raze-gles/source/games/duke/src
Christoph Oelckers 847fa48724 - cleaned out the remaining parts of baselayer.h
In particular this means to remove the option to disable widescreen aspect ratios. The way this was handled makes no sense with the current render backend.

The aspect ratio code will have to be redone entirely to properly obey the backend's settings.
2020-08-28 09:06:49 +02:00
..
2d_d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
2d_r.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
actors.cpp - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - fixed another one of those stupidly badly designed iterator loops. 2020-08-14 21:49:12 +02:00
animatesprites_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
animatesprites_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed). 2020-08-21 15:11:02 +10:00
cheats.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - Duke: Delete enum created in 3e79e7b63f and move CRACK_TIME to miscConstants. 2020-08-27 16:09:18 +10:00
d_menu.cpp - added UpdateSounds calls to the blocking loops in Duke's and SW's StartGame functions. 2020-08-26 04:15:33 +02:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
game.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
game_misc.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gameloop.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
global.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
inlines.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
input.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput was 1. 2020-08-27 15:54:49 +10:00
player_d.cpp - Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput was 1. 2020-08-27 15:54:49 +10:00
player_r.cpp - Duke: Fix potential interpolation issues for RR's shotgun observed while working on something else. 2020-08-27 22:47:18 +10:00
player_w.cpp - Duke: Fix bug where player wasn't cracking knuckles after 777 idle tics while cl_syncinput was 1. 2020-08-27 15:54:49 +10:00
prediction.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
savegame.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sbar_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sectors.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp - fixed some messed up conditionals in RR's switch code. 2020-08-12 00:31:04 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00