raze-gles/source/rr/src/config.cpp
Christoph Oelckers 3a6d0b8f84 - more cleanup.
2019-12-29 17:04:38 +01:00

59 lines
1.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "osdcmds.h"
#include "baselayer.h"
#include "cmdline.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
BEGIN_RR_NS
int32_t CONFIG_ReadSetup(void)
{
g_player[0].ps->aim_mode = 1;
ud.config.ShowOpponentWeapons = 0;
ud.automsg = 0;
ud.camerasprite = -1;
ud.camera_time = 0;//4;
ud.screen_tilting = 1;
ud.statusbarflags = STATUSBAR_NOSHRINK;
ud.statusbarscale = 100;
playerteam = 0;
ud.angleinterpolation = 0;
ud.display_bonus_screen = 1;
ud.show_level_text = 1;
ud.screenfade = 1;
ud.menubackground = 1;
ud.slidebar_paldisabled = 1;
ud.shadow_pal = 4;
return 0;
}
END_RR_NS