- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.

This commit is contained in:
Christoph Oelckers 2020-06-12 20:52:01 +02:00
parent 60b18c7ec9
commit 1311db9ac9
17 changed files with 107 additions and 114 deletions

View file

@ -471,7 +471,7 @@ int32_t Anim_Play(const char *fn)
frametime = (int32_t)totalclock;
videoClearScreen(0);
twod->ClearScreen();
int32_t z;
#if 0 // fixme: The math here doesn't look right - this better use a more robust fullscreen scaler later.

View file

@ -373,7 +373,7 @@ static void Demo_DisplayProfStatus(void)
return;
lastpercent = percent;
videoClearScreen(0);
twod->ClearScreen();
snprintf(buf, sizeof(buf), "timing... %d/%d game tics (%d %%)",
g_demo_cnt, g_demo_totalCnt, percent);
gametext_center(60, buf);

View file

@ -1203,7 +1203,7 @@ void Screen_Play(void)
if (!G_FPSLimit())
continue;
videoClearScreen(0);
twod->ClearScreen();
if (VM_OnEventWithReturn(EVENT_SCREEN, -1, myconnectindex, inputState.CheckAllInput()))
running = false;

View file

@ -330,7 +330,7 @@ static void G_DemoLoadScreen(const char *statustext, int const loadScreenTile, i
{
if (statustext == NULL)
{
videoClearScreen(0L);
twod->ClearScreen();
// g_player[myconnectindex].ps->palette = palette;
// G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
@ -338,6 +338,7 @@ static void G_DemoLoadScreen(const char *statustext, int const loadScreenTile, i
if ((unsigned)loadScreenTile < (MAXTILES<<1))
{
twod->ClearScreen();
rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile, 0, 0, 2+8+64+BGSTRETCH);
}
else
@ -374,12 +375,12 @@ static void G_DoLoadScreen(const char *statustext, int percent)
{
ud.screen_size = 0;
G_UpdateScreenArea();
videoClearScreen(0L);
twod->ClearScreen();
}
if ((unsigned)loadScreenTile < (MAXTILES<<1))
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile, 0, 0, 2+8+64+BGSTRETCH);
}
else

View file

@ -1022,8 +1022,6 @@ void G_DrawBackground(void)
{
int32_t x, y, x1, x2;
renderFlushPerms();
int32_t y1=0, y2=ydim;
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
@ -1032,7 +1030,7 @@ void G_DrawBackground(void)
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE);
videoClearScreen(0);
twod->ClearScreen();
// when not rendering a game, fullscreen wipe
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);

View file

@ -1049,8 +1049,6 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
videoClearScreen(0);
// (end-start)/step + 1 iterations
do
{
@ -1060,6 +1058,7 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
return;
}
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH, nullptr, basepal);
G_FadePalette(r, g, b, start);
start += step;
@ -1148,10 +1147,9 @@ void gameDisplay3DRScreen()
}
else
{
videoClearScreen(0);
twod->ClearScreen();
fadepal(0, 0, 0, 0, 252, 28);
renderFlushPerms();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH, nullptr, DREALMSPAL);
videoNextPage();
fadepaltile(0, 0, 0, 252, 0, -28, DREALMS, DREALMSPAL);
@ -1161,7 +1159,7 @@ void gameDisplay3DRScreen()
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH, nullptr, DREALMSPAL);
gameHandleEvents();
videoNextPage();
@ -1178,8 +1176,7 @@ void gameDisplayTitleScreen(void)
int titlesound = 0;
int32_t const logoflags = G_GetLogoFlags();
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH, nullptr, TITLEPAL);
inputState.keyFlushChars();
fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN, TITLEPAL);
@ -1193,7 +1190,7 @@ void gameDisplayTitleScreen(void)
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, BETASCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH, nullptr, TITLEPAL);
if (logoflags & LOGO_DUKENUKEM)
{
@ -1273,10 +1270,9 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
twod->ClearScreen();
G_FadePalette(0, 0, 0, 252);
renderFlushPerms();
videoNextPage();
Mus_Stop();
@ -1301,7 +1297,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (logoflags & LOGO_STOPANIMSOUNDS)
@ -1323,14 +1319,14 @@ void G_DisplayLogo(void)
{
gameDisplay3DRScreen();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
}
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (logoflags & LOGO_TITLESCREEN)
@ -1339,8 +1335,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
renderFlushPerms();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
@ -1348,8 +1343,7 @@ void G_DisplayLogo(void)
if ((G_GetLogoFlags() & LOGO_STOPMISCSOUNDS) == 0)
S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
//G_FadePalette(0,0,0,0);
videoClearScreen(0L);
twod->ClearScreen();
}
#ifndef EDUKE32_STANDALONE
@ -1397,7 +1391,7 @@ static void G_BonusCutscenes(void)
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
};
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(0, 50 << 16, 65536L, 0, VICTORY1, 0, 0, 2 + 8 + 16 + 64 + 128 + BGSTRETCH, nullptr, ENDINGPAL);
videoNextPage();
fadepal(0, 0, 0, 252, 0, -4);
@ -1409,7 +1403,7 @@ static void G_BonusCutscenes(void)
{
if (G_FPSLimit())
{
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH, nullptr, ENDINGPAL);
// boss
@ -1492,7 +1486,7 @@ static void G_BonusCutscenes(void)
videoSetViewableArea(0, 0, xdim-1, ydim-1);
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE))
@ -1500,7 +1494,7 @@ static void G_BonusCutscenes(void)
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov2.anm");
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
@ -1526,7 +1520,7 @@ static void G_BonusCutscenes(void)
videoSetViewableArea(0, 0, xdim-1, ydim-1);
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE))
@ -1535,19 +1529,19 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
int t = Anim_Play("vol4e1.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (t)
goto end_vol4e;
t = Anim_Play("vol4e2.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (t)
goto end_vol4e;
Anim_Play("vol4e3.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
}
@ -1566,7 +1560,7 @@ static void G_BonusCutscenes(void)
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
// G_FadePalette(0,0,0,252);
videoClearScreen(0L);
twod->ClearScreen();
menutext_center(60, GStrings("Thanks to all our"));
menutext_center(60+16, GStrings("fans for giving"));
menutext_center(60+16+16, GStrings("us big heads."));
@ -1584,7 +1578,7 @@ static void G_BonusCutscenes(void)
goto VOL4_END;
VOL4_DUKETEAM:
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
Anim_Play("DUKETEAM.ANM");
@ -1592,7 +1586,7 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
G_FadePalette(0, 0, 0, 252);
@ -1608,7 +1602,7 @@ static void G_BonusCutscenes(void)
return;
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE))
{
@ -1618,7 +1612,7 @@ static void G_BonusCutscenes(void)
ototalclock = totalclock+200;
while (totalclock < ototalclock)
gameHandleEvents();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
@ -1661,7 +1655,7 @@ static void G_BonusCutscenes(void)
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
Anim_Play("DUKETEAM.ANM");
@ -1669,7 +1663,7 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
G_FadePalette(0, 0, 0, 252);
}
@ -1678,7 +1672,7 @@ static void G_BonusCutscenes(void)
FX_StopAllSounds();
S_ClearSoundLocks();
videoClearScreen(0L);
twod->ClearScreen();
break;
@ -1691,7 +1685,7 @@ static void G_BonusCutscenes(void)
Mus_Stop();
totalclocklock = totalclock = 0;
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
videoNextPage();
@ -1707,7 +1701,7 @@ static void G_BonusCutscenes(void)
{
totalclocklock = totalclock;
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
videoNextPage();
}
@ -1877,7 +1871,7 @@ void G_BonusScreen(int32_t bonusonly)
fadepal(0, 0, 0, 0, 252, 28);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
renderFlushPerms();
@ -1903,7 +1897,7 @@ void G_BonusScreen(int32_t bonusonly)
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
PlayBonusMusic();
@ -1919,7 +1913,7 @@ void G_BonusScreen(int32_t bonusonly)
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
videoNextPage();
}
@ -1962,7 +1956,7 @@ void G_BonusScreen(int32_t bonusonly)
{
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (totalclock >= 1000000000 && totalclock < 1000000320)

View file

@ -53,7 +53,7 @@ int menu_Menu(int nVal)
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
int dword_9AB5F = ((int)totalclock / 16) & 3;
videoClearScreen(0);
twod->ClearScreen();
overwritesprite(160, 100, kSkullHead, 32, 3, kPalNormal);
overwritesprite(161, 130, kSkullJaw, 32, 3, kPalNormal);

View file

@ -2740,7 +2740,7 @@ int myprintext(int x, int y, const char *str, int shade, int basepal)
void EraseScreen(int nVal)
{
// There's no other values than 0 ever coming through here.
videoClearScreen(0);
twod->ClearScreen();
}
void InitSpiritHead()

View file

@ -352,7 +352,7 @@ void menu_DoPlasma()
}
}
videoClearScreen(overscanindex);
twod->ClearScreen();
uint8_t* plasmapix = const_cast<uint8_t*>(tilePtr(nPlasmaTile));

View file

@ -588,7 +588,7 @@ void DrawView(int smoothRatio, bool sceneonly)
}
else
{
videoClearScreen(overscanindex);
twod->ClearScreen();
DrawStatus();
}

View file

@ -511,7 +511,7 @@ int32_t Anim_Play(const char *fn)
frametime = (int32_t)totalclock;
videoClearScreen(0);
twod->ClearScreen();
int32_t z;
#if 0

View file

@ -376,7 +376,7 @@ static void Demo_DisplayProfStatus(void)
return;
lastpercent = percent;
videoClearScreen(0);
twod->ClearScreen();
snprintf(buf, sizeof(buf), "timing... %d/%d game tics (%d %%)",
g_demo_cnt, g_demo_totalCnt, percent);
gametext_center(60, buf);

View file

@ -833,7 +833,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{
videoClearScreen(0);
//videoClearScreen(0);
#ifndef EDUKE32_TOUCH_DEVICES
if (ud.screen_size >= 8)
#endif

View file

@ -1263,7 +1263,7 @@ void Screen_Play(void)
if (!G_FPSLimit())
continue;
videoClearScreen(0);
twod->ClearScreen();
if (inputState.CheckAllInput())
running = 0;

View file

@ -489,11 +489,11 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
videoClearScreen(0L);
twod->ClearScreen();
}
videoClearScreen(0);
twod->ClearScreen();
int const loadScreenTile = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, DEER ? 7040 : LOADSCREEN);
rotatesprite_fs(320<<15,200<<15,65536L,0,loadScreenTile,0,0,2+8+64+BGSTRETCH);
@ -544,7 +544,7 @@ static void G_DoLoadScreen(const char *statustext, int32_t percent)
{
if (!statustext)
{
videoClearScreen(0L);
twod->ClearScreen();
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308

View file

@ -1438,7 +1438,7 @@ void G_DrawBackground(void)
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
int32_t bgtile = (fstilep ? MENUTILE : (RRRA ? RRTILE7629 : BIGHOLE));
videoClearScreen(0);
twod->ClearScreen();
// when not rendering a game, fullscreen wipe
// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);

View file

@ -1017,7 +1017,7 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
// STEP must evenly divide END-START
Bassert(klabs(end-start)%step == 0);
videoClearScreen(0);
twod->ClearScreen();
// (end-start)/step + 1 iterations
do
@ -1092,7 +1092,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
twod->ClearScreen();
G_FadePalette(0, 0, 0, 252);
renderFlushPerms();
@ -1106,7 +1106,7 @@ void G_DisplayLogo(void)
{
if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
{
videoClearScreen(0);
twod->ClearScreen();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
@ -1120,7 +1120,7 @@ void G_DisplayLogo(void)
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 7106, 0, 0, 2 + 8 + 64 + BGSTRETCH);
G_HandleAsync();
@ -1136,22 +1136,22 @@ void G_DisplayLogo(void)
fadepaltile(0, 0, 0, 0, 252, 4, 7106, BASEPAL);
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
videoClearScreen(0);
twod->ClearScreen();
//g_player[myconnectindex].ps->palette = drealms;
//G_FadePalette(0,0,0,252);
if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
{
videoClearScreen(0);
twod->ClearScreen();
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
fadepal(0, 0, 0, 0, 252, 28);
@ -1165,7 +1165,7 @@ void G_DisplayLogo(void)
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 7107, 0, 0, 2 + 8 + 64 + BGSTRETCH);
G_HandleAsync();
@ -1185,14 +1185,14 @@ void G_DisplayLogo(void)
}
renderFlushPerms();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
//g_player[myconnectindex].ps->palette = palette;
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
//G_FadePalette(0,0,0,0);
videoClearScreen(0L);
twod->ClearScreen();
g_noLogo = 1; // Play intro only once
return;
@ -1209,7 +1209,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
S_ClearSoundLocks();
@ -1222,7 +1222,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
S_ClearSoundLocks();
@ -1235,7 +1235,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
S_ClearSoundLocks();
@ -1245,7 +1245,7 @@ void G_DisplayLogo(void)
S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
//G_FadePalette(0,0,0,0);
videoClearScreen(0L);
twod->ClearScreen();
return;
}
if (!g_noLogo && !userConfig.nologo /* && (!g_netServer && ud.multimode < 2) */)
@ -1260,7 +1260,7 @@ void G_DisplayLogo(void)
inputState.ClearAllInput();
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
S_ClearSoundLocks();
@ -1283,7 +1283,7 @@ void G_DisplayLogo(void)
}
else
{
videoClearScreen(0);
twod->ClearScreen();
fadepal(0, 0, 0, 0, 252, 28);
renderFlushPerms();
@ -1296,7 +1296,7 @@ void G_DisplayLogo(void)
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH, nullptr, DREALMSPAL);
G_HandleAsync();
videoNextPage();
@ -1307,15 +1307,15 @@ void G_DisplayLogo(void)
}
}
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
videoClearScreen(0);
twod->ClearScreen();
//g_player[myconnectindex].ps->palette = titlepal;
renderFlushPerms();
@ -1330,7 +1330,7 @@ void G_DisplayLogo(void)
{
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH, nullptr, TITLEPAL);
if (totalclock > 120 && totalclock < (120+60))
@ -1392,7 +1392,7 @@ void G_DisplayLogo(void)
}
renderFlushPerms();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
//g_player[myconnectindex].ps->palette = palette;
@ -1400,7 +1400,7 @@ void G_DisplayLogo(void)
S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
//G_FadePalette(0,0,0,0);
videoClearScreen(0L);
twod->ClearScreen();
}
void G_DoOrderScreen(void)
@ -1435,13 +1435,13 @@ static void G_BonusCutscenes(void)
switch (ud.volume_number)
{
case 0:
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0)
{
Anim_Play("turdmov.anm");
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
}
m_level_number = ud.level_number = 0;
@ -1460,13 +1460,13 @@ static void G_BonusCutscenes(void)
S_ClearSoundLocks();
break;
case 1:
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0)
{
Anim_Play("rr_outro.anm");
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
}
g_lastLevel = 0;
@ -1507,7 +1507,7 @@ static void G_BonusCutscenes(void)
350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
};
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH, nullptr, ENDINGPAL);
videoNextPage();
fadepal(0, 0, 0, 252, 0, -4);
@ -1519,7 +1519,7 @@ static void G_BonusCutscenes(void)
{
if (G_FPSLimit())
{
videoClearScreen(0L);
twod->ClearScreen();
rotatesprite_fs(0, 50 << 16, 65536L, 0, VICTORY1, 0, 0, 2 + 8 + 16 + 64 + 128 + BGSTRETCH, nullptr, ENDINGPAL);
// boss
@ -1596,7 +1596,7 @@ static void G_BonusCutscenes(void)
videoSetViewableArea(0, 0, xdim-1, ydim-1);
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0)
@ -1604,7 +1604,7 @@ static void G_BonusCutscenes(void)
fadepal(0, 0, 0, 252, 0, -4);
Anim_Play("cineov2.anm");
inputState.ClearAllInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
@ -1624,7 +1624,7 @@ static void G_BonusCutscenes(void)
videoSetViewableArea(0, 0, xdim-1, ydim-1);
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0)
@ -1633,19 +1633,19 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
int t = Anim_Play("vol4e1.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (t)
goto end_vol4e;
t = Anim_Play("vol4e2.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (t)
goto end_vol4e;
Anim_Play("vol4e3.anm");
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
}
@ -1658,7 +1658,7 @@ static void G_BonusCutscenes(void)
G_FadePalette(0, 0, 0, 0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
// G_FadePalette(0,0,0,252);
videoClearScreen(0L);
twod->ClearScreen();
menutext_center(60, GStrings("Thanks to all our"));
menutext_center(60+16, GStrings("fans for giving"));
menutext_center(60+16+16, GStrings("us big heads."));
@ -1672,7 +1672,7 @@ static void G_BonusCutscenes(void)
G_HandleEventsWhileNoInput();
fadepal(0, 0, 0, 0, 252, 12);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
Anim_Play("DUKETEAM.ANM");
@ -1680,7 +1680,7 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
G_FadePalette(0, 0, 0, 252);
@ -1692,7 +1692,7 @@ static void G_BonusCutscenes(void)
case 2:
Mus_Stop();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
if (adult_lockout == 0)
{
@ -1702,7 +1702,7 @@ static void G_BonusCutscenes(void)
ototalclock = totalclock+200;
while (totalclock < ototalclock)
G_HandleAsync();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
FX_StopAllSounds();
@ -1738,7 +1738,7 @@ static void G_BonusCutscenes(void)
S_ClearSoundLocks();
S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
Anim_Play("DUKETEAM.ANM");
@ -1746,7 +1746,7 @@ static void G_BonusCutscenes(void)
inputState.ClearAllInput();
G_HandleEventsWhileNoInput();
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
G_FadePalette(0, 0, 0, 252);
}
@ -1755,7 +1755,7 @@ static void G_BonusCutscenes(void)
FX_StopAllSounds();
S_ClearSoundLocks();
videoClearScreen(0L);
twod->ClearScreen();
break;
}
@ -1907,7 +1907,7 @@ void G_BonusScreen(int32_t bonusonly)
fadepal(0, 0, 0, 0, 252, RR ? 4 : 28);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
renderFlushPerms();
@ -1931,7 +1931,7 @@ void G_BonusScreen(int32_t bonusonly)
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
PlayBonusMusic();
@ -1947,7 +1947,7 @@ void G_BonusScreen(int32_t bonusonly)
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
videoNextPage();
}
@ -2011,7 +2011,7 @@ void G_BonusScreen(int32_t bonusonly)
{
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
videoClearScreen(0);
twod->ClearScreen();
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH);
if (totalclock >= 1000000000 && totalclock < 1000000320)
@ -2464,7 +2464,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
fadepal(0, 0, 0, 0, 252, 4);
videoSetViewableArea(0, 0, xdim-1, ydim-1);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
renderFlushPerms();
@ -2503,7 +2503,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
if (g_mostConcurrentPlayers > 1 && (g_gametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
PlayBonusMusic();
@ -2519,7 +2519,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
if (G_FPSLimit())
{
videoClearScreen(0);
twod->ClearScreen();
G_DisplayMPResultsScreen();
videoNextPage();
}
@ -2570,7 +2570,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
{
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
videoClearScreen(0);
twod->ClearScreen();
if (showMap)
G_ShowMapFrame();
else
@ -2802,7 +2802,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
if (ud.eog)
{
fadepal(0, 0, 0, 0, 252, 4);
videoClearScreen(0L);
twod->ClearScreen();
videoNextPage();
S_PlaySound(35, CHAN_AUTO, CHANF_UI);
G_FadePalette(0, 0, 0, 0);