raze-gles/source
Christoph Oelckers 847fa48724 - cleaned out the remaining parts of baselayer.h
In particular this means to remove the option to disable widescreen aspect ratios. The way this was handled makes no sense with the current render backend.

The aspect ratio code will have to be redone entirely to properly obey the backend's settings.
2020-08-28 09:06:49 +02:00
..
blood - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
build - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
common - InputState: Exclude volume keys from setting AnyKeyStatus to true. 2020-08-27 13:05:05 +02:00
core - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
exhumed - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
games/duke - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
glbackend - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - Build: Remove all timer code. 2020-08-26 09:49:40 +10:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00