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- use the generalized code to display automap labels in Blood.
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commit
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2 changed files with 19 additions and 36 deletions
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@ -187,48 +187,30 @@ private:
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void PrintLevelStats(PLAYER* pPlayer, int bottomy)
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{
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FLevelStats stats{};
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stats.fontscale = 1.;
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stats.spacing = SmallFont->GetHeight() + 1;
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stats.screenbottomspace = bottomy;
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stats.font = SmallFont;
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stats.letterColor = CR_DARKRED;
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stats.standardColor = CR_DARKGRAY;
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stats.time = Scale(gLevelTime, 1000, kTicsPerSec);
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if (automapMode == am_full)
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{
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FString pBuffer;
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const char *pTitle = currentLevel->DisplayName();
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const char *pFilename = currentLevel->LabelName();
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if (pTitle)
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pBuffer.Format("%s: %s", pFilename, pTitle);
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else
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pBuffer = pFilename;
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#if 0
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int nViewY;
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if (g ViewSize > 3)
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nViewY = gViewY1S-16;
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else
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nViewY = gViewY0S+1;
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viewDrawText(3, pBuffer, gViewX1S /2, nViewY, -128, 0, 2, 0, 256);
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#else
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// This needs fixing across games, so for the time being just print the text into the upper left corner
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viewDrawText(3, pBuffer, 3, 3, -128, 0, 0, 0, 256);
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#endif
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#if 0 // needs to be generalized
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if (automapFollow)
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Printf(PRINT_NOTIFY, "MAP FOLLOW MODE\n");
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else
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Printf(PRINT_NOTIFY, "MAP SCROLL MODE\n");
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#endif
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if (!am_textfont)
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{
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stats.font = SmallFont2;
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stats.spacing = 6;
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}
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if (hud_size <= Hud_StbarOverlay) stats.screenbottomspace = 56;
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DBaseStatusBar::PrintAutomapInfo(stats);
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}
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if (automapMode == am_off && hud_stats)
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{
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FLevelStats stats{};
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stats.fontscale = 1.;
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stats.spacing = SmallFont->GetHeight() + 1;
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stats.screenbottomspace = bottomy;
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stats.font = SmallFont;
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stats.letterColor = CR_DARKRED;
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stats.standardColor = CR_DARKGRAY;
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stats.completeColor = CR_DARKGREEN;
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stats.time = Scale(gLevelTime, 1000, kTicsPerSec);
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stats.kills = gKillMgr.at4;
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stats.maxkills = gKillMgr.at0;
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stats.frags = gGameOptions.nGameType == 3? pPlayer->fragCount : -1;
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@ -182,7 +182,6 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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FLevelStats stats{};
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auto pp = &ps[myconnectindex];
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stats.fontscale = isRR() ? 0.5 : 1.;
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stats.spacing = isRR() ? 10 : 7;
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stats.screenbottomspace = bottomy;
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stats.time = Scale(pp->player_par, 1000, REALGAMETICSPERSEC);
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stats.font = SmallFont;
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@ -200,6 +199,7 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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stats.font = SmallFont2;
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stats.spacing = 6;
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}
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else stats.spacing = ConFont->GetHeight() + 1;
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stats.standardColor = (isNamWW2GI() && am_textfont)? CR_ORANGE : CR_UNTRANSLATED;
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stats.letterColor = CR_GOLD;
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DBaseStatusBar::PrintAutomapInfo(stats);
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@ -208,6 +208,7 @@ void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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{
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// JBF 20040124: display level stats in screen corner
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stats.spacing = isRR() ? 10 : 7;
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stats.kills = pp->actors_killed;
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stats.maxkills = !isRR() && ud.player_skill > 3 ? -2 : pp->max_actors_killed;
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stats.frags = ud.multimode > 1 && !ud.coop ? pp->frag - pp->fraggedself : -1;
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