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Duke3D: Remove KEEPINSYNC comments referencing LUA code
# Conflicts: # source/duke3d/src/_functio.h # source/duke3d/src/duke3d.h # source/duke3d/src/game.h # source/duke3d/src/global.h
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8 changed files with 2 additions and 16 deletions
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@ -40,7 +40,6 @@ BEGIN_DUKE_NS
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#define ACTOR_MAXFALLINGZVEL 6144
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#define ACTOR_ONWATER_ADDZ (24<<8)
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// KEEPINSYNC lunatic/con_lang.lua
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#define STAT_DEFAULT 0
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#define STAT_ACTOR 1
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#define STAT_ZOMBIEACTOR 2
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@ -298,7 +297,6 @@ typedef struct
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} tiledata_t;
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// KEEPINSYNC lunatic/con_lang.lua
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enum sflags_t
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{
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SFLAG_SHADOW = 0x00000001,
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@ -58,7 +58,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 2
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXLEVELS 64
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#define MAXGAMETYPES 16
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@ -5,7 +5,7 @@
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BEGIN_DUKE_NS
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
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// KEEPINSYNC with EventNames[]
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enum GameEvent_t {
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EVENT_INIT, // 0
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EVENT_ENTERLEVEL,
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@ -861,7 +861,7 @@ char const *VM_GetKeywordForID(int32_t id)
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return "<unknown instruction>";
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}
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// KEEPINSYNC with enum GameEvent_t and lunatic/con_lang.lua
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// KEEPINSYNC with enum GameEvent_t
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const char *EventNames[MAXEVENTS] =
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{
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"EVENT_INIT",
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@ -5676,7 +5676,6 @@ static void C_AddDefinition(const char *lLabel,int32_t lValue,int32_t lType)
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labelcode[g_labelCnt++] = lValue;
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}
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// KEEPINSYNC lunatic/con_lang.lua
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static void C_AddDefaultDefinitions(void)
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{
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for (int i=0; i<MAXEVENTS; i++)
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@ -189,7 +189,6 @@ extern const tokenmap_t iter_tokens[];
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extern char const * VM_GetKeywordForID(int32_t id);
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// KEEPINSYNC lunatic/con_lang.lua
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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@ -750,7 +749,6 @@ enum PalDataLabel_t
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PALDATA_END
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};
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// KEEPINSYNC lunatic/con_lang.lua
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enum ProjectileLabel_t
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{
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PROJ_WORKSLIKE, // 0
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@ -1342,8 +1340,6 @@ enum IterationTypes_t
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\
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TRANSFORM(CON_END)
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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#define ENUM_TRANSFORM(ENUM_CONST) ENUM_CONST
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#define COMMA ,
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enum ScriptKeywords_t
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@ -41,7 +41,6 @@ BEGIN_DUKE_NS
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#endif
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#define MAXINTERPOLATIONS MAXSPRITES
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// KEEPINSYNC lunatic/con_lang.lua
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// duke3d global soup :(
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@ -138,7 +138,6 @@ typedef struct {
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// * char --> int8_t
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// Need to carefully think about implications!
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// TODO: rearrange this if the opportunity arises!
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// KEEPINSYNC lunatic/_defs_game.lua
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typedef struct {
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vec3_t pos, opos;
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vec3_t vel, npos;
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@ -210,7 +209,6 @@ typedef struct {
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int8_t padding_[1];
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} DukePlayer_t;
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// KEEPINSYNC lunatic/_defs_game.lua
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typedef struct
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{
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DukePlayer_t *ps;
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@ -237,7 +235,6 @@ typedef struct
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} playerdata_t;
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#pragma pack(pop)
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// KEEPINSYNC lunatic/con_lang.lua
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typedef struct
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{
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// NOTE: the member names must be identical to aplWeapon* suffixes.
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@ -299,7 +296,6 @@ typedef struct {
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int32_t userdata; // 4b
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} projectile_t;
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// KEEPINSYNC lunatic/_defs_game.lua
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typedef struct {
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int32_t cur, count; // "cur" is the only member that is *used*
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int32_t gunposx, lookhalfang; // weapon_xoffset, ps->look_ang>>1
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@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXSOUNDS 4096
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#define LOUDESTVOLUME 111
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