raze-gles/source/common
Christoph Oelckers 324056ad88 - more cleanup on music code
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
..
2d - added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer. 2019-11-21 19:30:27 +01:00
console - consolidation of defbinds definitions. 2019-11-26 21:06:43 +01:00
filesystem - implemented savegame compression 2019-11-08 01:36:32 +01:00
fonts - WIP commit. 2019-11-23 12:38:38 +01:00
menu - set up d_menu.cpp for Redneck Rampage 2019-11-28 02:14:30 +01:00
music - more cleanup on music code 2019-11-28 03:18:58 +01:00
optionmenu - "fixed" keybinding not responding for all keys. 2019-11-14 22:48:23 +01:00
textures - made brightmaps operational. 2019-11-10 19:42:26 +01:00
utility - Menu WIP 2019-11-28 01:02:45 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
gamecontrol.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
gamecvars.cpp - more cleanup on music code 2019-11-28 03:18:58 +01:00
gamecvars.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - major work on savegame code 2019-11-27 00:41:26 +01:00
inputstate.cpp - fixed: Events were processed as key events without checking their type. 2019-11-12 20:17:17 +01:00
inputstate.h - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet. 2019-11-20 22:01:44 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - more cleanup on music code 2019-11-28 03:18:58 +01:00
savegamehelp.h - major work on savegame code 2019-11-27 00:41:26 +01:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
secrets.cpp - save custom data as JSON. 2019-11-15 18:57:26 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00