..
2d_d.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
2d_r.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
actors.cpp
- fixed sounds disappearing when the owning actor was deleted.
2020-08-12 20:15:02 +02:00
actors_d.cpp
- functionalise significant portions of 0ee3ab4df8
.
2020-08-05 19:24:42 +10:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- fixed another one of those stupidly badly designed iterator loops.
2020-08-14 21:49:12 +02:00
animatesprites_d.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
animatesprites_r.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- Blood/Duke/Exhumed/SW: Fix map
CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
2020-08-21 15:11:02 +10:00
cheats.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- another safety commit.
2020-06-21 23:07:42 +02:00
constants.h
- Duke: Delete enum created in 3e79e7b63f
and move CRACK_TIME
to miscConstants
.
2020-08-27 16:09:18 +10:00
d_menu.cpp
- added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions.
2020-08-26 04:15:33 +02:00
dispatch.cpp
- pass smoothratio
through to displayweapon()
.
2020-08-02 21:20:52 +02:00
duke3d.h
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
flags_d.cpp
- added a few missing World Tour bits.
2020-08-15 10:25:30 +02:00
flags_r.cpp
- don't count chickens as kill.
2020-08-11 21:42:41 +02:00
funct.h
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
game.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
game_misc.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
gamedef.cpp
- use CCMDs for Exhumed's input where applicable.
2020-08-23 16:11:18 +02:00
gameexec.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
gameloop.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
gamevar.cpp
- fixed issues reported by XCode
2020-07-23 17:02:59 +02:00
gamevar.h
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
global.cpp
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
global.h
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
hudweapon_d.cpp
- apply same fix from c63564eb7a
for returning interpolated value for the player's q16horiz - q16horizoff
if cl_syncinput
is true.
2020-08-03 17:06:28 +10:00
hudweapon_r.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
inlines.h
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
input.cpp
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- fudging for the broken FIRE animation.
2020-08-01 17:54:38 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput
was 1.
2020-08-27 15:54:49 +10:00
player_d.cpp
- Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput
was 1.
2020-08-27 15:54:49 +10:00
player_r.cpp
- Duke: Fix potential interpolation issues for RR's shotgun observed while working on something else.
2020-08-27 22:47:18 +10:00
player_w.cpp
- Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput
was 1.
2020-08-27 15:54:49 +10:00
prediction.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
prediction.h
Use type safe angle and horizon classes for the render interface
2020-07-23 17:03:11 +02:00
premap.cpp
- Duke: Rename cloudtotalclock
to cloudclock
.
2020-08-26 09:49:32 +10:00
premap_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
premap_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
render.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
savegame.cpp
- Duke: Rename cloudtotalclock
to cloudclock
.
2020-08-26 09:49:32 +10:00
sbar.cpp
- use the generalized code to display automap labels in Blood.
2020-08-24 23:59:09 +02:00
sbar.h
- Duke: draw the screen border after all the content it's supposed to mask.
2020-08-19 22:16:57 +02:00
sbar_d.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
sbar_r.cpp
- Duke: Migrate away from using totalclock
and use new game-specific gameclock
with underlying timer code in common.
2020-08-25 19:47:31 +02:00
sectors.cpp
- Duke: Rename cloudtotalclock
to cloudclock
.
2020-08-26 09:49:32 +10:00
sectors_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
sectors_r.cpp
- fixed some messed up conditionals in RR's switch code.
2020-08-12 00:31:04 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- fixed sound updating by moving the engine's UpdateSound call into the main loop.
2020-08-26 04:10:16 +02:00
sounds.h
- fixed sounds disappearing when the owning actor was deleted.
2020-08-12 20:15:02 +02:00
spawn.cpp
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
spawn_d.cpp
- transitioning helper for screen jobs.
2020-08-15 10:55:21 +02:00
spawn_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
types.h
- unified the packet structures of all games.
2020-08-26 17:12:48 +02:00