raze-gles/source/duke3d/src
terminx 5102281e0e This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC. 2018-12-15 01:39:03 +00:00
actors.h - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp Fix oversight with wall texture rotation on tile 0 2018-11-18 21:17:59 +00:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h Cleanup includes 2018-11-18 18:09:48 +00:00
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp Slightly simplify S_OpenAudio()... 2018-11-18 18:12:11 +00:00
common_game.h Cleanup includes 2018-11-18 18:09:48 +00:00
config.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
config.h After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. 2018-11-18 18:12:21 +00:00
demo.cpp Cleanup includes 2018-11-18 18:09:48 +00:00
demo.h Cleanup includes 2018-11-18 18:09:48 +00:00
duke3d.h Cleanup includes 2018-11-18 18:09:48 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
game.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
gamedef.cpp Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed. 2018-12-15 01:39:14 +00:00
gamedef.h Implement individual opcodes for all the gamevar if checks and the functions that do math on vars 2018-12-15 01:38:16 +00:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo(). 2018-12-15 01:38:53 +00:00
gameexec.h Switch VM_EventCommon to use references 2018-11-18 18:11:44 +00:00
gamestructures.cpp Add unsigned access to actor .htmovflag through actor .htumovflag 2018-11-18 18:14:49 +00:00
gamevars.cpp Misc CON fixups 2018-11-18 18:14:43 +00:00
gamevars.h Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
global.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
global.h Minor gamedef.cpp cleanup 2018-11-18 18:10:21 +00:00
grpscan.cpp Cleanup includes 2018-11-18 18:09:48 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32def.cpp Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
net.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
net.h - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
osdcmds.cpp cmenu console command now opens the menu if it isn't already open 2018-12-15 01:38:32 +00:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp Bump MAXANGVEL and MAXHORIZ 2018-12-15 01:36:53 +00:00
player.h Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in 2018-12-15 01:36:58 +00:00
premap.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
premap.h More premap cleanup 2018-11-18 18:08:14 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp EDUKE32_STANDALONE guard some more Duke3D-specific behavior 2018-11-18 18:13:55 +00:00
savegame.h Savegame cleanup 2018-10-25 23:31:45 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps. 2018-12-15 01:39:19 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp Remove several unused player struct members and bump BYTEVERSION 2018-11-18 18:08:26 +00:00
sector.h Cleanup includes 2018-11-18 18:09:48 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp More premap cleanup 2018-11-18 18:08:14 +00:00
sounds.h More premap cleanup 2018-11-18 18:08:14 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0. 2018-10-25 23:32:14 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm macOS build fix 2018-11-18 21:25:44 +00:00
startwin.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00