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a604152e39
# Conflicts: # source/rr/src/gameexec.cpp
2879 lines
102 KiB
C++
2879 lines
102 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "duke3d.h"
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#include "anim.h"
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#include "menus.h"
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#include "osdcmds.h"
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#include "savegame.h"
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#include "gamecvars.h"
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#include "version.h"
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#include "debugbreak.h"
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BEGIN_RR_NS
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#if KRANDDEBUG
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# define GAMEEXEC_INLINE
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# define GAMEEXEC_STATIC
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#else
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# define GAMEEXEC_INLINE inline
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# define GAMEEXEC_STATIC static
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#endif
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vmstate_t vm;
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enum vmflags_t
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{
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VM_RETURN = 0x00000001,
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VM_KILL = 0x00000002,
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VM_NOEXECUTE = 0x00000004,
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VM_SAFEDELETE = 0x00000008
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};
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int32_t g_tw;
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int32_t g_currentEvent = -1;
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int32_t g_errorLineNum;
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intptr_t const *insptr;
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int32_t g_returnVarID = -1; // var ID of "RETURN"
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int32_t g_weaponVarID = -1; // var ID of "WEAPON"
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int32_t g_worksLikeVarID = -1; // var ID of "WORKSLIKE"
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int32_t g_zRangeVarID = -1; // var ID of "ZRANGE"
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int32_t g_angRangeVarID = -1; // var ID of "ANGRANGE"
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int32_t g_aimAngleVarID = -1; // var ID of "AUTOAIMANGLE"
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// for timing events and actors
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uint32_t g_actorCalls[MAXTILES];
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double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
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GAMEEXEC_STATIC void VM_Execute(native_t loop);
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#define VM_CONDITIONAL(xxx) \
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{ \
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if ((xxx) || ((insptr = (intptr_t *)*(insptr + 1)) && (((*insptr) & VM_INSTMASK) == CON_ELSE))) \
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{ \
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insptr += 2; \
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VM_Execute(0); \
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} \
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}
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void VM_ScriptInfo(intptr_t const *ptr, int range)
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{
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if (!apScript || (!vm.pSprite && !vm.pPlayer))
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return;
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if (ptr)
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{
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initprintf("\n");
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for (auto pScript = max<intptr_t const *>(ptr - (range >> 1), apScript),
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p_end = min<intptr_t const *>(ptr + (range >> 1), apScript + g_scriptSize);
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pScript < p_end;
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++pScript)
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{
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initprintf("%5d: %3d: ", (int32_t)(pScript - apScript), (int32_t)(pScript - ptr));
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if (*pScript >> 12 && (*pScript & VM_INSTMASK) < CON_END)
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initprintf("%5d %s\n", (int32_t)(*pScript >> 12), VM_GetKeywordForID(*pScript & VM_INSTMASK));
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else
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initprintf("%d\n", (int32_t)*pScript);
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}
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initprintf("\n");
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}
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if (ptr == insptr)
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{
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if (vm.pUSprite)
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initprintf("current actor: %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
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initprintf("g_errorLineNum: %d, g_tw: %d\n", g_errorLineNum, g_tw);
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}
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}
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static void VM_DeleteSprite(int const spriteNum, int const playerNum)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum >= MAXSPRITES))
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return;
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// if player was set to squish, first stop that...
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if (EDUKE32_PREDICT_FALSE(playerNum >= 0 && g_player[playerNum].ps->actorsqu == spriteNum))
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g_player[playerNum].ps->actorsqu = -1;
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A_DeleteSprite(spriteNum);
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}
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intptr_t apScriptEvents[MAXEVENTS];
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static uspritetype dummy_sprite;
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static actor_t dummy_actor;
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static inline void VM_DummySprite(void)
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{
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vm.pUSprite = &dummy_sprite;
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vm.pActor = &dummy_actor;
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vm.pData = &dummy_actor.t_data[0];
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}
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// verification that the event actually exists happens elsewhere
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static FORCE_INLINE int32_t VM_EventInlineInternal__(int const eventNum, int const spriteNum, int const playerNum,
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int const playerDist = -1, int32_t returnValue = 0)
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{
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vmstate_t const newVMstate = { spriteNum, playerNum, playerDist, 0,
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&sprite[spriteNum&(MAXSPRITES-1)],
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&actor[spriteNum&(MAXSPRITES-1)].t_data[0],
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g_player[playerNum&(MAXPLAYERS-1)].ps,
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&actor[spriteNum&(MAXSPRITES-1)] };
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auto &globalReturn = aGameVars[g_returnVarID].global;
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struct
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{
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vmstate_t vm;
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intptr_t globalReturn;
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int eventNum;
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intptr_t const *insptr;
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} const saved = { vm, globalReturn, g_currentEvent, insptr };
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vm = newVMstate;
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g_currentEvent = eventNum;
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insptr = apScript + apScriptEvents[eventNum];
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globalReturn = returnValue;
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double const t = timerGetHiTicks();
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if ((unsigned)spriteNum >= MAXSPRITES)
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VM_DummySprite();
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if ((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
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vm.pPlayer = g_player[0].ps;
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VM_Execute(true);
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if (vm.flags & VM_KILL)
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VM_DeleteSprite(vm.spriteNum, vm.playerNum);
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// restoring these needs to happen after VM_DeleteSprite() due to event recursion
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returnValue = globalReturn;
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vm = saved.vm;
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globalReturn = saved.globalReturn;
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g_currentEvent = saved.eventNum;
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insptr = saved.insptr;
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return returnValue;
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}
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// the idea here is that the compiler inlines the call to VM_EventInlineInternal__() and gives us a set of
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// functions which are optimized further based on distance/return having values known at compile time
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist, int32_t const nReturn)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, nDist, nReturn);
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}
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, nDist);
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}
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum);
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}
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int32_t VM_ExecuteEventWithValue(int const nEventID, int const spriteNum, int const playerNum, int32_t const nReturn)
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{
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return VM_EventInlineInternal__(nEventID, spriteNum, playerNum, -1, nReturn);
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}
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static int32_t VM_CheckSquished(void)
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{
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if (RR)
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return 0;
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usectortype const * const pSector = (usectortype *)§or[vm.pSprite->sectnum];
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if (pSector->lotag == ST_23_SWINGING_DOOR ||
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(vm.pSprite->picnum == APLAYER && ud.noclip))
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return 0;
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int32_t floorZ = pSector->floorz;
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int32_t ceilZ = pSector->ceilingz;
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#ifdef YAX_ENABLE
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int16_t cb, fb;
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yax_getbunches(vm.pSprite->sectnum, &cb, &fb);
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if (cb >= 0 && (pSector->ceilingstat&512)==0) // if ceiling non-blocking...
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ceilZ -= ZOFFSET5; // unconditionally don't squish... yax_getneighborsect is slowish :/
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if (fb >= 0 && (pSector->floorstat&512)==0)
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floorZ += ZOFFSET5;
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#endif
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if (vm.pSprite->pal == 1 ? (floorZ - ceilZ >= ZOFFSET5 || (pSector->lotag & 32768u)) : (floorZ - ceilZ >= ZOFFSET4))
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return 0;
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P_DoQuote(QUOTE_SQUISHED, vm.pPlayer);
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if (A_CheckEnemySprite(vm.pSprite))
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vm.pSprite->xvel = 0;
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if (EDUKE32_PREDICT_FALSE(vm.pSprite->pal == 1)) // frozen
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{
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vm.pActor->picnum = SHOTSPARK1;
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vm.pActor->extra = 1;
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return 0;
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}
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return 1;
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}
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GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
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{
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int const nAngle = 128-(krand2()&255);
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pPlayer->q16horiz += F16(64);
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pPlayer->return_to_center = 9;
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pPlayer->rotscrnang = nAngle >> 1;
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pPlayer->look_ang = pPlayer->rotscrnang;
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}
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// wow, this function sucks
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int32_t A_Dodge(spritetype * const);
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int32_t A_Dodge(spritetype * const pSprite)
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{
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vec2_t const msin = { sintable[(pSprite->ang + 512) & 2047], sintable[pSprite->ang & 2047] };
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for (native_t nexti, SPRITES_OF_STAT_SAFE(STAT_PROJECTILE, i, nexti)) //weapons list
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{
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if (OW(i) == i || SECT(i) != pSprite->sectnum)
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continue;
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vec2_t const b = { SX(i) - pSprite->x, SY(i) - pSprite->y };
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vec2_t const v = { sintable[(SA(i) + 512) & 2047], sintable[SA(i) & 2047] };
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if (((msin.x * b.x) + (msin.y * b.y) >= 0) && ((v.x * b.x) + (v.y * b.y) < 0))
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{
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if (klabs((v.x * b.y) - (v.y * b.x)) < 65536 << 6)
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{
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pSprite->ang -= 512+(krand2()&1024);
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return 1;
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}
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}
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}
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return 0;
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}
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int32_t A_GetFurthestAngle(int const spriteNum, int const angDiv)
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{
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uspritetype *const pSprite = (uspritetype *)&sprite[spriteNum];
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if (pSprite->picnum != APLAYER && (AC_COUNT(actor[spriteNum].t_data)&63) > 2)
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return pSprite->ang + 1024;
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int32_t furthestAngle = 0;
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int32_t greatestDist = INT32_MIN;
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int const angIncs = tabledivide32_noinline(2048, angDiv);
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hitdata_t hit;
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for (native_t j = pSprite->ang; j < (2048 + pSprite->ang); j += angIncs)
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{
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pSprite->z -= ZOFFSET3;
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hitscan((const vec3_t *)pSprite, pSprite->sectnum, sintable[(j + 512) & 2047], sintable[j & 2047], 0, &hit, CLIPMASK1);
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pSprite->z += ZOFFSET3;
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int const hitDist = klabs(hit.pos.x-pSprite->x) + klabs(hit.pos.y-pSprite->y);
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if (hitDist > greatestDist)
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{
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greatestDist = hitDist;
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furthestAngle = j;
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}
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}
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return furthestAngle&2047;
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}
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int A_FurthestVisiblePoint(int const spriteNum, uspritetype * const ts, vec2_t * const vect)
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{
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if (AC_COUNT(actor[spriteNum].t_data)&63)
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return -1;
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const uspritetype *const pnSprite = (uspritetype *)&sprite[spriteNum];
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hitdata_t hit;
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int const angincs = ((!g_netServer && ud.multimode < 2) && ud.player_skill < 3) ? 2048 / 2 : tabledivide32_noinline(2048, 1 + (krand2() & 1));
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for (native_t j = ts->ang; j < (2048 + ts->ang); j += (angincs-(krand2()&511)))
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{
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ts->z -= ZOFFSET2;
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hitscan((const vec3_t *)ts, ts->sectnum, sintable[(j + 512) & 2047], sintable[j & 2047], 16384 - (krand2() & 32767), &hit, CLIPMASK1);
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ts->z += ZOFFSET2;
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if (hit.sect < 0)
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continue;
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int const d = klabs(hit.pos.x - ts->x) + klabs(hit.pos.y - ts->y);
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int const da = klabs(hit.pos.x - pnSprite->x) + klabs(hit.pos.y - pnSprite->y);
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if (d < da)
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{
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if (cansee(hit.pos.x, hit.pos.y, hit.pos.z, hit.sect, pnSprite->x, pnSprite->y, pnSprite->z - ZOFFSET2, pnSprite->sectnum))
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{
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vect->x = hit.pos.x;
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vect->y = hit.pos.y;
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return hit.sect;
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}
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}
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}
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return -1;
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}
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static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t * const florhit, int const wallDist)
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{
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uspritetype *const pSprite = (uspritetype *)&sprite[spriteNum];
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vec3_t const tempVect = {
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pSprite->x, pSprite->y, pSprite->z - ZOFFSET
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};
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getzrange(&tempVect, pSprite->sectnum, &actor[spriteNum].ceilingz, ceilhit, &actor[spriteNum].floorz, florhit, wallDist, CLIPMASK0);
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}
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void A_GetZLimits(int const spriteNum)
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{
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spritetype *const pSprite = &sprite[spriteNum];
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int32_t ceilhit, florhit;
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if (pSprite->statnum == STAT_PLAYER || pSprite->statnum == STAT_STANDABLE || pSprite->statnum == STAT_ZOMBIEACTOR
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|| pSprite->statnum == STAT_ACTOR || pSprite->statnum == STAT_PROJECTILE)
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{
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VM_GetZRange(spriteNum, &ceilhit, &florhit, (pSprite->statnum == STAT_PROJECTILE) ? 4 : 127);
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actor[spriteNum].flags &= ~SFLAG_NOFLOORSHADOW;
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if ((florhit&49152) == 49152 && (sprite[florhit&(MAXSPRITES-1)].cstat&48) == 0)
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{
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uspritetype const * const hitspr = (uspritetype *)&sprite[florhit&(MAXSPRITES-1)];
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florhit &= (MAXSPRITES-1);
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// If a non-projectile would fall onto non-frozen enemy OR an enemy onto a player...
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if ((A_CheckEnemySprite(hitspr) && hitspr->pal != 1 && pSprite->statnum != STAT_PROJECTILE)
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|| (hitspr->picnum == APLAYER && A_CheckEnemySprite(pSprite)))
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{
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actor[spriteNum].flags |= SFLAG_NOFLOORSHADOW; // No shadows on actors
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pSprite->xvel = -256; // SLIDE_ABOVE_ENEMY
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A_SetSprite(spriteNum, CLIPMASK0);
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}
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else if (pSprite->statnum == STAT_PROJECTILE && hitspr->picnum == APLAYER && pSprite->owner==florhit)
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{
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actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz;
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actor[spriteNum].floorz = sector[pSprite->sectnum].floorz;
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}
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}
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}
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else
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{
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actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz;
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actor[spriteNum].floorz = sector[pSprite->sectnum].floorz;
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}
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}
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void A_Fall(int const spriteNum)
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{
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spritetype *const pSprite = &sprite[spriteNum];
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int spriteGravity = g_spriteGravity;
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if (EDUKE32_PREDICT_FALSE(G_CheckForSpaceFloor(pSprite->sectnum)))
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spriteGravity = 0;
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else if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER || EDUKE32_PREDICT_FALSE(G_CheckForSpaceCeiling(pSprite->sectnum)))
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spriteGravity = g_spriteGravity/6;
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if (RRRA && spriteGravity == g_spriteGravity)
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{
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if (pSprite->picnum == BIKERB || pSprite->picnum == CHEERB)
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spriteGravity >>= 2;
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else if (pSprite->picnum == BIKERBV2)
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spriteGravity >>= 3;
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}
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if (pSprite->statnum == STAT_ACTOR || pSprite->statnum == STAT_PLAYER || pSprite->statnum == STAT_ZOMBIEACTOR
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|| pSprite->statnum == STAT_STANDABLE)
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{
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int32_t ceilhit, florhit;
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VM_GetZRange(spriteNum, &ceilhit, &florhit, 127);
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}
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else
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{
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actor[spriteNum].ceilingz = sector[pSprite->sectnum].ceilingz;
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actor[spriteNum].floorz = sector[pSprite->sectnum].floorz;
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}
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#ifdef YAX_ENABLE
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int fbunch = (sector[pSprite->sectnum].floorstat&512) ? -1 : yax_getbunch(pSprite->sectnum, YAX_FLOOR);
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#endif
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if (pSprite->z < actor[spriteNum].floorz-ZOFFSET
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#ifdef YAX_ENABLE
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|| fbunch >= 0
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#endif
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)
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{
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if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER && pSprite->zvel > 3122)
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pSprite->zvel = 3144;
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if (pSprite->zvel < 6144)
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pSprite->zvel += spriteGravity;
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else pSprite->zvel = 6144;
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pSprite->z += pSprite->zvel;
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}
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#ifdef YAX_ENABLE
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if (fbunch >= 0)
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setspritez(spriteNum, (vec3_t *)pSprite);
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else
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#endif
|
|
if (pSprite->z >= actor[spriteNum].floorz-ZOFFSET)
|
|
{
|
|
pSprite->z = actor[spriteNum].floorz-ZOFFSET;
|
|
pSprite->zvel = 0;
|
|
}
|
|
}
|
|
|
|
int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle)
|
|
{
|
|
currAngle &= 2047;
|
|
newAngle &= 2047;
|
|
|
|
if (klabs(currAngle-newAngle) < 1024)
|
|
{
|
|
// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
|
|
return newAngle-currAngle;
|
|
}
|
|
|
|
if (newAngle > 1024)
|
|
newAngle -= 2048;
|
|
if (currAngle > 1024)
|
|
currAngle -= 2048;
|
|
|
|
// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
|
|
return newAngle-currAngle;
|
|
}
|
|
|
|
GAMEEXEC_STATIC void VM_AlterAng(int32_t const moveFlags)
|
|
{
|
|
int const elapsedTics = (AC_COUNT(vm.pData))&31;
|
|
|
|
const intptr_t *moveptr;
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1))
|
|
|
|
{
|
|
AC_MOVE_ID(vm.pData) = 0;
|
|
OSD_Printf(OSD_ERROR "bad moveptr for actor %d (%d)!\n", vm.spriteNum, vm.pUSprite->picnum);
|
|
return;
|
|
}
|
|
|
|
moveptr = apScript + AC_MOVE_ID(vm.pData);
|
|
|
|
vm.pSprite->xvel += (moveptr[0] - vm.pSprite->xvel)/5;
|
|
if (vm.pSprite->zvel < 648)
|
|
vm.pSprite->zvel += ((moveptr[1]<<4) - vm.pSprite->zvel)/5;
|
|
|
|
if (RRRA && (moveFlags&windang))
|
|
vm.pSprite->ang = g_windDir;
|
|
else if (moveFlags&seekplayer)
|
|
{
|
|
int const spriteAngle = vm.pSprite->ang;
|
|
int const holoDukeSprite = vm.pPlayer->holoduke_on;
|
|
|
|
// NOTE: looks like 'owner' is set to target sprite ID...
|
|
|
|
vm.pSprite->owner = (!RR && holoDukeSprite >= 0
|
|
&& cansee(sprite[holoDukeSprite].x, sprite[holoDukeSprite].y, sprite[holoDukeSprite].z, sprite[holoDukeSprite].sectnum,
|
|
vm.pSprite->x, vm.pSprite->y, vm.pSprite->z, vm.pSprite->sectnum))
|
|
? holoDukeSprite
|
|
: vm.pPlayer->i;
|
|
|
|
int const goalAng = (sprite[vm.pSprite->owner].picnum == APLAYER)
|
|
? getangle(vm.pActor->lastv.x - vm.pSprite->x, vm.pActor->lastv.y - vm.pSprite->y)
|
|
: getangle(sprite[vm.pSprite->owner].x - vm.pSprite->x, sprite[vm.pSprite->owner].y - vm.pSprite->y);
|
|
|
|
if (vm.pSprite->xvel && vm.pSprite->picnum != DRONE)
|
|
{
|
|
int const angDiff = G_GetAngleDelta(spriteAngle, goalAng);
|
|
|
|
if (elapsedTics < 2)
|
|
{
|
|
if (klabs(angDiff) < 256)
|
|
{
|
|
int const angInc = 128-(krand2()&256);
|
|
vm.pSprite->ang += angInc;
|
|
if (A_GetHitscanRange(vm.spriteNum) < 844)
|
|
vm.pSprite->ang -= angInc;
|
|
}
|
|
}
|
|
else if (elapsedTics > 18 && elapsedTics < GAMETICSPERSEC) // choose
|
|
{
|
|
if (klabs(angDiff >> 2) < 128)
|
|
vm.pSprite->ang = goalAng;
|
|
else
|
|
vm.pSprite->ang += angDiff >> 2;
|
|
}
|
|
}
|
|
else
|
|
vm.pSprite->ang = goalAng;
|
|
}
|
|
|
|
if (elapsedTics < 1)
|
|
{
|
|
if (moveFlags&furthestdir)
|
|
{
|
|
vm.pSprite->ang = A_GetFurthestAngle(vm.spriteNum, 2);
|
|
vm.pSprite->owner = vm.pPlayer->i;
|
|
}
|
|
|
|
if (moveFlags&fleeenemy)
|
|
vm.pSprite->ang = A_GetFurthestAngle(vm.spriteNum, 2);
|
|
}
|
|
}
|
|
|
|
static inline void VM_AddAngle(int const shift, int const goalAng)
|
|
{
|
|
int angDiff = G_GetAngleDelta(vm.pSprite->ang, goalAng) >> shift;
|
|
|
|
if (angDiff > -8 && angDiff < 0)
|
|
angDiff = 0;
|
|
|
|
vm.pSprite->ang += angDiff;
|
|
}
|
|
|
|
static inline void VM_FacePlayer(int const shift)
|
|
{
|
|
VM_AddAngle(shift, (vm.pPlayer->newowner >= 0) ? getangle(vm.pPlayer->opos.x - vm.pSprite->x, vm.pPlayer->opos.y - vm.pSprite->y)
|
|
: getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y));
|
|
}
|
|
|
|
////////// TROR get*zofslope //////////
|
|
// These rather belong into the engine.
|
|
|
|
static int32_t VM_GetCeilZOfSlope(void)
|
|
{
|
|
vec2_t const vect = *(vec2_t *)vm.pSprite;
|
|
int const sectnum = vm.pSprite->sectnum;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if ((sector[sectnum].ceilingstat&512)==0)
|
|
{
|
|
int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_CEILING);
|
|
if (nsect >= 0)
|
|
return getceilzofslope(nsect, vect.x, vect.y);
|
|
}
|
|
#endif
|
|
return getceilzofslope(sectnum, vect.x, vect.y);
|
|
}
|
|
|
|
static int32_t VM_GetFlorZOfSlope(void)
|
|
{
|
|
vec2_t const vect = *(vec2_t *)vm.pSprite;
|
|
int const sectnum = vm.pSprite->sectnum;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if ((sector[sectnum].floorstat&512)==0)
|
|
{
|
|
int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_FLOOR);
|
|
if (nsect >= 0)
|
|
return getflorzofslope(nsect, vect.x, vect.y);
|
|
}
|
|
#endif
|
|
return getflorzofslope(sectnum, vect.x, vect.y);
|
|
}
|
|
|
|
////////////////////
|
|
|
|
static int32_t A_GetWaterZOffset(int spritenum);
|
|
|
|
GAMEEXEC_STATIC void VM_Move(void)
|
|
{
|
|
auto const movflagsptr = &AC_MOVFLAGS(vm.pSprite, &actor[vm.spriteNum]);
|
|
// NOTE: test against -1 commented out and later revived in source history
|
|
// XXX: Does its presence/absence break anything? Where are movflags with all bits set created?
|
|
int const movflags = (*movflagsptr == (std::remove_pointer<decltype(movflagsptr)>::type)-1) ? 0 : *movflagsptr;
|
|
|
|
AC_COUNT(vm.pData)++;
|
|
|
|
if (movflags&face_player)
|
|
VM_FacePlayer(2);
|
|
|
|
if (movflags&spin)
|
|
vm.pSprite->ang += sintable[((AC_COUNT(vm.pData)<<3)&2047)]>>6;
|
|
|
|
if (movflags&face_player_slow)
|
|
{
|
|
int const goalAng = (vm.pPlayer->newowner >= 0) ? getangle(vm.pPlayer->opos.x - vm.pSprite->x, vm.pPlayer->opos.y - vm.pSprite->y)
|
|
: getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y);
|
|
|
|
vm.pSprite->ang += ksgn(G_GetAngleDelta(vm.pSprite->ang, goalAng)) << 5;
|
|
}
|
|
|
|
if (RRRA && (movflags&antifaceplayerslow))
|
|
{
|
|
int goalAng = (vm.pPlayer->newowner >= 0) ? getangle(vm.pPlayer->opos.x - vm.pSprite->x, vm.pPlayer->opos.y - vm.pSprite->y)
|
|
: getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y);
|
|
goalAng = (goalAng+1024)&2047;
|
|
|
|
vm.pSprite->ang += ksgn(G_GetAngleDelta(vm.pSprite->ang, goalAng)) << 5;
|
|
}
|
|
|
|
if ((movflags&jumptoplayer_bits) == jumptoplayer_bits)
|
|
{
|
|
if (AC_COUNT(vm.pData) < 16)
|
|
vm.pSprite->zvel -= (RRRA && vm.pSprite->picnum == CHEER) ? (sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]/40)
|
|
: (sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]>>5);
|
|
}
|
|
|
|
if (movflags&face_player_smart)
|
|
{
|
|
vec2_t const vect = { vm.pPlayer->pos.x + (vm.pPlayer->vel.x / 768), vm.pPlayer->pos.y + (vm.pPlayer->vel.y / 768) };
|
|
VM_AddAngle(2, getangle(vect.x - vm.pSprite->x, vect.y - vm.pSprite->y));
|
|
}
|
|
|
|
if (RRRA && (vm.pSprite->picnum == RABBIT || vm.pSprite->picnum == MAMA))
|
|
{
|
|
if(movflags&jumptoplayer_only)
|
|
{
|
|
if (AC_COUNT(vm.pData) < 8)
|
|
vm.pSprite->zvel -= sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]/(vm.pSprite->picnum == RABBIT ? 30 : 35);
|
|
}
|
|
if(movflags&justjump2)
|
|
{
|
|
if (AC_COUNT(vm.pData) < 8)
|
|
vm.pSprite->zvel -= sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]/(vm.pSprite->picnum == RABBIT ? 24 : 28);
|
|
}
|
|
}
|
|
|
|
if (RRRA && (movflags&windang))
|
|
{
|
|
if (AC_COUNT(vm.pData) < 8)
|
|
vm.pSprite->zvel -= sintable[(512+(AC_COUNT(vm.pData)<<4))&2047]/24;
|
|
}
|
|
|
|
if (AC_MOVE_ID(vm.pData) == 0 || movflags == 0)
|
|
{
|
|
if ((A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0) || (vm.pActor->bpos.x != vm.pSprite->x) || (vm.pActor->bpos.y != vm.pSprite->y))
|
|
{
|
|
vm.pActor->bpos.x = vm.pSprite->x;
|
|
vm.pActor->bpos.y = vm.pSprite->y;
|
|
setsprite(vm.spriteNum, (vec3_t *)vm.pSprite);
|
|
}
|
|
if (RR && A_CheckEnemySprite(vm.pSprite) && vm.pSprite->extra <= 0)
|
|
{
|
|
vm.pSprite->shade += (sector[vm.pSprite->sectnum].ceilingstat & 1) ? ((g_shadedSector[vm.pSprite->sectnum] == 1 ? 16 : sector[vm.pSprite->sectnum].ceilingshade) - vm.pSprite->shade) >> 1
|
|
: (sector[vm.pSprite->sectnum].floorshade - vm.pSprite->shade) >> 1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)AC_MOVE_ID(vm.pData) >= (unsigned)g_scriptSize-1))
|
|
{
|
|
AC_MOVE_ID(vm.pData) = 0;
|
|
OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.spriteNum, vm.pUSprite->picnum);
|
|
return;
|
|
}
|
|
|
|
intptr_t const * const moveptr = apScript + AC_MOVE_ID(vm.pData);
|
|
|
|
if (movflags & geth)
|
|
vm.pSprite->xvel += ((moveptr[0]) - vm.pSprite->xvel) >> 1;
|
|
if (movflags & getv)
|
|
vm.pSprite->zvel += ((moveptr[1] << 4) - vm.pSprite->zvel) >> 1;
|
|
|
|
if (movflags&dodgebullet)
|
|
A_Dodge(vm.pSprite);
|
|
|
|
if (vm.pSprite->picnum != APLAYER)
|
|
VM_AlterAng(movflags);
|
|
|
|
if (vm.pSprite->xvel > -6 && vm.pSprite->xvel < 6)
|
|
vm.pSprite->xvel = 0;
|
|
|
|
int badguyp = A_CheckEnemySprite(vm.pSprite);
|
|
|
|
if (vm.pSprite->xvel || vm.pSprite->zvel)
|
|
{
|
|
int spriteXvel = vm.pSprite->xvel;
|
|
int angDiff = vm.pSprite->ang;
|
|
|
|
if (badguyp && (vm.pSprite->picnum != ROTATEGUN || RR))
|
|
{
|
|
if ((vm.pSprite->picnum == DRONE || (!RR && vm.pSprite->picnum == COMMANDER)) && vm.pSprite->extra > 0)
|
|
{
|
|
if (!RR && vm.pSprite->picnum == COMMANDER)
|
|
{
|
|
int32_t nSectorZ;
|
|
// NOTE: COMMANDER updates both actor[].floorz and
|
|
// .ceilingz regardless of its zvel.
|
|
vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
|
|
if (vm.pSprite->z > nSectorZ-ZOFFSET3)
|
|
{
|
|
vm.pSprite->z = nSectorZ-ZOFFSET3;
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
|
|
vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
|
if (vm.pSprite->z < nSectorZ+(80<<8))
|
|
{
|
|
vm.pSprite->z = nSectorZ+(80<<8);
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int32_t nSectorZ;
|
|
// The DRONE updates either .floorz or .ceilingz, not both.
|
|
if (vm.pSprite->zvel > 0)
|
|
{
|
|
vm.pActor->floorz = nSectorZ = VM_GetFlorZOfSlope();
|
|
int const zDiff = RRRA ? (28<<8) : (30<<8);
|
|
if (vm.pSprite->z > nSectorZ-zDiff)
|
|
vm.pSprite->z = nSectorZ-zDiff;
|
|
}
|
|
else
|
|
{
|
|
vm.pActor->ceilingz = nSectorZ = VM_GetCeilZOfSlope();
|
|
if (vm.pSprite->z < nSectorZ+(50<<8))
|
|
{
|
|
vm.pSprite->z = nSectorZ+(50<<8);
|
|
vm.pSprite->zvel = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (vm.pSprite->picnum != ORGANTIC || RR)
|
|
{
|
|
// All other actors besides ORGANTIC don't update .floorz or
|
|
// .ceilingz here.
|
|
if (vm.pSprite->zvel > 0)
|
|
{
|
|
if (vm.pSprite->z > vm.pActor->floorz)
|
|
vm.pSprite->z = vm.pActor->floorz;
|
|
//vm.pSprite->z += A_GetWaterZOffset(vm.spriteNum);
|
|
}
|
|
else if (vm.pSprite->zvel < 0)
|
|
{
|
|
int const l = VM_GetCeilZOfSlope();
|
|
|
|
if (vm.pSprite->z < l+(66<<8))
|
|
{
|
|
vm.pSprite->z = l+(66<<8);
|
|
vm.pSprite->zvel >>= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vm.playerDist < 960 && vm.pSprite->xrepeat > 16)
|
|
{
|
|
spriteXvel = -(1024 - vm.playerDist);
|
|
angDiff = getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y);
|
|
|
|
if (vm.playerDist < 512)
|
|
{
|
|
vm.pPlayer->vel.x = 0;
|
|
vm.pPlayer->vel.y = 0;
|
|
}
|
|
else
|
|
{
|
|
vm.pPlayer->vel.x = mulscale16(vm.pPlayer->vel.x, vm.pPlayer->runspeed - 0x2000);
|
|
vm.pPlayer->vel.y = mulscale16(vm.pPlayer->vel.y, vm.pPlayer->runspeed - 0x2000);
|
|
}
|
|
}
|
|
else if (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK
|
|
&& ((!RR && vm.pSprite->picnum != COMMANDER)
|
|
|| (RR && vm.pSprite->picnum != UFO1)
|
|
|| (RR && !RRRA && vm.pSprite->picnum != UFO2 && vm.pSprite->picnum != UFO3 && vm.pSprite->picnum != UFO4 && vm.pSprite->picnum != UFO5)))
|
|
{
|
|
if (vm.pPlayer->actorsqu == vm.spriteNum)
|
|
return;
|
|
|
|
if (vm.pActor->bpos.z != vm.pSprite->z || (!g_netServer && ud.multimode < 2 && ud.player_skill < 2))
|
|
{
|
|
if (AC_COUNT(vm.pData)&1) return;
|
|
spriteXvel <<= 1;
|
|
}
|
|
else
|
|
{
|
|
if (AC_COUNT(vm.pData)&3) return;
|
|
spriteXvel <<= 2;
|
|
}
|
|
}
|
|
}
|
|
else if (vm.pSprite->picnum == APLAYER)
|
|
if (vm.pSprite->z < vm.pActor->ceilingz+ZOFFSET5)
|
|
vm.pSprite->z = vm.pActor->ceilingz+ZOFFSET5;
|
|
|
|
if (RRRA)
|
|
{
|
|
if (sector[vm.pSprite->sectnum].lotag != ST_1_ABOVE_WATER)
|
|
{
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
case MINIONBOAT__STATICRR:
|
|
case HULK__STATICRR:
|
|
case CHEERBOAT__STATICRR:
|
|
spriteXvel >>= 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
case BIKERB__STATICRR:
|
|
case BIKERBV2__STATICRR:
|
|
case CHEERB__STATICRR:
|
|
spriteXvel >>= 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
vec3_t const vect
|
|
= { (spriteXvel * (sintable[(angDiff + 512) & 2047])) >> 14, (spriteXvel * (sintable[angDiff & 2047])) >> 14, vm.pSprite->zvel };
|
|
|
|
vm.pActor->movflag = A_MoveSprite(vm.spriteNum, &vect, CLIPMASK0);
|
|
}
|
|
|
|
if (!badguyp)
|
|
return;
|
|
|
|
vm.pSprite->shade += (sector[vm.pSprite->sectnum].ceilingstat & 1) ? ((g_shadedSector[vm.pSprite->sectnum] == 1 ? 16 : sector[vm.pSprite->sectnum].ceilingshade) - vm.pSprite->shade) >> 1
|
|
: (sector[vm.pSprite->sectnum].floorshade - vm.pSprite->shade) >> 1;
|
|
|
|
if (sector[vm.pSprite->sectnum].floorpicnum == MIRROR)
|
|
A_DeleteSprite(vm.spriteNum);
|
|
}
|
|
|
|
static void VM_AddWeapon(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)weaponNum >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", weaponNum);
|
|
return;
|
|
}
|
|
|
|
if ((pPlayer->gotweapon & (1 << weaponNum)) == 0)
|
|
{
|
|
P_AddWeapon(pPlayer, weaponNum);
|
|
}
|
|
else if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
|
{
|
|
vm.flags |= VM_NOEXECUTE;
|
|
return;
|
|
}
|
|
|
|
P_AddAmmo(pPlayer, weaponNum, nAmount);
|
|
|
|
if (pPlayer->curr_weapon == KNEE_WEAPON && (pPlayer->gotweapon & (1<<weaponNum)))
|
|
P_AddWeapon(pPlayer, weaponNum);
|
|
}
|
|
|
|
static void VM_AddAmmo(DukePlayer_t * const pPlayer, int const weaponNum, int const nAmount)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)weaponNum >= MAX_WEAPONS))
|
|
{
|
|
CON_ERRPRINTF("invalid weapon %d\n", weaponNum);
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->ammo_amount[weaponNum] >= pPlayer->max_ammo_amount[weaponNum])
|
|
{
|
|
vm.flags |= VM_NOEXECUTE;
|
|
return;
|
|
}
|
|
|
|
P_AddAmmo(pPlayer, weaponNum, nAmount);
|
|
|
|
if (pPlayer->curr_weapon == KNEE_WEAPON && (pPlayer->gotweapon & (1<<weaponNum)))
|
|
P_AddWeapon(pPlayer, weaponNum);
|
|
}
|
|
|
|
static void VM_AddInventory(DukePlayer_t * const pPlayer, int const itemNum, int const nAmount)
|
|
{
|
|
switch (itemNum)
|
|
{
|
|
case GET_STEROIDS:
|
|
case GET_SCUBA:
|
|
case GET_HOLODUKE:
|
|
case GET_JETPACK:
|
|
case GET_HEATS:
|
|
case GET_FIRSTAID:
|
|
case GET_BOOTS:
|
|
pPlayer->inven_icon = inv_to_icon[itemNum];
|
|
pPlayer->inv_amount[itemNum] = nAmount;
|
|
break;
|
|
|
|
case GET_SHIELD:
|
|
{
|
|
int16_t & shield_amount = pPlayer->inv_amount[GET_SHIELD];
|
|
shield_amount = min(shield_amount + nAmount, pPlayer->max_shield_amount);
|
|
break;
|
|
}
|
|
|
|
case GET_ACCESS:
|
|
if (RR)
|
|
{
|
|
switch (vm.pSprite->lotag)
|
|
{
|
|
case 100: pPlayer->keys[1] = 1; break;
|
|
case 101: pPlayer->keys[2] = 1; break;
|
|
case 102: pPlayer->keys[3] = 1; break;
|
|
case 103: pPlayer->keys[4] = 1; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (vm.pSprite->pal)
|
|
{
|
|
case 0: pPlayer->got_access |= 1; break;
|
|
case 21: pPlayer->got_access |= 2; break;
|
|
case 23: pPlayer->got_access |= 4; break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default: CON_ERRPRINTF("invalid inventory item %d\n", itemNum); break;
|
|
}
|
|
}
|
|
|
|
static int32_t A_GetWaterZOffset(int const spriteNum)
|
|
{
|
|
uspritetype const *const pSprite = (uspritetype *)&sprite[spriteNum];
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_1_ABOVE_WATER)
|
|
{
|
|
if (RRRA)
|
|
{
|
|
switch (DYNAMICTILEMAP(pSprite->picnum))
|
|
{
|
|
case HULKBOAT__STATICRR:
|
|
return (12<<8);
|
|
case MINIONBOAT__STATICRR:
|
|
return (3<<8);
|
|
case CHEERBOAT__STATICRR:
|
|
case EMPTYBOAT__STATICRR:
|
|
return (6<<8);
|
|
}
|
|
}
|
|
if (A_CheckSpriteFlags(spriteNum, SFLAG_NOWATERDIP))
|
|
return 0;
|
|
|
|
return ACTOR_ONWATER_ADDZ;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void VM_Fall(int const spriteNum, spritetype * const pSprite)
|
|
{
|
|
int spriteGravity = g_spriteGravity;
|
|
int hitSprite = 0;
|
|
|
|
pSprite->xoffset = pSprite->yoffset = 0;
|
|
|
|
if (RR)
|
|
{
|
|
if (RRRA)
|
|
{
|
|
if (sector[vm.pSprite->sectnum].lotag == 801)
|
|
{
|
|
if (vm.pSprite->picnum == ROCK)
|
|
{
|
|
A_Spawn(vm.spriteNum, ROCK2);
|
|
A_Spawn(vm.spriteNum, ROCK2);
|
|
vm.flags |= VM_SAFEDELETE;
|
|
}
|
|
}
|
|
else if (sector[vm.pSprite->sectnum].lotag == 802)
|
|
{
|
|
if (vm.pSprite->picnum != APLAYER && A_CheckEnemySprite(vm.pSprite) && vm.pSprite->z == vm.pActor->floorz - ZOFFSET)
|
|
{
|
|
A_DoGuts(vm.spriteNum, JIBS6, 5);
|
|
A_PlaySound(SQUISHED, vm.spriteNum);
|
|
vm.flags |= VM_SAFEDELETE;
|
|
}
|
|
}
|
|
else if (sector[vm.pSprite->sectnum].lotag == 803)
|
|
{
|
|
if (vm.pSprite->picnum == ROCK2)
|
|
{
|
|
vm.flags |= VM_SAFEDELETE;
|
|
}
|
|
}
|
|
}
|
|
if (sector[vm.pSprite->sectnum].lotag == 800)
|
|
{
|
|
if (vm.pSprite->picnum == AMMO)
|
|
{
|
|
vm.flags |= VM_SAFEDELETE;
|
|
return;
|
|
}
|
|
if (vm.pSprite->picnum != APLAYER && (A_CheckEnemySprite(vm.pSprite) || vm.pSprite->picnum == COW) && g_spriteExtra[vm.spriteNum] < 128)
|
|
{
|
|
vm.pSprite->z = vm.pActor->floorz-ZOFFSET;
|
|
vm.pSprite->zvel = 8000;
|
|
vm.pSprite->extra = 0;
|
|
g_spriteExtra[vm.spriteNum]++;
|
|
hitSprite = 1;
|
|
}
|
|
else if (vm.pSprite->picnum != APLAYER)
|
|
{
|
|
if (!g_spriteExtra[vm.spriteNum])
|
|
vm.flags |= VM_SAFEDELETE;
|
|
return;
|
|
}
|
|
vm.pActor->picnum = SHOTSPARK1;
|
|
vm.pActor->extra = 1;
|
|
}
|
|
if (RRRA && EDUKE32_PREDICT_TRUE(sector[vm.pSprite->sectnum].lotag < 800 || sector[vm.pSprite->sectnum].lotag > 803)
|
|
&& (sector[vm.pSprite->sectnum].floorpicnum == RRTILE7820 || sector[vm.pSprite->sectnum].floorpicnum == RRTILE7768))
|
|
{
|
|
if (vm.pSprite->picnum != MINION && vm.pSprite->pal != 19)
|
|
{
|
|
if ((krand2()&3) == 1)
|
|
{
|
|
vm.pActor->picnum = SHOTSPARK1;
|
|
vm.pActor->extra = 5;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER || EDUKE32_PREDICT_FALSE(G_CheckForSpaceCeiling(pSprite->sectnum)))
|
|
spriteGravity = g_spriteGravity/6;
|
|
else if (EDUKE32_PREDICT_FALSE(G_CheckForSpaceFloor(pSprite->sectnum)))
|
|
spriteGravity = 0;
|
|
|
|
if (actor[spriteNum].cgg <= 0 || (sector[pSprite->sectnum].floorstat&2))
|
|
{
|
|
A_GetZLimits(spriteNum);
|
|
actor[spriteNum].cgg = 6;
|
|
}
|
|
else actor[spriteNum].cgg--;
|
|
|
|
if (pSprite->z < actor[spriteNum].floorz-ZOFFSET)
|
|
{
|
|
// Free fall.
|
|
pSprite->zvel += spriteGravity;
|
|
pSprite->z += pSprite->zvel;
|
|
|
|
#ifdef YAX_ENABLE
|
|
if (yax_getbunch(pSprite->sectnum, YAX_FLOOR) >= 0 && (sector[pSprite->sectnum].floorstat & 512) == 0)
|
|
setspritez(spriteNum, (vec3_t *)pSprite);
|
|
#endif
|
|
|
|
if (pSprite->zvel > 6144) pSprite->zvel = 6144;
|
|
return;
|
|
}
|
|
|
|
pSprite->z = actor[spriteNum].floorz - ZOFFSET;
|
|
|
|
if (A_CheckEnemySprite(pSprite) || (pSprite->picnum == APLAYER && pSprite->owner >= 0))
|
|
{
|
|
if (pSprite->zvel > 3084 && pSprite->extra <= 1)
|
|
{
|
|
// I'm guessing this DRONE check is from a beta version of the game
|
|
// where they crashed into the ground when killed
|
|
if (!(pSprite->picnum == APLAYER && pSprite->extra > 0) && pSprite->pal != 1 && pSprite->picnum != DRONE)
|
|
{
|
|
A_PlaySound(SQUISHED,spriteNum);
|
|
if (hitSprite)
|
|
{
|
|
A_DoGuts(spriteNum,JIBS6,5);
|
|
}
|
|
else
|
|
{
|
|
A_DoGuts(spriteNum,JIBS6,15);
|
|
A_Spawn(spriteNum,BLOODPOOL);
|
|
}
|
|
}
|
|
actor[spriteNum].picnum = SHOTSPARK1;
|
|
actor[spriteNum].extra = 1;
|
|
pSprite->zvel = 0;
|
|
}
|
|
else if (pSprite->zvel > 2048 && sector[pSprite->sectnum].lotag != ST_1_ABOVE_WATER)
|
|
{
|
|
int16_t newsect = pSprite->sectnum;
|
|
|
|
pushmove((vec3_t *)pSprite, &newsect, 128, 4<<8, 4<<8, CLIPMASK0);
|
|
if ((unsigned)newsect < MAXSECTORS)
|
|
changespritesect(spriteNum, newsect);
|
|
|
|
A_PlaySound(THUD, spriteNum);
|
|
}
|
|
}
|
|
|
|
if (sector[pSprite->sectnum].lotag == ST_1_ABOVE_WATER)
|
|
{
|
|
pSprite->z += A_GetWaterZOffset(spriteNum);
|
|
return;
|
|
}
|
|
|
|
pSprite->zvel = 0;
|
|
}
|
|
|
|
static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags)
|
|
{
|
|
//AddLog("resetplayer");
|
|
if (!g_netServer && ud.multimode < 2)
|
|
{
|
|
#if 0
|
|
if (g_quickload && g_quickload->isValid() && ud.recstat != 2)
|
|
{
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_ConfirmPlayerReset);
|
|
}
|
|
else
|
|
#endif
|
|
g_player[playerNum].ps->gm = MODE_RESTART;
|
|
vmFlags |= VM_NOEXECUTE;
|
|
}
|
|
else
|
|
{
|
|
if (playerNum == myconnectindex)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = (int32_t) totalclock;
|
|
}
|
|
|
|
//if (g_fakeMultiMode)
|
|
P_ResetPlayer(playerNum);
|
|
#ifndef NETCODE_DISABLE
|
|
//if (g_netServer)
|
|
//{
|
|
// P_ResetPlayer(playerNum);
|
|
// Net_SpawnPlayer(playerNum);
|
|
//}
|
|
#endif
|
|
}
|
|
|
|
P_UpdateScreenPal(g_player[playerNum].ps);
|
|
//AddLog("EOF: resetplayer");
|
|
|
|
return vmFlags;
|
|
}
|
|
|
|
void G_GetTimeDate(int32_t * const pValues)
|
|
{
|
|
time_t timeStruct;
|
|
time(&timeStruct);
|
|
struct tm *pTime = localtime(&timeStruct);
|
|
|
|
// initprintf("Time&date: %s\n",asctime (ti));
|
|
|
|
pValues[0] = pTime->tm_sec;
|
|
pValues[1] = pTime->tm_min;
|
|
pValues[2] = pTime->tm_hour;
|
|
pValues[3] = pTime->tm_mday;
|
|
pValues[4] = pTime->tm_mon;
|
|
pValues[5] = pTime->tm_year+1900;
|
|
pValues[6] = pTime->tm_wday;
|
|
pValues[7] = pTime->tm_yday;
|
|
}
|
|
|
|
void Screen_Play(void)
|
|
{
|
|
int32_t running = 1;
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
do
|
|
{
|
|
G_HandleAsync();
|
|
|
|
ototalclock = totalclock + 1; // pause game like ANMs
|
|
|
|
if (!G_FPSLimit())
|
|
continue;
|
|
|
|
videoClearScreen(0);
|
|
if (inputState.CheckAllInput())
|
|
running = 0;
|
|
|
|
videoNextPage();
|
|
inputState.ClearAllInput();
|
|
} while (running);
|
|
}
|
|
|
|
GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|
{
|
|
native_t tw = *insptr;
|
|
DukePlayer_t *const pPlayer = vm.pPlayer;
|
|
|
|
// jump directly into the loop, skipping branches during the first iteration
|
|
goto skip_check;
|
|
|
|
while (loop)
|
|
{
|
|
if (vm.flags & (VM_RETURN | VM_KILL | VM_NOEXECUTE))
|
|
break;
|
|
|
|
tw = *insptr;
|
|
|
|
skip_check:
|
|
// Bsprintf(g_szBuf,"Parsing: %d",*insptr);
|
|
// AddLog(g_szBuf);
|
|
|
|
g_errorLineNum = tw >> 12;
|
|
g_tw = tw &= VM_INSTMASK;
|
|
|
|
if (tw == CON_LEFTBRACE)
|
|
{
|
|
insptr++, loop++;
|
|
continue;
|
|
}
|
|
else if (tw == CON_RIGHTBRACE)
|
|
{
|
|
insptr++, loop--;
|
|
continue;
|
|
}
|
|
else if (tw == CON_ELSE)
|
|
{
|
|
insptr = (intptr_t *)*(insptr + 1);
|
|
continue;
|
|
}
|
|
else if (tw == CON_STATE)
|
|
{
|
|
intptr_t const *const tempscrptr = insptr + 2;
|
|
insptr = (intptr_t *)*(insptr + 1);
|
|
VM_Execute(1);
|
|
insptr = tempscrptr;
|
|
continue;
|
|
}
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_ENDA:
|
|
case CON_BREAK:
|
|
case CON_ENDS:
|
|
case CON_ENDEVENT: return;
|
|
|
|
case CON_IFRND: VM_CONDITIONAL(rnd(*(++insptr))); continue;
|
|
|
|
case CON_IFCANSHOOTTARGET:
|
|
{
|
|
if (vm.playerDist > 1024)
|
|
{
|
|
int16_t temphit;
|
|
|
|
if ((tw = A_CheckHitSprite(vm.spriteNum, &temphit)) == (1 << 30))
|
|
{
|
|
VM_CONDITIONAL(1);
|
|
continue;
|
|
}
|
|
|
|
int dist = 768;
|
|
int angDiff = 16;
|
|
|
|
if (A_CheckEnemySprite(vm.pSprite) && vm.pSprite->xrepeat > 56)
|
|
{
|
|
dist = 3084;
|
|
angDiff = 48;
|
|
}
|
|
|
|
#define CHECK(x) \
|
|
if (x >= 0 && sprite[x].picnum == vm.pSprite->picnum) \
|
|
{ \
|
|
VM_CONDITIONAL(0); \
|
|
continue; \
|
|
}
|
|
#define CHECK2(x) \
|
|
do \
|
|
{ \
|
|
vm.pSprite->ang += x; \
|
|
tw = A_CheckHitSprite(vm.spriteNum, &temphit); \
|
|
vm.pSprite->ang -= x; \
|
|
} while (0)
|
|
|
|
if (tw > dist)
|
|
{
|
|
CHECK(temphit);
|
|
CHECK2(angDiff);
|
|
|
|
if (tw > dist)
|
|
{
|
|
CHECK(temphit);
|
|
CHECK2(-angDiff);
|
|
|
|
if (tw > 768)
|
|
{
|
|
CHECK(temphit);
|
|
VM_CONDITIONAL(1);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
VM_CONDITIONAL(0);
|
|
continue;
|
|
}
|
|
VM_CONDITIONAL(1);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFCANSEETARGET:
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ((krand2() & 41) << 8), vm.pSprite->sectnum, pPlayer->pos.x, pPlayer->pos.y,
|
|
pPlayer->pos.z /*-((krand2()&41)<<8)*/, sprite[pPlayer->i].sectnum);
|
|
VM_CONDITIONAL(tw);
|
|
if (tw)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_IFNOCOVER:
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z, vm.pSprite->sectnum, pPlayer->pos.x, pPlayer->pos.y,
|
|
pPlayer->pos.z, sprite[pPlayer->i].sectnum);
|
|
VM_CONDITIONAL(tw);
|
|
if (tw)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_IFACTORNOTSTAYPUT: VM_CONDITIONAL(vm.pActor->actorstayput == -1); continue;
|
|
|
|
case CON_IFCANSEE:
|
|
{
|
|
uspritetype *pSprite = (uspritetype *)&sprite[pPlayer->i];
|
|
|
|
// select sprite for monster to target
|
|
// if holoduke is on, let them target holoduke first.
|
|
//
|
|
if (!RR && pPlayer->holoduke_on >= 0)
|
|
{
|
|
pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on];
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
|
|
pSprite->z, pSprite->sectnum);
|
|
|
|
if (tw == 0)
|
|
{
|
|
// they can't see player's holoduke
|
|
// check for player...
|
|
pSprite = (uspritetype *)&sprite[pPlayer->i];
|
|
}
|
|
}
|
|
// can they see player, (or player's holoduke)
|
|
tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & ((47 << 8))), vm.pSprite->sectnum, pSprite->x, pSprite->y,
|
|
pSprite->z - (RR ? (28 << 8) : (24 << 8)), pSprite->sectnum);
|
|
|
|
if (tw == 0)
|
|
{
|
|
// search around for target player
|
|
|
|
// also modifies 'target' x&y if found..
|
|
|
|
tw = 1;
|
|
if (A_FurthestVisiblePoint(vm.spriteNum, pSprite, &vm.pActor->lastv) == -1)
|
|
tw = 0;
|
|
}
|
|
else
|
|
{
|
|
// else, they did see it.
|
|
// save where we were looking...
|
|
vm.pActor->lastv.x = pSprite->x;
|
|
vm.pActor->lastv.y = pSprite->y;
|
|
}
|
|
|
|
if (tw && (vm.pSprite->statnum == STAT_ACTOR || vm.pSprite->statnum == STAT_STANDABLE))
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
|
|
VM_CONDITIONAL(tw);
|
|
continue;
|
|
}
|
|
|
|
case CON_IFHITWEAPON: VM_CONDITIONAL(A_IncurDamage(vm.spriteNum) >= 0); continue;
|
|
|
|
case CON_IFSQUISHED: VM_CONDITIONAL(VM_CheckSquished()); continue;
|
|
|
|
case CON_IFDEAD: VM_CONDITIONAL(vm.pSprite->extra - (vm.pSprite->picnum == APLAYER) < 0); continue;
|
|
|
|
case CON_AI:
|
|
insptr++;
|
|
// Following changed to use pointersizes
|
|
AC_AI_ID(vm.pData) = *insptr++; // Ai
|
|
AC_ACTION_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData)); // Action
|
|
AC_MOVE_ID(vm.pData) = *(apScript + AC_AI_ID(vm.pData) + 1); // move
|
|
|
|
vm.pSprite->hitag = *(apScript + AC_AI_ID(vm.pData) + 2); // move flags
|
|
|
|
AC_COUNT(vm.pData) = 0;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
AC_CURFRAME(vm.pData) = 0;
|
|
|
|
if (vm.pSprite->hitag & random_angle)
|
|
vm.pSprite->ang = krand2() & 2047;
|
|
continue;
|
|
|
|
case CON_ACTION:
|
|
insptr++;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
AC_CURFRAME(vm.pData) = 0;
|
|
AC_ACTION_ID(vm.pData) = *insptr++;
|
|
continue;
|
|
|
|
case CON_IFPDISTL:
|
|
VM_CONDITIONAL(vm.playerDist < *(++insptr));
|
|
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_IFPDISTG:
|
|
VM_CONDITIONAL(vm.playerDist > *(++insptr));
|
|
if (vm.playerDist > MAXSLEEPDIST && vm.pActor->timetosleep == 0)
|
|
vm.pActor->timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_ADDSTRENGTH:
|
|
insptr++;
|
|
vm.pSprite->extra += *insptr++;
|
|
continue;
|
|
|
|
case CON_STRENGTH:
|
|
insptr++;
|
|
vm.pSprite->extra = *insptr++;
|
|
continue;
|
|
|
|
case CON_SMACKSPRITE:
|
|
insptr++;
|
|
if (krand2()&1)
|
|
vm.pSprite->ang = (vm.pSprite->ang-(512+(krand2()&511)))&2047;
|
|
else
|
|
vm.pSprite->ang = (vm.pSprite->ang+(512+(krand2()&511)))&2047;
|
|
continue;
|
|
|
|
case CON_FAKEBUBBA:
|
|
insptr++;
|
|
switch (++g_fakeBubbaCnt)
|
|
{
|
|
case 1:
|
|
A_Spawn(vm.spriteNum, PIG);
|
|
break;
|
|
case 2:
|
|
A_Spawn(vm.spriteNum, MINION);
|
|
break;
|
|
case 3:
|
|
A_Spawn(vm.spriteNum, CHEER);
|
|
break;
|
|
case 4:
|
|
A_Spawn(vm.spriteNum, VIXEN);
|
|
G_OperateActivators(666, vm.playerNum);
|
|
break;
|
|
}
|
|
continue;
|
|
|
|
case CON_RNDMOVE:
|
|
insptr++;
|
|
vm.pSprite->ang = krand2()&2047;
|
|
vm.pSprite->xvel = 25;
|
|
continue;
|
|
|
|
case CON_MAMATRIGGER:
|
|
insptr++;
|
|
G_OperateActivators(667, vm.playerNum);
|
|
continue;
|
|
|
|
case CON_MAMASPAWN:
|
|
insptr++;
|
|
if (g_mamaSpawnCnt)
|
|
{
|
|
g_mamaSpawnCnt--;
|
|
A_Spawn(vm.spriteNum, RABBIT);
|
|
}
|
|
continue;
|
|
|
|
case CON_MAMAQUAKE:
|
|
insptr++;
|
|
if (vm.pSprite->pal == 31)
|
|
g_earthquakeTime = 4;
|
|
else if(vm.pSprite->pal == 32)
|
|
g_earthquakeTime = 6;
|
|
continue;
|
|
|
|
case CON_GARYBANJO:
|
|
insptr++;
|
|
if (g_banjoSong == 0)
|
|
{
|
|
switch (krand2()&3)
|
|
{
|
|
case 3:
|
|
g_banjoSong = 262;
|
|
break;
|
|
case 0:
|
|
g_banjoSong = 272;
|
|
break;
|
|
default:
|
|
g_banjoSong = 273;
|
|
break;
|
|
}
|
|
A_PlaySound(g_banjoSong, vm.spriteNum);
|
|
}
|
|
else if (!S_CheckSoundPlaying(vm.spriteNum, g_banjoSong))
|
|
A_PlaySound(g_banjoSong, vm.spriteNum);
|
|
continue;
|
|
case CON_MOTOLOOPSND:
|
|
insptr++;
|
|
if (!S_CheckSoundPlaying(vm.spriteNum, 411))
|
|
A_PlaySound(411, vm.spriteNum);
|
|
continue;
|
|
|
|
case CON_IFGOTWEAPONCE:
|
|
insptr++;
|
|
|
|
if ((g_gametypeFlags[ud.coop] & GAMETYPE_WEAPSTAY) && (g_netServer || ud.multimode > 1))
|
|
{
|
|
if (*insptr == 0)
|
|
{
|
|
int j = 0;
|
|
for (; j < pPlayer->weapreccnt; ++j)
|
|
if (pPlayer->weaprecs[j] == vm.pSprite->picnum)
|
|
break;
|
|
|
|
VM_CONDITIONAL(j < pPlayer->weapreccnt && vm.pSprite->owner == vm.spriteNum);
|
|
continue;
|
|
}
|
|
else if (pPlayer->weapreccnt < MAX_WEAPON_RECS-1)
|
|
{
|
|
pPlayer->weaprecs[pPlayer->weapreccnt++] = vm.pSprite->picnum;
|
|
VM_CONDITIONAL(vm.pSprite->owner == vm.spriteNum);
|
|
continue;
|
|
}
|
|
}
|
|
VM_CONDITIONAL(0);
|
|
continue;
|
|
|
|
case CON_GETLASTPAL:
|
|
insptr++;
|
|
if (vm.pSprite->picnum == APLAYER)
|
|
vm.pSprite->pal = g_player[P_GetP(vm.pSprite)].ps->palookup;
|
|
else
|
|
vm.pSprite->pal = vm.pActor->tempang;
|
|
vm.pActor->tempang = 0;
|
|
continue;
|
|
|
|
case CON_TOSSWEAPON:
|
|
insptr++;
|
|
// NOTE: assumes that current actor is APLAYER
|
|
P_DropWeapon(P_GetP(vm.pSprite));
|
|
continue;
|
|
|
|
case CON_MIKESND:
|
|
insptr++;
|
|
if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS)))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", vm.pUSprite->yvel);
|
|
continue;
|
|
}
|
|
if (!S_CheckSoundPlaying(vm.spriteNum, vm.pSprite->yvel))
|
|
A_PlaySound(vm.pSprite->yvel, vm.spriteNum);
|
|
continue;
|
|
|
|
case CON_PKICK:
|
|
insptr++;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && vm.pSprite->picnum == APLAYER)
|
|
{
|
|
if (g_player[otherp].ps->quick_kick == 0)
|
|
g_player[otherp].ps->quick_kick = 14;
|
|
}
|
|
else if (vm.pSprite->picnum != APLAYER && pPlayer->quick_kick == 0)
|
|
pPlayer->quick_kick = 14;
|
|
continue;
|
|
|
|
case CON_SIZETO:
|
|
insptr++;
|
|
|
|
tw = (*insptr++ - vm.pSprite->xrepeat) << 1;
|
|
vm.pSprite->xrepeat += ksgn(tw);
|
|
|
|
if ((vm.pSprite->picnum == APLAYER && vm.pSprite->yrepeat < 36) || *insptr < vm.pSprite->yrepeat
|
|
|| ((vm.pSprite->yrepeat * (tilesiz[vm.pSprite->picnum].y + 8)) << 2) < (vm.pActor->floorz - vm.pActor->ceilingz))
|
|
{
|
|
tw = ((*insptr) - vm.pSprite->yrepeat) << 1;
|
|
if (klabs(tw))
|
|
vm.pSprite->yrepeat += ksgn(tw);
|
|
}
|
|
|
|
insptr++;
|
|
|
|
continue;
|
|
|
|
case CON_SIZEAT:
|
|
insptr++;
|
|
vm.pSprite->xrepeat = (uint8_t)*insptr++;
|
|
vm.pSprite->yrepeat = (uint8_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_SHOOT:
|
|
insptr++;
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= (unsigned)numsectors))
|
|
{
|
|
CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum);
|
|
continue;
|
|
}
|
|
A_Shoot(vm.spriteNum, *insptr++);
|
|
continue;
|
|
|
|
case CON_IFSOUNDID:
|
|
insptr++;
|
|
VM_CONDITIONAL((int16_t)*insptr == g_ambientLotag[vm.pSprite->ang]);
|
|
continue;
|
|
|
|
case CON_IFSOUNDDIST:
|
|
insptr++;
|
|
if (*insptr == 0)
|
|
{
|
|
VM_CONDITIONAL(g_ambientHitag[vm.pSprite->ang] > vm.playerDist);
|
|
}
|
|
else if (*insptr == 1)
|
|
{
|
|
VM_CONDITIONAL(g_ambientHitag[vm.pSprite->ang] < vm.playerDist);
|
|
}
|
|
else
|
|
{
|
|
VM_CONDITIONAL(0);
|
|
}
|
|
|
|
continue;
|
|
|
|
case CON_SOUNDTAG:
|
|
insptr++;
|
|
A_PlaySound(g_ambientLotag[vm.pSprite->ang], vm.spriteNum);
|
|
continue;
|
|
|
|
case CON_SOUNDTAGONCE:
|
|
insptr++;
|
|
if (!S_CheckSoundPlaying(vm.spriteNum, g_ambientLotag[vm.pSprite->ang]))
|
|
A_PlaySound(g_ambientLotag[vm.pSprite->ang], vm.spriteNum);
|
|
continue;
|
|
|
|
case CON_SOUNDONCE:
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", (int32_t)*insptr++);
|
|
continue;
|
|
}
|
|
|
|
if (!S_CheckSoundPlaying(vm.spriteNum, *insptr++))
|
|
A_PlaySound(*(insptr - 1), vm.spriteNum);
|
|
|
|
continue;
|
|
|
|
case CON_STOPSOUND:
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", (int32_t)*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
if (S_CheckSoundPlaying(vm.spriteNum, *insptr))
|
|
S_StopSound((int16_t)*insptr);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_GLOBALSOUND:
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", (int32_t)*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
if (vm.playerNum == screenpeek || (g_gametypeFlags[ud.coop] & GAMETYPE_COOPSOUND)
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
|| (g_fakeMultiMode == 2)
|
|
#endif
|
|
)
|
|
A_PlaySound(*insptr, g_player[screenpeek].ps->i);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_SMACKBUBBA:
|
|
insptr++;
|
|
if (!RRRA || vm.pSprite->pal != 105)
|
|
{
|
|
for (bssize_t TRAVERSE_CONNECT(playerNum))
|
|
g_player[playerNum].ps->gm = MODE_EOL;
|
|
if (++ud.level_number > 6)
|
|
ud.level_number = 0;
|
|
m_level_number = ud.level_number;
|
|
}
|
|
continue;
|
|
|
|
case CON_MAMAEND:
|
|
insptr++;
|
|
g_player[myconnectindex].ps->level_end_timer = 150;
|
|
continue;
|
|
|
|
case CON_IFACTORHEALTHG:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->extra > (int16_t)*insptr);
|
|
continue;
|
|
|
|
case CON_IFACTORHEALTHL:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->extra < (int16_t)*insptr);
|
|
continue;
|
|
|
|
case CON_SOUND:
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS))
|
|
{
|
|
CON_ERRPRINTF("invalid sound %d\n", (int32_t)*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
A_PlaySound(*insptr++, vm.spriteNum);
|
|
continue;
|
|
|
|
case CON_TIP:
|
|
insptr++;
|
|
pPlayer->tipincs = GAMETICSPERSEC;
|
|
continue;
|
|
|
|
case CON_IFTIPCOW:
|
|
if (g_spriteExtra[vm.spriteNum] == 1)
|
|
{
|
|
g_spriteExtra[vm.spriteNum]++;
|
|
VM_CONDITIONAL(1);
|
|
}
|
|
else
|
|
VM_CONDITIONAL(0);
|
|
continue;
|
|
|
|
case CON_IFHITTRUCK:
|
|
if (g_spriteExtra[vm.spriteNum] == 1)
|
|
{
|
|
g_spriteExtra[vm.spriteNum]++;
|
|
VM_CONDITIONAL(1);
|
|
}
|
|
else
|
|
VM_CONDITIONAL(0);
|
|
continue;
|
|
|
|
case CON_TEARITUP:
|
|
insptr++;
|
|
for (bssize_t SPRITES_OF_SECT(vm.pSprite->sectnum, spriteNum))
|
|
{
|
|
if (sprite[spriteNum].picnum == DESTRUCTO)
|
|
{
|
|
actor[spriteNum].picnum = SHOTSPARK1;
|
|
actor[spriteNum].extra = 1;
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_FALL:
|
|
insptr++;
|
|
VM_Fall(vm.spriteNum, vm.pSprite);
|
|
continue;
|
|
|
|
case CON_NULLOP: insptr++; continue;
|
|
|
|
case CON_ADDAMMO:
|
|
insptr++;
|
|
{
|
|
int const weaponNum = *insptr++;
|
|
int const addAmount = *insptr++;
|
|
|
|
VM_AddAmmo(pPlayer, weaponNum, addAmount);
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_MONEY:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, MONEY, *insptr++);
|
|
continue;
|
|
|
|
case CON_MAIL:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, RR ? MONEY : MAIL, *insptr++);
|
|
continue;
|
|
|
|
case CON_SLEEPTIME:
|
|
insptr++;
|
|
vm.pActor->timetosleep = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_PAPER:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.spriteNum, RR ? MONEY : PAPER, *insptr++);
|
|
continue;
|
|
|
|
case CON_ADDKILLS:
|
|
insptr++;
|
|
if (g_gameType & GAMEFLAG_RR)
|
|
{
|
|
// This check does not exist in Duke Nukem.
|
|
if ((g_spriteExtra[vm.spriteNum] < 1 || g_spriteExtra[vm.spriteNum] == 128)
|
|
&& (!RR || A_CheckSpriteFlags(vm.spriteNum, SFLAG_KILLCOUNT)))
|
|
P_AddKills(pPlayer, *insptr);
|
|
}
|
|
else P_AddKills(pPlayer, *insptr);
|
|
insptr++;
|
|
vm.pActor->actorstayput = -1;
|
|
continue;
|
|
|
|
case CON_LOTSOFGLASS:
|
|
insptr++;
|
|
A_SpawnGlass(vm.spriteNum, *insptr++);
|
|
continue;
|
|
|
|
case CON_KILLIT:
|
|
insptr++;
|
|
vm.flags |= VM_KILL;
|
|
return;
|
|
|
|
case CON_ADDWEAPON:
|
|
insptr++;
|
|
{
|
|
int const weaponNum = *insptr++;
|
|
VM_AddWeapon(pPlayer, weaponNum, *insptr++);
|
|
continue;
|
|
}
|
|
|
|
case CON_DEBUG:
|
|
insptr++;
|
|
buildprint(*insptr++, "\n");
|
|
continue;
|
|
|
|
case CON_ENDOFGAME:
|
|
insptr++;
|
|
pPlayer->timebeforeexit = *insptr++;
|
|
pPlayer->customexitsound = -1;
|
|
ud.eog = 1;
|
|
continue;
|
|
|
|
case CON_ISDRUNK:
|
|
insptr++;
|
|
{
|
|
pPlayer->drink_amt += *insptr;
|
|
|
|
int newHealth = sprite[pPlayer->i].extra;
|
|
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > (pPlayer->max_player_health << 1))
|
|
newHealth = (pPlayer->max_player_health << 1);
|
|
if (newHealth < 0)
|
|
newHealth = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
|
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
|
pPlayer->last_extra = newHealth;
|
|
}
|
|
|
|
sprite[pPlayer->i].extra = newHealth;
|
|
}
|
|
if (pPlayer->drink_amt > 100)
|
|
pPlayer->drink_amt = 100;
|
|
|
|
if (sprite[pPlayer->i].extra >= pPlayer->max_player_health)
|
|
{
|
|
sprite[pPlayer->i].extra = pPlayer->max_player_health;
|
|
pPlayer->last_extra = pPlayer->max_player_health;
|
|
}
|
|
}
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_STRAFELEFT:
|
|
insptr++;
|
|
{
|
|
vec3_t const vect = { sintable[(vm.pSprite->ang+1024)&2047]>>10, sintable[(vm.pSprite->ang+512)&2047]>>10, vm.pSprite->zvel };
|
|
A_MoveSprite(vm.spriteNum, &vect, CLIPMASK0);
|
|
}
|
|
continue;
|
|
|
|
case CON_STRAFERIGHT:
|
|
insptr++;
|
|
{
|
|
vec3_t const vect = { sintable[(vm.pSprite->ang-0)&2047]>>10, sintable[(vm.pSprite->ang-512)&2047]>>10, vm.pSprite->zvel };
|
|
A_MoveSprite(vm.spriteNum, &vect, CLIPMASK0);
|
|
}
|
|
continue;
|
|
|
|
case CON_LARRYBIRD:
|
|
insptr++;
|
|
pPlayer->pos.z = sector[sprite[pPlayer->i].sectnum].ceilingz;
|
|
sprite[pPlayer->i].z = pPlayer->pos.z;
|
|
continue;
|
|
|
|
case CON_DESTROYIT:
|
|
insptr++;
|
|
{
|
|
int16_t hitag, lotag, spr, jj, k, nextk;
|
|
hitag = 0;
|
|
for (SPRITES_OF_SECT(vm.pSprite->sectnum,k))
|
|
{
|
|
if (sprite[k].picnum == RRTILE63)
|
|
{
|
|
lotag = sprite[k].lotag;
|
|
spr = k;
|
|
if (sprite[k].hitag)
|
|
hitag = sprite[k].hitag;
|
|
}
|
|
}
|
|
for (SPRITES_OF(100, jj))
|
|
{
|
|
spritetype const *js = &sprite[jj];
|
|
if (hitag && hitag == js->hitag)
|
|
{
|
|
for (SPRITES_OF_SECT(js->sectnum,k))
|
|
{
|
|
if (sprite[k].picnum == DESTRUCTO)
|
|
{
|
|
actor[k].picnum = SHOTSPARK1;
|
|
actor[k].extra = 1;
|
|
}
|
|
}
|
|
}
|
|
if (sprite[spr].sectnum != js->sectnum && lotag == js->lotag)
|
|
{
|
|
int16_t const sectnum = sprite[spr].sectnum;
|
|
int16_t const wallstart = sector[sectnum].wallptr;
|
|
int16_t const wallend = wallstart + sector[sectnum].wallnum;
|
|
int16_t const wallstart2 = sector[js->sectnum].wallptr;
|
|
//int16_t const wallend2 = wallstart2 + sector[js->sectnum].wallnum;
|
|
for (bssize_t wi = wallstart, wj = wallstart2; wi < wallend; wi++, wj++)
|
|
{
|
|
wall[wi].picnum = wall[wj].picnum;
|
|
wall[wi].overpicnum = wall[wj].overpicnum;
|
|
wall[wi].shade = wall[wj].shade;
|
|
wall[wi].xrepeat = wall[wj].xrepeat;
|
|
wall[wi].yrepeat = wall[wj].yrepeat;
|
|
wall[wi].xpanning = wall[wj].xpanning;
|
|
wall[wi].ypanning = wall[wj].ypanning;
|
|
if (RRRA && wall[wi].nextwall != -1)
|
|
{
|
|
wall[wi].cstat = 0;
|
|
wall[wall[wi].nextwall].cstat = 0;
|
|
}
|
|
}
|
|
sector[sectnum].floorz = sector[js->sectnum].floorz;
|
|
sector[sectnum].ceilingz = sector[js->sectnum].ceilingz;
|
|
sector[sectnum].ceilingstat = sector[js->sectnum].ceilingstat;
|
|
sector[sectnum].floorstat = sector[js->sectnum].floorstat;
|
|
sector[sectnum].ceilingpicnum = sector[js->sectnum].ceilingpicnum;
|
|
sector[sectnum].ceilingheinum = sector[js->sectnum].ceilingheinum;
|
|
sector[sectnum].ceilingshade = sector[js->sectnum].ceilingshade;
|
|
sector[sectnum].ceilingpal = sector[js->sectnum].ceilingpal;
|
|
sector[sectnum].ceilingxpanning = sector[js->sectnum].ceilingxpanning;
|
|
sector[sectnum].ceilingypanning = sector[js->sectnum].ceilingypanning;
|
|
sector[sectnum].floorpicnum = sector[js->sectnum].floorpicnum;
|
|
sector[sectnum].floorheinum = sector[js->sectnum].floorheinum;
|
|
sector[sectnum].floorshade = sector[js->sectnum].floorshade;
|
|
sector[sectnum].floorpal = sector[js->sectnum].floorpal;
|
|
sector[sectnum].floorxpanning = sector[js->sectnum].floorxpanning;
|
|
sector[sectnum].floorypanning = sector[js->sectnum].floorypanning;
|
|
sector[sectnum].visibility = sector[js->sectnum].visibility;
|
|
g_sectorExtra[sectnum] = g_sectorExtra[js->sectnum];
|
|
sector[sectnum].lotag = sector[js->sectnum].lotag;
|
|
sector[sectnum].hitag = sector[js->sectnum].hitag;
|
|
sector[sectnum].extra = sector[js->sectnum].extra;
|
|
}
|
|
}
|
|
for (SPRITES_OF_SECT_SAFE(vm.pSprite->sectnum, k, nextk))
|
|
{
|
|
switch (DYNAMICTILEMAP(sprite[k].picnum))
|
|
{
|
|
case DESTRUCTO__STATICRR:
|
|
case RRTILE63__STATICRR:
|
|
case TORNADO__STATICRR:
|
|
case APLAYER__STATIC:
|
|
case COOT__STATICRR:
|
|
break;
|
|
default:
|
|
A_DeleteSprite(k);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_ISEAT:
|
|
insptr++;
|
|
|
|
{
|
|
pPlayer->eat_amt += *insptr;
|
|
if (pPlayer->eat_amt > 100)
|
|
pPlayer->eat_amt = 100;
|
|
|
|
pPlayer->drink_amt -= *insptr;
|
|
if (pPlayer->drink_amt < 0)
|
|
pPlayer->drink_amt = 0;
|
|
|
|
int newHealth = sprite[pPlayer->i].extra;
|
|
|
|
if (vm.pSprite->picnum != ATOMICHEALTH)
|
|
{
|
|
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += (*insptr)*3;
|
|
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
|
newHealth = pPlayer->max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > (pPlayer->max_player_health << 1))
|
|
newHealth = (pPlayer->max_player_health << 1);
|
|
}
|
|
|
|
if (newHealth < 0)
|
|
newHealth = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
|
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
|
pPlayer->last_extra = newHealth;
|
|
}
|
|
|
|
sprite[pPlayer->i].extra = newHealth;
|
|
}
|
|
}
|
|
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_ADDPHEALTH:
|
|
insptr++;
|
|
|
|
{
|
|
if (!RR && pPlayer->newowner >= 0)
|
|
G_ClearCameraView(pPlayer);
|
|
|
|
int newHealth = sprite[pPlayer->i].extra;
|
|
|
|
if (vm.pSprite->picnum != ATOMICHEALTH)
|
|
{
|
|
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > pPlayer->max_player_health && *insptr > 0)
|
|
newHealth = pPlayer->max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (newHealth > 0)
|
|
newHealth += *insptr;
|
|
if (newHealth > (pPlayer->max_player_health << 1))
|
|
newHealth = (pPlayer->max_player_health << 1);
|
|
}
|
|
|
|
if (newHealth < 0)
|
|
newHealth = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((newHealth - *insptr) < (pPlayer->max_player_health >> 2) && newHealth >= (pPlayer->max_player_health >> 2))
|
|
A_PlaySound(DUKE_GOTHEALTHATLOW, pPlayer->i);
|
|
pPlayer->last_extra = newHealth;
|
|
}
|
|
|
|
sprite[pPlayer->i].extra = newHealth;
|
|
}
|
|
}
|
|
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_MOVE:
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = 0;
|
|
AC_MOVE_ID(vm.pData) = *insptr++;
|
|
vm.pSprite->hitag = *insptr++;
|
|
if (vm.pSprite->hitag & random_angle)
|
|
vm.pSprite->ang = krand2() & 2047;
|
|
continue;
|
|
|
|
case CON_SPAWN:
|
|
insptr++;
|
|
if ((unsigned)vm.pSprite->sectnum >= MAXSECTORS)
|
|
{
|
|
CON_ERRPRINTF("invalid sector %d\n", vm.pUSprite->sectnum);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
A_Spawn(vm.spriteNum, *insptr++);
|
|
continue;
|
|
|
|
case CON_IFWASWEAPON:
|
|
case CON_IFSPAWNEDBY:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pActor->picnum == *insptr);
|
|
continue;
|
|
|
|
case CON_IFAI:
|
|
insptr++;
|
|
VM_CONDITIONAL(AC_AI_ID(vm.pData) == *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTION:
|
|
insptr++;
|
|
VM_CONDITIONAL(AC_ACTION_ID(vm.pData) == *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTIONCOUNT:
|
|
insptr++;
|
|
VM_CONDITIONAL(AC_ACTION_COUNT(vm.pData) >= *insptr);
|
|
continue;
|
|
|
|
case CON_RESETACTIONCOUNT:
|
|
insptr++;
|
|
AC_ACTION_COUNT(vm.pData) = 0;
|
|
continue;
|
|
|
|
case CON_DEBRIS:
|
|
insptr++;
|
|
{
|
|
int debrisTile = *insptr++;
|
|
|
|
if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
|
|
for (native_t cnt = (*insptr) - 1; cnt >= 0; cnt--)
|
|
{
|
|
int const tileOffset = ((RR || vm.pSprite->picnum == BLIMP) && debrisTile == SCRAP1) ? 0 : (krand2() % 3);
|
|
|
|
int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = krand2(), r7 = krand2(), r8 = krand2();
|
|
int const spriteNum = A_InsertSprite(vm.pSprite->sectnum, vm.pSprite->x + (r8 & 255) - 128,
|
|
vm.pSprite->y + (r7 & 255) - 128, vm.pSprite->z - (8 << 8) - (r6 & 8191),
|
|
debrisTile + tileOffset, vm.pSprite->shade, 32 + (r5 & 15), 32 + (r4 & 15),
|
|
r3 & 2047, (r2 & 127) + 32, -(r1 & 2047), vm.spriteNum, 5);
|
|
|
|
sprite[spriteNum].yvel = ((RR || vm.pSprite->picnum == BLIMP) && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
|
|
sprite[spriteNum].pal = vm.pSprite->pal;
|
|
}
|
|
insptr++;
|
|
}
|
|
continue;
|
|
|
|
case CON_COUNT:
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_CSTATOR:
|
|
insptr++;
|
|
vm.pSprite->cstat |= (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_CLIPDIST:
|
|
insptr++;
|
|
vm.pSprite->clipdist = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_CSTAT:
|
|
insptr++;
|
|
vm.pSprite->cstat = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_NEWPIC:
|
|
insptr++;
|
|
vm.pSprite->picnum = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_IFMOVE:
|
|
insptr++;
|
|
VM_CONDITIONAL(AC_MOVE_ID(vm.pData) == *insptr);
|
|
continue;
|
|
|
|
case CON_RESETPLAYER:
|
|
insptr++;
|
|
vm.flags = VM_ResetPlayer(vm.playerNum, vm.flags);
|
|
continue;
|
|
|
|
case CON_IFCOOP:
|
|
VM_CONDITIONAL(GTFLAGS(GAMETYPE_COOP) || numplayers > 2);
|
|
continue;
|
|
|
|
case CON_IFONMUD:
|
|
VM_CONDITIONAL(sector[vm.pSprite->sectnum].floorpicnum == RRTILE3073
|
|
&& klabs(vm.pSprite->z - sector[vm.pSprite->sectnum].floorz) < ZOFFSET5);
|
|
continue;
|
|
|
|
case CON_IFONWATER:
|
|
VM_CONDITIONAL(sector[vm.pSprite->sectnum].lotag == ST_1_ABOVE_WATER
|
|
&& klabs(vm.pSprite->z - sector[vm.pSprite->sectnum].floorz) < ZOFFSET5);
|
|
continue;
|
|
|
|
case CON_IFMOTOFAST:
|
|
VM_CONDITIONAL(pPlayer->moto_speed > 60);
|
|
continue;
|
|
|
|
case CON_IFONMOTO:
|
|
VM_CONDITIONAL(pPlayer->on_motorcycle == 1);
|
|
continue;
|
|
|
|
case CON_IFONBOAT:
|
|
VM_CONDITIONAL(pPlayer->on_boat == 1);
|
|
continue;
|
|
|
|
case CON_IFSIZEDOWN:
|
|
vm.pSprite->xrepeat--;
|
|
vm.pSprite->yrepeat--;
|
|
VM_CONDITIONAL(vm.pSprite->xrepeat <= 5);
|
|
continue;
|
|
|
|
case CON_IFWIND:
|
|
VM_CONDITIONAL(g_windTime > 0);
|
|
continue;
|
|
|
|
case CON_IFINWATER: VM_CONDITIONAL(sector[vm.pSprite->sectnum].lotag == ST_2_UNDERWATER); continue;
|
|
|
|
case CON_IFCOUNT:
|
|
insptr++;
|
|
VM_CONDITIONAL(AC_COUNT(vm.pData) >= *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTOR:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->picnum == *insptr);
|
|
continue;
|
|
|
|
case CON_RESETCOUNT:
|
|
insptr++;
|
|
AC_COUNT(vm.pData) = 0;
|
|
continue;
|
|
|
|
case CON_ADDINVENTORY:
|
|
insptr += 2;
|
|
|
|
VM_AddInventory(pPlayer, *(insptr - 1), *insptr);
|
|
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_HITRADIUS:
|
|
A_RadiusDamage(vm.spriteNum, *(insptr + 1), *(insptr + 2), *(insptr + 3), *(insptr + 4), *(insptr + 5));
|
|
insptr += 6;
|
|
continue;
|
|
|
|
case CON_IFP:
|
|
{
|
|
int const moveFlags = *(++insptr);
|
|
int nResult = 0;
|
|
int const playerXVel = sprite[pPlayer->i].xvel;
|
|
int const syncBits = g_player[vm.playerNum].inputBits->bits;
|
|
|
|
if (((moveFlags & pducking) && pPlayer->on_ground && (TEST_SYNC_KEY(syncBits, SK_CROUCH) ^ vm.pPlayer->crouch_toggle))
|
|
|| ((moveFlags & pfalling) && pPlayer->jumping_counter == 0 && !pPlayer->on_ground && pPlayer->vel.z > 2048)
|
|
|| ((moveFlags & pjumping) && pPlayer->jumping_counter > 348)
|
|
|| ((moveFlags & pstanding) && playerXVel >= 0 && playerXVel < 8)
|
|
|| ((moveFlags & pwalking) && playerXVel >= 8 && !TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & prunning) && playerXVel >= 8 && TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & phigher) && pPlayer->pos.z < (vm.pSprite->z - (48 << 8)))
|
|
|| ((moveFlags & pwalkingback) && playerXVel <= -8 && !TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & prunningback) && playerXVel <= -8 && TEST_SYNC_KEY(syncBits, SK_RUN))
|
|
|| ((moveFlags & pkicking)
|
|
&& (pPlayer->quick_kick > 0
|
|
|| (pPlayer->curr_weapon == KNEE_WEAPON && pPlayer->kickback_pic > 0)))
|
|
|| ((moveFlags & pshrunk) && sprite[pPlayer->i].xrepeat < (RR ? 8 : 32))
|
|
|| ((moveFlags & pjetpack) && pPlayer->jetpack_on)
|
|
|| ((moveFlags & ponsteroids) && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
|
|| ((moveFlags & ponground) && pPlayer->on_ground)
|
|
|| ((moveFlags & palive) && sprite[pPlayer->i].xrepeat > (RR ? 8 : 32) && sprite[pPlayer->i].extra > 0 && pPlayer->timebeforeexit == 0)
|
|
|| ((moveFlags & pdead) && sprite[pPlayer->i].extra <= 0))
|
|
nResult = 1;
|
|
else if ((moveFlags & pfacing))
|
|
{
|
|
nResult
|
|
= (vm.pSprite->picnum == APLAYER && (g_netServer || ud.multimode > 1))
|
|
? G_GetAngleDelta(fix16_to_int(g_player[otherp].ps->q16ang),
|
|
getangle(pPlayer->pos.x - g_player[otherp].ps->pos.x, pPlayer->pos.y - g_player[otherp].ps->pos.y))
|
|
: G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), getangle(vm.pSprite->x - pPlayer->pos.x, vm.pSprite->y - pPlayer->pos.y));
|
|
|
|
nResult = (nResult > -128 && nResult < 128);
|
|
}
|
|
VM_CONDITIONAL(nResult);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFSTRENGTH:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->extra <= *insptr);
|
|
continue;
|
|
|
|
case CON_GUTS:
|
|
A_DoGuts(vm.spriteNum, *(insptr + 1), *(insptr + 2));
|
|
insptr += 3;
|
|
continue;
|
|
|
|
case CON_SLAPPLAYER:
|
|
insptr++;
|
|
P_ForceAngle(pPlayer);
|
|
pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
|
|
pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
|
|
continue;
|
|
|
|
case CON_WACKPLAYER:
|
|
insptr++;
|
|
if (RR)
|
|
{
|
|
pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
|
|
pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
|
|
pPlayer->jumping_counter = 767;
|
|
pPlayer->jumping_toggle = 1;
|
|
}
|
|
else
|
|
P_ForceAngle(pPlayer);
|
|
continue;
|
|
|
|
case CON_IFGAPZL:
|
|
insptr++;
|
|
VM_CONDITIONAL(((vm.pActor->floorz - vm.pActor->ceilingz) >> 8) < *insptr);
|
|
continue;
|
|
|
|
case CON_IFHITSPACE: VM_CONDITIONAL(TEST_SYNC_KEY(g_player[vm.playerNum].inputBits->bits, SK_OPEN)); continue;
|
|
|
|
case CON_IFOUTSIDE: VM_CONDITIONAL(sector[vm.pSprite->sectnum].ceilingstat & 1); continue;
|
|
|
|
case CON_IFMULTIPLAYER: VM_CONDITIONAL((g_netServer || g_netClient || ud.multimode > 1)); continue;
|
|
|
|
case CON_OPERATE:
|
|
insptr++;
|
|
if (sector[vm.pSprite->sectnum].lotag == 0)
|
|
{
|
|
int16_t foundSect, foundWall, foundSprite;
|
|
int32_t foundDist;
|
|
|
|
neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->ang, &foundSect, &foundWall,
|
|
&foundSprite, &foundDist, 768, 4 + 1, NULL);
|
|
|
|
if (foundSect >= 0 && isanearoperator(sector[foundSect].lotag))
|
|
if ((sector[foundSect].lotag & 0xff) == ST_23_SWINGING_DOOR || sector[foundSect].floorz == sector[foundSect].ceilingz)
|
|
if ((sector[foundSect].lotag & (16384u | 32768u)) == 0)
|
|
{
|
|
int32_t j;
|
|
|
|
for (SPRITES_OF_SECT(foundSect, j))
|
|
if (sprite[j].picnum == ACTIVATOR)
|
|
break;
|
|
|
|
if (j == -1)
|
|
G_OperateSectors(foundSect, vm.spriteNum);
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_IFINSPACE: VM_CONDITIONAL(G_CheckForSpaceCeiling(vm.pSprite->sectnum)); continue;
|
|
|
|
case CON_SPRITEPAL:
|
|
insptr++;
|
|
if (vm.pSprite->picnum != APLAYER)
|
|
vm.pActor->tempang = vm.pSprite->pal;
|
|
vm.pSprite->pal = *insptr++;
|
|
continue;
|
|
|
|
case CON_CACTOR:
|
|
insptr++;
|
|
vm.pSprite->picnum = *insptr++;
|
|
continue;
|
|
|
|
case CON_IFBULLETNEAR: VM_CONDITIONAL(A_Dodge(vm.pSprite) == 1); continue;
|
|
|
|
case CON_IFRESPAWN:
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
VM_CONDITIONAL(ud.respawn_monsters)
|
|
else if (A_CheckInventorySprite(vm.pSprite))
|
|
VM_CONDITIONAL(ud.respawn_inventory)
|
|
else
|
|
VM_CONDITIONAL(ud.respawn_items)
|
|
continue;
|
|
|
|
case CON_IFFLOORDISTL:
|
|
insptr++;
|
|
VM_CONDITIONAL((vm.pActor->floorz - vm.pSprite->z) <= ((*insptr) << 8));
|
|
continue;
|
|
|
|
case CON_IFCEILINGDISTL:
|
|
insptr++;
|
|
VM_CONDITIONAL((vm.pSprite->z - vm.pActor->ceilingz) <= ((*insptr) << 8));
|
|
continue;
|
|
|
|
case CON_PALFROM:
|
|
insptr++;
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= (unsigned)g_mostConcurrentPlayers))
|
|
{
|
|
CON_ERRPRINTF("invalid player %d\n", vm.playerNum);
|
|
insptr += 4;
|
|
}
|
|
else
|
|
{
|
|
palette_t const pal = { (uint8_t) * (insptr + 1), (uint8_t) * (insptr + 2), (uint8_t) * (insptr + 3), (uint8_t) * (insptr) };
|
|
insptr += 4;
|
|
P_PalFrom(pPlayer, pal.f, pal.r, pal.g, pal.b);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFPHEALTHL:
|
|
insptr++;
|
|
VM_CONDITIONAL(sprite[pPlayer->i].extra < *insptr);
|
|
continue;
|
|
|
|
case CON_IFPINVENTORY:
|
|
insptr++;
|
|
|
|
switch (*insptr++)
|
|
{
|
|
case GET_STEROIDS:
|
|
case GET_SCUBA:
|
|
case GET_HOLODUKE:
|
|
case GET_HEATS:
|
|
case GET_FIRSTAID:
|
|
case GET_BOOTS:
|
|
case GET_JETPACK: tw = (pPlayer->inv_amount[*(insptr - 1)] != *insptr); break;
|
|
|
|
case GET_SHIELD:
|
|
tw = (pPlayer->inv_amount[GET_SHIELD] != pPlayer->max_player_health); break;
|
|
case GET_ACCESS:
|
|
if (RR)
|
|
{
|
|
switch (vm.pSprite->lotag)
|
|
{
|
|
case 100: tw = pPlayer->keys[1]; break;
|
|
case 101: tw = pPlayer->keys[2]; break;
|
|
case 102: tw = pPlayer->keys[3]; break;
|
|
case 103: tw = pPlayer->keys[4]; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (vm.pSprite->pal)
|
|
{
|
|
case 0: tw = (pPlayer->got_access & 1); break;
|
|
case 21: tw = (pPlayer->got_access & 2); break;
|
|
case 23: tw = (pPlayer->got_access & 4); break;
|
|
}
|
|
}
|
|
break;
|
|
default: tw = 0; CON_ERRPRINTF("invalid inventory item %d\n", (int32_t) * (insptr - 1));
|
|
}
|
|
|
|
VM_CONDITIONAL(tw);
|
|
continue;
|
|
|
|
case CON_PSTOMP:
|
|
insptr++;
|
|
if (pPlayer->knee_incs == 0 && sprite[pPlayer->i].xrepeat >= (RR ? 9 : 40))
|
|
if (cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET6, vm.pSprite->sectnum, pPlayer->pos.x, pPlayer->pos.y,
|
|
pPlayer->pos.z + ZOFFSET2, sprite[pPlayer->i].sectnum))
|
|
{
|
|
if (pPlayer->weapon_pos == 0)
|
|
pPlayer->weapon_pos = -1;
|
|
|
|
pPlayer->actorsqu = vm.spriteNum;
|
|
pPlayer->knee_incs = 1;
|
|
}
|
|
continue;
|
|
|
|
case CON_IFAWAYFROMWALL:
|
|
{
|
|
int16_t otherSectnum = vm.pSprite->sectnum;
|
|
tw = 0;
|
|
|
|
#define IFAWAYDIST 108
|
|
|
|
updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
{
|
|
updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
|
|
if (otherSectnum == vm.pSprite->sectnum)
|
|
tw = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
VM_CONDITIONAL(tw);
|
|
|
|
#undef IFAWAYDIST
|
|
}
|
|
continue;
|
|
|
|
case CON_QUOTE:
|
|
insptr++;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)(*insptr) >= MAXQUOTES))
|
|
{
|
|
CON_ERRPRINTF("invalid quote %d\n", (int32_t)(*insptr));
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= MAXPLAYERS))
|
|
{
|
|
CON_ERRPRINTF("invalid player %d\n", vm.playerNum);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
P_DoQuote(*(insptr++) | MAXQUOTES, pPlayer);
|
|
continue;
|
|
|
|
case CON_IFINOUTERSPACE: VM_CONDITIONAL(G_CheckForSpaceFloor(vm.pSprite->sectnum)); continue;
|
|
|
|
case CON_IFNOTMOVING: VM_CONDITIONAL((vm.pActor->movflag & 49152) > 16384); continue;
|
|
|
|
case CON_RESPAWNHITAG:
|
|
insptr++;
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case PODFEM1__STATIC:
|
|
if (RR) break;
|
|
fallthrough__;
|
|
case FEM10__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
if (vm.pSprite->yvel)
|
|
G_OperateRespawns(vm.pSprite->yvel);
|
|
break;
|
|
default:
|
|
if (vm.pSprite->hitag >= 0)
|
|
G_OperateRespawns(vm.pSprite->hitag);
|
|
break;
|
|
}
|
|
continue;
|
|
|
|
case CON_IFSPRITEPAL:
|
|
insptr++;
|
|
VM_CONDITIONAL(vm.pSprite->pal == *insptr);
|
|
continue;
|
|
|
|
case CON_IFANGDIFFL:
|
|
insptr++;
|
|
tw = klabs(G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), vm.pSprite->ang));
|
|
VM_CONDITIONAL(tw <= *insptr);
|
|
continue;
|
|
|
|
case CON_IFNOSOUNDS: VM_CONDITIONAL(!A_CheckAnySoundPlaying(vm.spriteNum)); continue;
|
|
|
|
|
|
case CON_IFVARG:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw > *insptr);
|
|
continue;
|
|
|
|
case CON_IFVARL:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw < *insptr);
|
|
continue;
|
|
|
|
case CON_SETVARVAR:
|
|
insptr++;
|
|
{
|
|
tw = *insptr++;
|
|
int const nValue = Gv_GetVar(*insptr++);
|
|
|
|
if ((aGameVars[tw].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
|
aGameVars[tw].global = nValue;
|
|
else
|
|
Gv_SetVar(tw, nValue);
|
|
}
|
|
continue;
|
|
|
|
case CON_SETVAR:
|
|
Gv_SetVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
continue;
|
|
|
|
case CON_ADDVARVAR:
|
|
insptr++;
|
|
tw = *insptr++;
|
|
Gv_AddVar(tw, Gv_GetVar(*insptr++));
|
|
continue;
|
|
|
|
case CON_ADDVAR:
|
|
Gv_AddVar(insptr[1], insptr[2]);
|
|
insptr += 3;
|
|
continue;
|
|
|
|
case CON_IFVARVARL:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw < Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
continue;
|
|
|
|
case CON_IFVARVARG:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw > Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
continue;
|
|
|
|
case CON_ADDLOGVAR:
|
|
insptr++;
|
|
{
|
|
int32_t m = 1;
|
|
char szBuf[256];
|
|
int32_t lVarID = *insptr;
|
|
|
|
if ((lVarID >= g_gameVarCount) || lVarID < 0)
|
|
{
|
|
if (*insptr == MAXGAMEVARS) // addlogvar for a constant? Har.
|
|
insptr++;
|
|
else if (EDUKE32_PREDICT_TRUE(*insptr & GV_FLAG_NEGATIVE))
|
|
{
|
|
m = -m;
|
|
lVarID ^= GV_FLAG_NEGATIVE;
|
|
}
|
|
else
|
|
{
|
|
// invalid varID
|
|
CON_ERRPRINTF("invalid variable\n");
|
|
continue;
|
|
}
|
|
}
|
|
Bsprintf(tempbuf, "CONLOGVAR: L=%d %s ", VM_DECODE_LINE_NUMBER(g_tw), aGameVars[lVarID].szLabel);
|
|
|
|
if (aGameVars[lVarID].flags & GAMEVAR_READONLY)
|
|
{
|
|
Bsprintf(szBuf, " (read-only)");
|
|
Bstrcat(tempbuf, szBuf);
|
|
}
|
|
if (aGameVars[lVarID].flags & GAMEVAR_PERPLAYER)
|
|
{
|
|
Bsprintf(szBuf, " (Per Player. Player=%d)", vm.playerNum);
|
|
}
|
|
else if (aGameVars[lVarID].flags & GAMEVAR_PERACTOR)
|
|
{
|
|
Bsprintf(szBuf, " (Per Actor. Actor=%d)", vm.spriteNum);
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(szBuf, " (Global)");
|
|
}
|
|
Bstrcat(tempbuf, szBuf);
|
|
Bsprintf(szBuf, " =%d\n", Gv_GetVar(lVarID) * m);
|
|
Bstrcat(tempbuf, szBuf);
|
|
initprintf(OSDTEXT_GREEN "%s", tempbuf);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
case CON_IFVARE:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
VM_CONDITIONAL(tw == *insptr);
|
|
continue;
|
|
|
|
case CON_IFVARVARE:
|
|
insptr++;
|
|
tw = Gv_GetVar(*insptr++);
|
|
tw = (tw == Gv_GetVar(*insptr++));
|
|
insptr--;
|
|
VM_CONDITIONAL(tw);
|
|
continue;
|
|
|
|
default: // you aren't supposed to be here!
|
|
if (RR && ud.recstat == 2)
|
|
{
|
|
vm.flags |= VM_KILL;
|
|
return;
|
|
}
|
|
debug_break();
|
|
VM_ScriptInfo(insptr, 64);
|
|
G_GameExit("An error has occurred in the " GAMENAME " virtual machine.\n\n");
|
|
#if 0
|
|
"If you are an end user, please e-mail the file " GAMENAMELOWERCASE ".log\n"
|
|
"along with links to any mods you're using to development@voidpoint.com.\n\n"
|
|
"If you are a developer, please attach all of your script files\n"
|
|
"along with instructions on how to reproduce this error.\n\n"
|
|
"Thank you!");
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VM_UpdateAnim(int spriteNum, int32_t *pData)
|
|
{
|
|
size_t const actionofs = AC_ACTION_ID(pData);
|
|
intptr_t const *actionptr = (actionofs != 0 && actionofs + (ACTION_PARAM_COUNT-1) < (unsigned) g_scriptSize) ? &apScript[actionofs] : NULL;
|
|
|
|
if (actionptr != NULL)
|
|
{
|
|
int const action_frames = actionptr[ACTION_NUMFRAMES];
|
|
int const action_incval = actionptr[ACTION_INCVAL];
|
|
int const action_delay = actionptr[ACTION_DELAY];
|
|
auto actionticsptr = &AC_ACTIONTICS(&sprite[spriteNum], &actor[spriteNum]);
|
|
*actionticsptr += TICSPERFRAME;
|
|
|
|
if (*actionticsptr > action_delay)
|
|
{
|
|
*actionticsptr = 0;
|
|
AC_ACTION_COUNT(pData)++;
|
|
AC_CURFRAME(pData) += action_incval;
|
|
}
|
|
|
|
if (klabs(AC_CURFRAME(pData)) >= klabs(action_frames * action_incval))
|
|
AC_CURFRAME(pData) = 0;
|
|
}
|
|
}
|
|
|
|
// NORECURSE
|
|
void A_Execute(int spriteNum, int playerNum, int playerDist)
|
|
{
|
|
vmstate_t tempvm
|
|
= { spriteNum, playerNum, playerDist, 0, &sprite[spriteNum], &actor[spriteNum].t_data[0], g_player[playerNum].ps, &actor[spriteNum] };
|
|
vm = tempvm;
|
|
|
|
/*
|
|
if (g_netClient && A_CheckSpriteFlags(spriteNum, SFLAG_NULL))
|
|
{
|
|
A_DeleteSprite(spriteNum);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
//if (g_netClient) // [75] The server should not overwrite its own randomseed
|
|
// randomseed = ticrandomseed;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS))
|
|
{
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
P_AddKills(vm.pPlayer, 1);
|
|
|
|
A_DeleteSprite(vm.spriteNum);
|
|
return;
|
|
}
|
|
|
|
VM_UpdateAnim(vm.spriteNum, vm.pData);
|
|
|
|
double t = timerGetHiTicks();
|
|
int const picnum = vm.pSprite->picnum;
|
|
insptr = 4 + (g_tile[vm.pSprite->picnum].execPtr);
|
|
VM_Execute(1);
|
|
insptr = NULL;
|
|
|
|
t = timerGetHiTicks()-t;
|
|
g_actorTotalMs[picnum] += t;
|
|
g_actorMinMs[picnum] = min(g_actorMinMs[picnum], t);
|
|
g_actorMaxMs[picnum] = max(g_actorMaxMs[picnum], t);
|
|
g_actorCalls[picnum]++;
|
|
|
|
if (vm.flags & VM_KILL)
|
|
{
|
|
VM_DeleteSprite(spriteNum, playerNum);
|
|
return;
|
|
}
|
|
|
|
VM_Move();
|
|
|
|
if (vm.pSprite->statnum != STAT_ACTOR)
|
|
{
|
|
if (vm.pSprite->statnum == STAT_STANDABLE)
|
|
{
|
|
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
|
{
|
|
case RUBBERCAN__STATIC:
|
|
case EXPLODINGBARREL__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case CANWITHSOMETHING__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case TRIPBOMB__STATIC:
|
|
case EGG__STATIC:
|
|
if (vm.pActor->timetosleep > 1)
|
|
vm.pActor->timetosleep--;
|
|
else if (vm.pActor->timetosleep == 1)
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
default: break;
|
|
}
|
|
}
|
|
goto safe_delete;
|
|
}
|
|
|
|
if (A_CheckEnemySprite(vm.pSprite))
|
|
{
|
|
if (vm.pSprite->xrepeat > 60 || (ud.respawn_monsters == 1 && vm.pSprite->extra <= 0))
|
|
goto safe_delete;
|
|
}
|
|
else if (EDUKE32_PREDICT_FALSE(ud.respawn_items == 1 && (vm.pSprite->cstat & 32768)))
|
|
goto safe_delete;
|
|
|
|
if (A_CheckSpriteFlags(vm.spriteNum, SFLAG_USEACTIVATOR) && sector[vm.pSprite->sectnum].lotag & 16384)
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
else if (vm.pActor->timetosleep > 1)
|
|
vm.pActor->timetosleep--;
|
|
else if (vm.pActor->timetosleep == 1)
|
|
changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
|
|
|
|
safe_delete:
|
|
if (vm.flags & VM_SAFEDELETE)
|
|
A_DeleteSprite(spriteNum);
|
|
}
|
|
END_RR_NS
|