raze-gles/source/rr/src
Christoph Oelckers 7dc26a3162 - stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
..
actors.cpp Rednukem: WW2GI fixes 2020-02-12 20:27:43 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp Rednukem: WW2GI fixes 2020-02-12 20:27:43 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - make things compile again. 2020-02-12 20:27:43 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
demo.cpp - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
events_defs.h - make things compile again. 2020-02-12 20:27:43 +01:00
game.cpp Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
game.h - make things compile again. 2020-02-12 20:27:43 +01:00
gamedef.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
gamedef.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
gameexec.h Rednukem: WW2GI events 2020-02-12 20:27:42 +01:00
gamevars.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
player.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
premap.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sector.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
sounds.h - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00