING);
|
||||
}
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
case CACTUS__STATIC:
|
||||
|
@ -2045,7 +2045,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
PN(spriteNum) = CACTUSBROKE;
|
||||
CS(spriteNum) &= ~257;
|
||||
}
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
case HANGLIGHT__STATIC:
|
||||
|
@ -2054,14 +2054,14 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_InsertSprite(SECT(spriteNum),SX(spriteNum),SY(spriteNum),SZ(spriteNum)-ZOFFSET3,SCRAP1+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(sprite[spriteNum].zvel>>2),spriteNum,5);
|
||||
A_PlaySound(GLASS_HEAVYBREAK,spriteNum);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case WATERFOUNTAIN__STATIC:
|
||||
// case WATERFOUNTAIN+1:
|
||||
// case WATERFOUNTAIN+2:
|
||||
PN(spriteNum) = WATERFOUNTAINBROKE;
|
||||
A_Spawn(spriteNum,TOILETWATER);
|
||||
break;
|
||||
return;
|
||||
|
||||
case SATELITE__STATIC:
|
||||
case FUELPOD__STATIC:
|
||||
|
@ -2075,7 +2075,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_Spawn(spriteNum,EXPLOSION2);
|
||||
A_DeleteSprite(spriteNum);
|
||||
}
|
||||
break;
|
||||
return;
|
||||
|
||||
case BOTTLE1__STATIC:
|
||||
case BOTTLE2__STATIC:
|
||||
|
@ -2119,13 +2119,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
SA(spriteNum) = krand()&2047;
|
||||
A_SpawnWallGlass(spriteNum,-1,8);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case FETUS__STATIC:
|
||||
PN(spriteNum) = FETUSBROKE;
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
A_SpawnWallGlass(spriteNum,-1,10);
|
||||
break;
|
||||
return;
|
||||
|
||||
case FETUSBROKE__STATIC:
|
||||
for (bssize_t j=48; j>0; j--)
|
||||
|
@ -2140,13 +2140,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
A_SpawnWallGlass(spriteNum,-1,10);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case HYDROPLANT__STATIC:
|
||||
PN(spriteNum) = BROKEHYDROPLANT;
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
A_SpawnWallGlass(spriteNum,-1,10);
|
||||
break;
|
||||
return;
|
||||
|
||||
case FORCESPHERE__STATIC:
|
||||
sprite[spriteNum].xrepeat = 0;
|
||||
|
@ -2154,13 +2154,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
actor[OW(spriteNum)].t_data[1] = !actor[OW(spriteNum)].t_data[1];
|
||||
actor[OW(spriteNum)].t_data[2] ++;
|
||||
A_Spawn(spriteNum,EXPLOSION2);
|
||||
break;
|
||||
return;
|
||||
|
||||
case BROKEHYDROPLANT__STATIC:
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
A_SpawnWallGlass(spriteNum,-1,5);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case TOILET__STATIC:
|
||||
PN(spriteNum) = TOILETBROKE;
|
||||
|
@ -2168,7 +2168,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
CS(spriteNum) &= ~257;
|
||||
A_Spawn(spriteNum,TOILETWATER);
|
||||
A_PlaySound(GLASS_BREAKING,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case STALL__STATIC:
|
||||
PN(spriteNum) = STALLBROKE;
|
||||
|
@ -2176,7 +2176,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
CS(spriteNum) &= ~257;
|
||||
A_Spawn(spriteNum,TOILETWATER);
|
||||
A_PlaySound(GLASS_HEAVYBREAK,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case HYDRENT__STATIC:
|
||||
PN(spriteNum) = BROKEFIREHYDRENT;
|
||||
|
@ -2188,26 +2188,26 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
// sprite[j].pal = 2;
|
||||
// }
|
||||
A_PlaySound(GLASS_HEAVYBREAK,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case CIRCLEPANNEL__STATIC:
|
||||
PN(spriteNum) = CIRCLEPANNELBROKE;
|
||||
CS(spriteNum) &= (65535-256-1);
|
||||
A_PlaySound(VENT_BUST,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case PANNEL1__STATIC:
|
||||
case PANNEL2__STATIC:
|
||||
PN(spriteNum) = BPANNEL1;
|
||||
CS(spriteNum) &= (65535-256-1);
|
||||
A_PlaySound(VENT_BUST,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case PANNEL3__STATIC:
|
||||
PN(spriteNum) = BPANNEL3;
|
||||
CS(spriteNum) &= (65535-256-1);
|
||||
A_PlaySound(VENT_BUST,spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case PIPE1__STATIC:
|
||||
case PIPE2__STATIC:
|
||||
|
@ -2240,7 +2240,7 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
|
||||
int newSprite = A_Spawn(spriteNum, STEAM);
|
||||
sprite[newSprite].z = sector[SECT(spriteNum)].floorz-ZOFFSET5;
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
case MONK__STATIC:
|
||||
|
@ -2252,7 +2252,8 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
fallthrough__;
|
||||
case SPACEMARINE__STATIC:
|
||||
sprite[spriteNum].extra -= sprite[dmgSrc].extra;
|
||||
if (sprite[spriteNum].extra > 0) break;
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
return;
|
||||
SA(spriteNum) = krand()&2047;
|
||||
A_Shoot(spriteNum,BLOODSPLAT1);
|
||||
SA(spriteNum) = krand()&2047;
|
||||
|
@ -2277,13 +2278,13 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
A_DoGuts(spriteNum,JIBS3,6);
|
||||
S_PlaySound(SQUISHED);
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case CHAIR1__STATIC:
|
||||
case CHAIR2__STATIC:
|
||||
PN(spriteNum) = BROKENCHAIR;
|
||||
CS(spriteNum) = 0;
|
||||
break;
|
||||
return;
|
||||
|
||||
case CHAIR3__STATIC:
|
||||
case MOVIECAMERA__STATIC:
|
||||
|
@ -2302,101 +2303,104 @@ void A_DamageObject_Duke3D(int spriteNum, int const dmgSrc)
|
|||
RANDOMSCRAP(pSprite, spriteNum);
|
||||
}
|
||||
A_DeleteSprite(spriteNum);
|
||||
break;
|
||||
return;
|
||||
|
||||
case PLAYERONWATER__STATIC:
|
||||
spriteNum = OW(spriteNum);
|
||||
fallthrough__;
|
||||
default:
|
||||
if ((sprite[spriteNum].cstat&16) && SHT(spriteNum) == 0 && SLT(spriteNum) == 0 && sprite[spriteNum].statnum == STAT_DEFAULT)
|
||||
break;
|
||||
break; // NOT return
|
||||
}
|
||||
|
||||
if ((sprite[dmgSrc].picnum == FREEZEBLAST || sprite[dmgSrc].owner != spriteNum) && sprite[spriteNum].statnum != STAT_PROJECTILE)
|
||||
// implementation of the default case
|
||||
|
||||
if ((sprite[spriteNum].cstat&16) && SHT(spriteNum) == 0 && SLT(spriteNum) == 0 && sprite[spriteNum].statnum == STAT_DEFAULT)
|
||||
return;
|
||||
|
||||
if ((sprite[dmgSrc].picnum == FREEZEBLAST || sprite[dmgSrc].owner != spriteNum) && sprite[spriteNum].statnum != STAT_PROJECTILE)
|
||||
{
|
||||
if (A_CheckEnemySprite(&sprite[spriteNum]) == 1)
|
||||
{
|
||||
if (A_CheckEnemySprite(&sprite[spriteNum]) == 1)
|
||||
{
|
||||
if (sprite[dmgSrc].picnum == RPG)
|
||||
sprite[dmgSrc].extra <<= 1;
|
||||
if (sprite[dmgSrc].picnum == RPG)
|
||||
sprite[dmgSrc].extra <<= 1;
|
||||
|
||||
if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER)
|
||||
&& (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME + 7))
|
||||
if (sprite[dmgSrc].picnum != FREEZEBLAST)
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
|
||||
{
|
||||
int const newSprite = A_Spawn(dmgSrc, JIBS6);
|
||||
sprite[newSprite].z += ZOFFSET6;
|
||||
if (sprite[dmgSrc].pal == 6)
|
||||
sprite[newSprite].pal = 6;
|
||||
sprite[newSprite].xvel = 16;
|
||||
sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24;
|
||||
sprite[newSprite].ang += 32 - (krand() & 63);
|
||||
}
|
||||
|
||||
int const damageOwner = sprite[dmgSrc].owner;
|
||||
|
||||
if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE)
|
||||
if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON)
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
|
||||
{
|
||||
A_Shoot(spriteNum, BLOODSPLAT3);
|
||||
A_Shoot(spriteNum, BLOODSPLAT1);
|
||||
A_Shoot(spriteNum, BLOODSPLAT2);
|
||||
A_Shoot(spriteNum, BLOODSPLAT4);
|
||||
}
|
||||
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_NODAMAGEPUSH))
|
||||
{
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER)
|
||||
&& (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME + 7))
|
||||
if (sprite[dmgSrc].picnum != FREEZEBLAST)
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
|
||||
{
|
||||
if ((sprite[spriteNum].cstat & 48) == 0)
|
||||
SA(spriteNum) = (sprite[dmgSrc].ang + 1024) & 2047;
|
||||
sprite[spriteNum].xvel = -(sprite[dmgSrc].extra << 2);
|
||||
int16_t sectNum = SECT(spriteNum);
|
||||
pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0);
|
||||
if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS)
|
||||
changespritesect(spriteNum, sectNum);
|
||||
int const newSprite = A_Spawn(dmgSrc, JIBS6);
|
||||
sprite[newSprite].z += ZOFFSET6;
|
||||
if (sprite[dmgSrc].pal == 6)
|
||||
sprite[newSprite].pal = 6;
|
||||
sprite[newSprite].xvel = 16;
|
||||
sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24;
|
||||
sprite[newSprite].ang += 32 - (krand() & 63);
|
||||
}
|
||||
}
|
||||
|
||||
if (sprite[spriteNum].statnum == STAT_ZOMBIEACTOR)
|
||||
int const damageOwner = sprite[dmgSrc].owner;
|
||||
|
||||
if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE)
|
||||
if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON)
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
|
||||
{
|
||||
A_Shoot(spriteNum, BLOODSPLAT3);
|
||||
A_Shoot(spriteNum, BLOODSPLAT1);
|
||||
A_Shoot(spriteNum, BLOODSPLAT2);
|
||||
A_Shoot(spriteNum, BLOODSPLAT4);
|
||||
}
|
||||
|
||||
if (!A_CheckSpriteFlags(spriteNum, SFLAG_NODAMAGEPUSH))
|
||||
{
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
{
|
||||
changespritestat(spriteNum, STAT_ACTOR);
|
||||
actor[spriteNum].timetosleep = SLEEPTIME;
|
||||
if ((sprite[spriteNum].cstat & 48) == 0)
|
||||
SA(spriteNum) = (sprite[dmgSrc].ang + 1024) & 2047;
|
||||
sprite[spriteNum].xvel = -(sprite[dmgSrc].extra << 2);
|
||||
int16_t sectNum = SECT(spriteNum);
|
||||
pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0);
|
||||
if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS)
|
||||
changespritesect(spriteNum, sectNum);
|
||||
}
|
||||
if ((sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK)
|
||||
return;
|
||||
}
|
||||
|
||||
if (sprite[spriteNum].statnum != STAT_ZOMBIEACTOR)
|
||||
if (sprite[spriteNum].statnum == STAT_ZOMBIEACTOR)
|
||||
{
|
||||
if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum)))
|
||||
return;
|
||||
actor[spriteNum].picnum = sprite[dmgSrc].picnum;
|
||||
actor[spriteNum].extra += sprite[dmgSrc].extra;
|
||||
actor[spriteNum].ang = sprite[dmgSrc].ang;
|
||||
actor[spriteNum].owner = sprite[dmgSrc].owner;
|
||||
|
||||
if(A_CheckSpriteFlags(spriteNum, SFLAG_DAMAGEEVENT))
|
||||
VM_OnEventWithReturn(EVENT_POSTDAMAGESPRITE, dmgSrc, -1, spriteNum);
|
||||
}
|
||||
|
||||
if (sprite[spriteNum].statnum == STAT_PLAYER)
|
||||
{
|
||||
auto ps = g_player[P_Get(spriteNum)].ps;
|
||||
|
||||
if (ps->newowner >= 0)
|
||||
G_ClearCameraView(ps);
|
||||
|
||||
if (sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK)
|
||||
return;
|
||||
|
||||
if (sprite[actor[spriteNum].owner].picnum != APLAYER)
|
||||
if (ud.player_skill >= 3)
|
||||
sprite[dmgSrc].extra += (sprite[dmgSrc].extra>>1);
|
||||
changespritestat(spriteNum, STAT_ACTOR);
|
||||
actor[spriteNum].timetosleep = SLEEPTIME;
|
||||
}
|
||||
if ((sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK)
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
if (sprite[spriteNum].statnum != STAT_ZOMBIEACTOR)
|
||||
{
|
||||
if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum)))
|
||||
return;
|
||||
|
||||
actor[spriteNum].picnum = sprite[dmgSrc].picnum;
|
||||
actor[spriteNum].extra += sprite[dmgSrc].extra;
|
||||
actor[spriteNum].ang = sprite[dmgSrc].ang;
|
||||
actor[spriteNum].owner = sprite[dmgSrc].owner;
|
||||
|
||||
if(A_CheckSpriteFlags(spriteNum, SFLAG_DAMAGEEVENT))
|
||||
VM_OnEventWithReturn(EVENT_POSTDAMAGESPRITE, dmgSrc, -1, spriteNum);
|
||||
}
|
||||
|
||||
if (sprite[spriteNum].statnum == STAT_PLAYER)
|
||||
{
|
||||
auto ps = g_player[P_Get(spriteNum)].ps;
|
||||
|
||||
if (ps->newowner >= 0)
|
||||
G_ClearCameraView(ps);
|
||||
|
||||
if (sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK)
|
||||
return;
|
||||
|
||||
if (sprite[actor[spriteNum].owner].picnum != APLAYER)
|
||||
if (ud.player_skill >= 3)
|
||||
sprite[dmgSrc].extra += (sprite[dmgSrc].extra>>1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue