.. |
console
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
menu
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- animated menus without frame rate cap
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2020-08-31 19:56:13 +02:00 |
movie
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- let all video players respect the SoundEnabled setting.
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2020-08-11 19:52:54 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
binaryangle.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
cheathandler.cpp
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- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
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2020-08-12 22:24:51 +02:00 |
cheathandler.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
d_net.cpp
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- fixed duplicate symbol error on macOS
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2020-08-31 00:15:48 +02:00 |
d_net.h
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- transitioned Duke to the new main loop.
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2020-08-30 12:02:32 +02:00 |
d_protocol.cpp
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
d_protocol.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
d_ticcmd.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
gamecontrol.h
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- gameclock abstraction
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2020-08-31 00:16:43 +02:00 |
gamecvars.cpp
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Merge branch 'Packet' into back_to_basics2
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2020-08-31 00:09:56 +02:00 |
gamecvars.h
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Merge branch 'Packet' into back_to_basics2
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2020-08-31 00:09:56 +02:00 |
gamestate.h
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- changed the rules for dimming the menu to be more clear
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2020-08-11 00:46:27 +02:00 |
gamestruct.h
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Merge branch 'Packet' into back_to_basics2
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2020-08-31 00:09:56 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- negated the meaning of SB_AIMMODE.
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2020-08-31 20:51:22 +02:00 |
inputstate.h
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
mainloop.cpp
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- animated menus without frame rate cap
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2020-08-31 19:56:13 +02:00 |
mapinfo.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mapinfo.h
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- 0 is a valid level number.
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2020-08-18 20:12:04 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
packet.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
palette.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
palette.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_music.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- moved parts of videoNextPage to app_loop.
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2020-08-23 18:08:08 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- cleaning out some trash from compat.h.
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2020-08-30 23:34:40 +02:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.cpp
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- fixed some warnings
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2020-08-31 19:28:05 +02:00 |
statusbar.h
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- DBaseStatusBar: Create function DBaseStatusBar::CalcMagazineAmount() for use with calculating magazine values when drawing the HUD.
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2020-08-30 20:24:37 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |