source/duke3d/src/network.cpp: Remove LUNATIC-specific code

This commit is contained in:
NY00123 2020-05-17 20:54:43 +03:00 committed by Christoph Oelckers
parent 7cf7ccfd05
commit c93ec9e405

View file

@ -318,20 +318,6 @@ static netField_t ActorFields[] =
{ ACTF(t_data_8), 32 },
{ ACTF(t_data_9), 32 },
#ifdef LUNATIC
// need to update this section if LUNATIC is ever brought back in
{ ACTF(hvel), 16 },
{ ACTF(vvel), 16 },
{ ACTF(startframe), 16 },
{ ACTF(numframes), 16 },
{ ACTF(viewtype), 16 },
{ ACTF(incval), 16 },
{ ACTF(delay), 16 },
#endif
{ ACTF(flags), 32 },
{ ACTF(bpos_x), 32 },
@ -357,10 +343,6 @@ static netField_t ActorFields[] =
{ ACTF(stayput), 16 },
{ ACTF(dispicnum), 16 },
#if defined LUNATIC
{ ACTF(movflags), 16 },
#endif
{ ACTF(cgg), 8},
//------------------------------------------------------
@ -964,21 +946,6 @@ static void Net_CopyActorFromNet(const netactor_t* netActor, actor_t *gameActor)
gameActor->t_data[8] = netActor->t_data_8;
gameActor->t_data[9] = netActor->t_data_9;
#ifdef LUNATIC
gameActor->mv.hvel = netActor->hvel;
gameActor->mv.vvel = netActor->vvel;
gameActor->ac.startframe = netActor->startframe;
gameActor->ac.numframes = netActor->numframes;
gameActor->ac.viewtype = netActor->viewtype;
gameActor->ac.incval = netActor->incval;
gameActor->ac.delay = netActor->delay;
gameActor->actiontics = netActor->actiontics;
#endif
gameActor->flags = netActor->flags;
gameActor->bpos.x = netActor->bpos_x;
@ -1005,13 +972,6 @@ static void Net_CopyActorFromNet(const netactor_t* netActor, actor_t *gameActor)
gameActor->stayput = netActor->stayput;
gameActor->dispicnum = netActor->dispicnum;
#if defined LUNATIC
//WARNING: NOT the same as movflag
gameActor->movflags = netActor->movflags;
#endif
gameActor->cgg = netActor->cgg;
}
@ -1324,21 +1284,6 @@ static void Net_CopyActorToNet(const actor_t* gameActor, netactor_t *netActor)
netActor->t_data_8 = gameActor->t_data[8];
netActor->t_data_9 = gameActor->t_data[9];
#ifdef LUNATIC
netActor->hvel = gameActor->mv.hvel;
netActor->vvel = gameActor->mv.vvel;
netActor->startframe = gameActor->ac.startframe;
netActor->numframes = gameActor->ac.numframes;
netActor->viewtype = gameActor->ac.viewtype;
netActor->incval = gameActor->ac.incval;
netActor->delay = gameActor->ac.delay;
netActor->actiontics = gameActor->actiontics;
#endif
netActor->flags = gameActor->flags;
netActor->bpos_x = gameActor->bpos.x;
@ -1365,12 +1310,6 @@ static void Net_CopyActorToNet(const actor_t* gameActor, netactor_t *netActor)
netActor->stayput = gameActor->stayput;
netActor->dispicnum = gameActor->dispicnum;
#if defined LUNATIC
//WARNING: NOT the same as movflag
netActor->movflags = gameActor->movflags;
#endif
netActor->cgg = gameActor->cgg;
}