raze-gles/source/common/music
Christoph Oelckers 324056ad88 - more cleanup on music code
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
..
backend - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
thirdparty - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
filereadermusicinterface.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
i_music.cpp - more cleanup on music code 2019-11-28 03:18:58 +01:00
i_music.h - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
i_soundfont.cpp - fixed compile errors. 2019-11-11 17:51:30 +01:00
i_soundfont.h - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music.cpp - more cleanup on music code 2019-11-28 03:18:58 +01:00
music_config.cpp - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music_midi_base.cpp - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
s_advsound.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
s_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
z_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00